Train StationA few months ago, I started the Rails & Trains mini-series of articles. In the two prior installments (part 1part 2), we looked at how to make the tracks themselves, now it is time to round it out by looking at rail cars.

We’ll have a look at how to draw the insides of a rail car based on a real blueprint, giving us a nice scene for a handout or battle. I am going to base my drawing on a blueprint from the early 19-hundreds. I mainly picked these because it is difficult to find older blueprints online with proper dimensions, and because the trains of that time still had the same basic layouts as earlier trains, making it easy to adapt them to earlier times. Of course, my procedure here works fine with any blueprint, so if you’re mapping for a modern train, just grab the appropriate blueprint and possibly a different drawing style better suited for modern maps, such as SS3.

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Lucky mappers! Another free wizard’s tower. As if there isn’t at least one wizard’s tower to be explored in a tabletop rpg campaign, am I right? So, since the February 2017 issue is a conversion of an older CC2 map to CC3+, I figured I’d go one step further and do a super fast conversion for another alternative to a wizard tower for your gaming needs.
2017 ProFantasy Wizards Tower Annual
(Download the FCW file)

This conversion took me less than 30 minutes. I took Ralf’s map and first added some rock symbols from DD3+ in a grey color off to the side, just to get them in the Symbol Manager (I deleted them afterward). Then I went into the Symbol Manager and replaced all the vegetation symbols with those newly placed various sized rocks. I also hid all sheets but the SYMBOLS, SYMBOLS FLAT and SYMBOLS RUNE sheets, then went to Change Properties and choose Change Color, and selected all symbols. If any were varicolored, it would change them all to whatever color I chose, which was a grey in this map.

I then went to the OUTSIDE sheet and changed the fill styles to more grey hues for each fill Ralf included in his map, as well as added some color changes using the RGB Matrix effect on the BACKGROUND sheet. Hiding all sheets but the WALLS sheet, I selected all polygons and changed the fills style to the grey wall cobblestone fill. I then repeated this process for the FLOORS sheets. For the attic walls and floors, I created their own sheets so I could apply a color effect using the RGB Matrix and the Hue/Sat effects on them to give them a grey color to match the cobbled walls I choose.

Lastly, I used the Tolkien font and replaced all the text by using the Edit Text function. After making a few adjustments with placement, and making a few name changes for the purpose of “recycling” a map and I was finished. I’ve recycled so many .fcw’s that I’ve gotten this technique down to a science. It’s the best way to get individualized maps fast and free for your home gaming needs.

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

Update 25In light of the recent world-wide developments, were many people are stuck at home, we’ve decided to extend the content in basic CC3+ to include more material for dungeons and cities, so you can use CC3+ alone to make everything from world maps via cities down to floorplans and dungeon maps. You can download this latest update from your registration page to get the additional tools and drawing styles, and the full CC3+ setup will also include them from now on.

What do you get specifically? We’ve included a selection of Annual issues, some of which were already available for free and other which weren’t so far:

Here are the release notes for version 3.94:

CC3+ Version 3.94
– added new drawing styles to CC3+ install: Jon Roberts Overland, Jon Roberts Cities, Jon Roberts Dungeon, Namoi VanDoren Floorplans
– added city and dungeon menus to base setup
– added basic city and dungeon tools to base setup

CA148 deVille Mansion Ground FloorThe April issue of the Cartographer’s Annual 2019 is available now. Between dusky bookshelves, rickety doors and moldy armchairs, Pär Lindström’s new style “Moody Mansions” is perfect for creating building floorplans for horror- or mystery-themed adventures and stories.

Whether your players are investigating that haunted house on the hill, or your story revolves around that last lonely occupant of a deteriorating home, the “Moody Mansions” style will create a matching map.

If you haven’t done so already, you can subscribe to the Annual 2019 here. If you are already subscribed, the April issue is available for download on your registration page now.

CA125 Brogar Grogarsons GoldmineWhile the May Annual issue was already available for download yesterday, our announcement is a day late, die to the May holiday. I hope you had a great day off and don’t mind.

