CorvallenThe Town of Corvallen has gone through a number of iterations in its role as a model for the “Isometric Town” style of the February Annual issue.

In addition to seeing the final version in the now-available Annual, you can now read up on Sue Daniel’s method of constructing the map, as well as all the small adjustments she did to make the map the work of art it is.

Check out the article “The Making of Corvallen” in pdf format.

CA146 CorvallenIn February’s Annual we are looking at city mapping once more, but with a twist: The Annual issue contains an isometric style that Sue Daniel has created by building house models in SketchUp and exporting them as CC3+ symbols.

Created as full 3D models the symbols are based on real-world Tudor-style houses and fit together seamlessly at various angles, allowing you to create streets lined by adjoining houses. resulting in a beautiful and evocative, three-dimensional view of the settlement.

If you haven’t done so already, you can subscribe to the Annual 2019 here. If you are already subscribed, the February issue will be available for download on your registration page on the first of February.

World map by Richard T DrakeDear map-makers! Welcome to the first newsletter of 2019 and a new year of fantastic mapping. We have the latest Annual for you, very useful articles by Remy Monsen

News

  • The Annual Vol. 13 (2019) has started and is available for subscription. The January issue can be downloaded from the registration page.
  • Update 21 for CC3+ is available, fixing a long-nagging problem with cache use

Resources

Articles

A new version of CC3+ is available now, fixing a few nagging bugs and enabling some text specs for macro access.

Version Notes

CC3+ Version 3.90
=================
– Fixed problem with CC3+ crashing when running out of cache. Should increase stability significantly.
– Fixed Symbol Set 1 forest tools breaking selection method
– Enabled Outline and Fixed Angle flags for TSPECS command
– Text no longer renders as ClearType, instead renders as aliased glyphs, removing halos with effects.

Download this latest update from your registration page.

Welcome to a new year of user map’s from the Profantasy community. We spotted the following this month or at the end of last year and hope they inspire you to create your own great maps with CC3+!

The coastlines for Richard T Drake‘s beautiful map were created in Fractal Terrains 3, imported into CC3+ and then completed using an amalgam of the Herwin Wielink and Jon Roberts styles.
World map by Richard T Drake Continue reading »

Part III: The Warlock’s Castle and the Crater of Ghorm

Before I come to the next two symbols I need to explain a bit about the background story of RdW, especially about why its name is ‘Call of the Warlock’:

In the beginning of the world of Tanaris the eight gods didn’t interfere into the things of the humans, elves etc., but one day the god Thongmor started playing around in the world and the other gods had to react. As they didn’t want to counter Thongmor’s action personally, they created the Warlock. This is a person with godlike abilities, immortal and invulnerable, his task was to fight against Thongmor. Over the years, with changing Warlocks and with the beginning of the war of the gods, the initial task of the Warlock was forgotten and now he is an independent entity.

But as the gods didn’t want to create another god, they gave him one ‘weakness’. They created the Swordmasters, a group of people with outstanding abilities in swordfighting, who always know where the Warlock is, they always hear the ‘call of the Warlock’. If one of them fights the Warlock and defeats him in a duel (this is the only situation where a warlock can die), the winning Swordmaster will become the next Warlock.

The Swordmaster is a Player Class, which means a player can become Warlock. Unfortunately the requirements for playing a Swordmaster are so hard (while creating a character you have to role dice epic…), no one in my group ever played one.

The home of the Warlock is the castle ‘Sign of the times’, which is settled on a mountain range overarching the ‘black lake of buried hopes’ (in the night you can hear the screams of the dead souls of all the Swordmasters who lost their fight against the Warlock). The feature with this castle, mountains and lakes is, that the warlock can teleport this ensemble anywhere he likes. When the map is done, I will see where exactly I will place it:
Continue reading »

We’re continuing Jay Johnson’s City Mapping article with the third and final part.

Adding Details

City with trees and paths in courtyardsLittle details add a great deal to a map. Look at these two images. The first is with trees and pathways in the courtyards. The second is without them. How much difference do these details make in your opinion? In my opinion, they make a big difference.

Shadows

Another detail you can work on is your shadows. I adjusted the shadow settings on my buildings so they intrude more into the streets. The places where the streets are covered in shadow creates a sense of danger and mystery, don’t you think.

The City’s History

City without trees and paths in courtyardsThink about your city’s history and include details that suggest a city that has evolved. Your city should have a nucleus (the original settlement) from which it expanded. Consider how this expansion took place and the different phases through which it occurred. Think about how your city has grown. If there were old walls, roads that ran beside them most likely now mark where they once were. Maybe sections of these walls still stand or roads pass beneath old gates that are located far from what is now the city’s perimeter. What other changes may have occurred as your city grew?

Some More Advanced Techniques

Let’s take a minute to talk about some more advanced techniques I have used. Some that require using other programs in conjunction with CC3+ and its add-ons. Continue reading »

Worlds of WonderBelated welcome to the Cartographer’s Annual 2019! Why belated you say? Well, the January issue has been available since a few days before the New Year and subscribers have already created maps with the new style!

If you haven’t done so yet, head over to your registration page and download the January issue to try the new “Worlds of Wonder” overland style. It makes use of a great new set of bitmap fills and over 100 symbols to create beautiful worlds, continents and countries. Previews for the February and March issues are also available.

You can subscribe to the Annual 2019 here. If you are already subscribed, the January issue is available for download on your registration page.

Worlds of WonderDear map-makers, welcome to the December newsletter! We have some exciting news with 2019’s Cartogapher’s Annual being available for (re-)subscription and the first of a new series of Products as pre-release: the Token Treasury – Monsters. We also continue with a couple map-making articles, show off more awesome user maps and provide the latest update for CC3+.

News

  • The Annual 2019 is now available for subscription. If you have subscribed to the 2018 Annual you should have received an offer with the current subscriber discount. All others can get next year’s twelve monthly issues at the special early-subscriber rate.
  • The Token Treasury – Monsters is available as a pre-release offer.
  • The Annual 2018 concludes with the bonus issue “City Domes”.
  • Update 20 is now available for Campaign Cartographer 3 Plus

Monster Token roundResources

Articles

  • Jay Johnson continues his City Mapping tutorial, looking at how to construct detailed buildings using the City Designer 3 tools.
  • Jens Fuhrberg goes on to build special and unique locations in his Taranis regional map.

CA144A City DomesThe 12th year of the Cartographer’s Annual is coming to a close and as usual we have a bonus issue available for our subscribers, while another issue is made freely available to the public.

The bonus issue contains a set of almost 200 bitmap symbols by Sue Daniel, adding a wide range of high detail domed roof symbols which can be used in City Designer 3 or on their own. It meshes perfectly with the city styles already published in 2018’s Annuals, adding even more variety to your cityscapes.

We didn’t want to restrict October’s video tutorial to Annual subscribers only, so we’ve made that issue freely available to anyone. The download can be accessed from October’s web page, and the video is now public on our YouTube channel.

Worlds of WonderCartographer’s Annual 2019

At the same time, subscription to the 2019 Cartographer’s Annual (Vol. 13) is now open. We think we have some great material in store for you, starting with a beautiful overland style in January, isometric city symbols in February and a detailed science fiction location in March. Check out the previews on the 2019 Annual site.

If you are a current subscriber or were subscribed in 2016 or 2017, you should have received an offer to resubscribe at special discount price via email. If you want to start fresh with 2019’s Annual, you can
subscribe at our pre-release price. The first issue will become available at the start of the new year.

Subscribe here for another twelve months of mapping goodness!

Previous Entries Next Entries