We are thrilled to have a new contributor to the Annual: Jon C Munson II from our community forum. He created a set of intricate and beautiful mining equipment symbols, and after expanding them with some cave features and matching textures they made a great set to publish in the Annual. Thanks Jon (who by the way is available for commission work if you need more symbols in his style)!

The symbol pack “Munson’s Mines” contains more than 70 symbols and 20 textures for creating mine layouts. They are are usable on their own in the included Munson’s Mines drawing style, as well as in combination with the Dungeons of Schley style of Symbol Set 4.

The issue is now available for CC3+ from the registration page for all subscribers. If you haven’t subscribed to the Annual 2017 yet, you can do so here.

Malvin's TowerDo you have an old CC2 map lying around that you really like, but that doesn’t look so good anymore? Does any of the CC2 maps in the ProFantasy user library catch your eye? Now’s your chance to convert it to a splendid CC3+ map with all bitmap artwork we’ve grown accustomed to.

The February Annual issue “Wizard’s Tower” contains a detailed tutorial on how to convert a CC2-style map to CC3+, as well as the showcase example of Malvin’s Tower, a wizard’s abode floorplan originally drawn in 1999!

The issue is now available for CC3+ from the registration page for all subscribers. If you haven’t subscribed to the Annual 2017 yet, you can do so here.

To celebrate the 35th Anniversary of her gaming group forum user Shessar hosted a map-making competition on the forum. You can see all the entrants and the rules here on the forum thread.

Here are the winners.

Bill – The Journey Begins (3rd place)

This is a perfect vehicle for miniatures when printed out at a suitable scale.

2nd – LoopySue – Henge Portal

I love the lighting in this, which provides a sense of mystery and foreboding.

1st – Monsen – Breaking Through

This map cleverly combines the mundane modern with the archaic and occult.

Here are a couple of others which show techniques I particularly like – this shows a great use of outer glow and bevel effects on the walls, as well as glows from the symbols.

This demonstrates CC3’s lighting features, and a variety of pallets to contrast the different areas


The Horror House on the Hill“See the brooding old villa up on the hill? A family used to live there, but a terrible fate befell them…”

Does that sound familiar? Who hasn’t read, watched or played through that old trope of the haunted hause on the hill? But still the ominous walls draw us towards the creaking stairs and warped doors. We examine the family’s fate, peek under the bed and get scared when the monster jumps out of the close behind us. Now Pär Lindström has created the perfect drawing style to map out the twisted interior of such a terror-infested house for the October issue of the Cartographer’s Annual 2016.

The issue is now available for CC3+ from the registration page for all subscribers. If you haven’t subscribed to the Annual 2016 yet, you can do so here.

CA105 AsylumSeeing the recent pre-order release of Pelgrane Press’ Dracula Dossier, we are thrilled to offer the Dracula Dossier mapping style as this month’s Annual issue. This very set of tools was used to create the floorplan maps in Pelgrane’s massive improvisational campaign. Now you can use it for your own modern-action-horror locations!

The September issue is available both for CC3 and CC3+. You can download both setups from your registration page on the Subscriptions tab. If you haven’t subscribed to the Annual 2015 yet, you can do so here.

My Battle MapsA few days ago my gaming group’s Deadlands Reloaded campaign ended, after 18 months and 23 sessions of play. We had great fun, despite – or perhaps because – the game system (Savage Worlds) is more combat-focused than the typical games we play. One thing it does, and it does that really well, is make use of battle maps and miniatures without slowing down combats much. To take advantage of this I decided at the start of the campaign that I would create as many battle maps for the game as possible – of course using the Profantasy software at my disposal to maximum effect.

For my maps I used Dungeon Designer 3 a lot, but also City Designer 3, Symbol Set 2 – Fantasy Floorplans, the Annuals, the free art collection CSUAC, and at the very end the brand-new Symbol Set 4 – Dungeons of Schley. All of these I printed on my inkjet printer at home in A4 tiles, then glued them together for play at the table. I ended up with more than a dozen A1 battle maps, plus a few smaller pieces. I’ve collected them here for your enjoyment and use. Just click one of the images to download the full-size pdf*.
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