According to our End User License Agreement, you need our permission to publish floorplan-scale maps consisting predominantly of our artwork commercially (when the maps are a product of their own and not part of an adventure or such). This is mostly to protect our artwork rights and to keep the floorplan-market from getting flooded by cheap, extremely simple maps. Recently Matthew Verdini approached us to get such a permission, and seeing the quality of his maps, we were more than happy to grant that permission. See for yourself!






We also asked him to say a few words about himself and his work, so here he goes:


First off, I will admit to being a fan of the Profantasy line of products since they first debuted in the 90s. I remember seeing their ads in Dragon magazine and thinking how cool the software looked. I eventually mustered up some funds and got myself to the nearest gaming shop I could find so that I could buy a copy of Campaign Cartographer to use in my home brew world building.

The product was a far cry from the work that can be done today, but there was nothing like it at the time. As a student, I would slowly pick up additional products as I could while trying to build my worlds.

Graduating college and getting a graphic design job eventually afforded me the ability to buy all their products as I continued building worlds, cities and dungeons for my adventures. All my games were in person for a long while, therefore there was a great amount of time spent printing out pages and taping them together. However, now I play entirely online, allowing me to easily utilize the maps as needed.

The amount of time I put into my maps grew as I relied on them more and more in the digital landscape. Admittedly my work is not done strictly within the confines of the software or only using the assets they provide. The artist and designer in me adds some of my own tweaks to the assets as well as post production adjustments like lighting, textures and so on. In the end though, the heavy lifting has been done with Profantasy’s products.

When the pandemic hit, I began to explore some side businesses and ultimately opened up an Etsy shop for geek clothing and accessories, with a strong bend towards roleplaying. As I continued to grow the shop, I thought it might be interesting to explore a line of assets for Gamemasters. With that, I recently took my first step into attempting to sell premade maps.

Since my interest in cartography began with Profantasy, I thought it would only make sense that the work I share be part of that.


You can find Matthew’s maps in his Etsy store: https://www.etsy.com/shop/MasonandMansfield.

The Temple at Miral BayAre you still looking for that treasure in the half-sunken temple on the shoreline? Getting bored by always the same seaweed slushing around your legs? Don’t worry, Sue Daniel has more maritime excitement for you with the second part of the Marine Dungeons style.

New ways to enhance your floors with metallic inlays, connecting walls, new flora and fauna for your shore and sea floor … more than 140 symbols, a dozen new textures and many drawing tools are included in the Marine Dungeon 2 style expansion pack.

The December issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2021 yet, you can do so here.

Note: The re-subcription offer for the Annual 2022 will become available in mid-December, when we also make one of this year’s Annual issues available for free and release a bonus issue (Darklands City part 2).

CA175 Undersea PortalThe July issue of the Cartographer’s Annual is now available. Dive under the waves and explore the ocean shores with Sue Daniel’s vibrant Marine Dungeon style.

Swim alongside bull sharks and sea turtles to find the treasure and horrors hidden beneath the sand of the ocean floor. More than 130 new symbols and 18 textures can be combined with the artwork of Dungeon Designer 3 to give your floorplans and battle maps a whole new – watery – dimension.

The July issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2021 yet, you can do so here.

In our weekly live mapping series on YouTube I’ve been revisiting the first styles that I created for the Cartographer’s Annual back in 2007. Sue Daniel took it upon herself to create new maps with these styles as examples and his the next great result.

Fantasy Tavern

The third Annual was a detailed multi-floor map of a roadside inn, which added a few tools and fills to Dungeon Designer 3 in the form of the “Fantasy Tavern” style. What Sue first proposed as a “Stable” in that style quickly grew into this wonderful Renaissance Longhouse.

(Download the FCW File)

(Download the FCW File)

This is a great Annual! One of my favorites in the bunch for obvious reasons….it is I, Lorelei, mapper of dungeons and floor plans. For some inspiration for this set of maps, and for many of my floor plans, I searched through my vast files of references online and found one of my favorites…old copies of The Architechural Review. Scanning through the pages of a volume from 1916 I found several floorplans of boarding houses and used them as the basis for Edgar and Shirley Pembroke’s Boarding House….a Cthulhu inspired floor plan.

Pembroke's Boarding House Level 1
(Download the FCW file of Level 1)
Continue reading »

CA150 Tomb of the Dark PharaohThe June issue of the Cartographer’s Annual is now ready for download and installation. The style pack “Ancient Tombs” is a set of Egyptian-themed artwork including a huge number of new symbols and bitmap fills and comes with a complete mapping written by Jean-Michel himself. In fact this style is only the first of a trilogy, where the future part will look at creating isometric versions of the floorplans and a set of advanced techniques.

If you haven’t done so already, you can subscribe to the Annual 2019 here. If you are already subscribed, the June issue is available for download on your registration page now.

Moon Base ExteriorThe March issue of the Cartographer’s Annual 2019 is available now. Create futuristic bases including exterior views and interior floorplans, with or without Cosmographer 3. The issue also comes with 5 example maps showing two example bases.

The 7-page mapping guide takes you through creating the base’s layout and exterior view, tells you how to easily create floorplans from the exterior view and explains how to link the various maps together with hyperlinks. While it is a self-contained style, it shares some resources with Cosmographer 3 and can therefore easily be combined with it for access to many more floorplan symbols.

If you haven’t done so already, you can subscribe to the Annual 2019 here. If you are already subscribed, the March issue is available for download on your registration page now.

It’s time to delve underground, but we want to make sure our dungeon walls are properly build and nicely decorated. Explore a new feature of the Symbols Along command in version 3.80 of CC3+ (see Update 14 here), that allows you to auto-generate walls built from individual symbols.

The February issue “Dungeon Walls” contains 60 new symbols for three different mapping styles, command and symbol settings to make quick and easy use of them, as well as a 4-mapping guide explaining the process. Check out the February style details on the Cartographer’s Annual 2018 website.

You can now subscribe to the Annual 2018 here. Once you have subscribed, the January issue will immediately become available for download on your registration page.

Castle_Floor 1lrgThe Vintyri Project has released another great and free add-on to CC3+: Bogie’s Mapping Objects. Here are their own words:

Bogie’s Mapping Objects includes more than 100 fills (textures) and more than 1,000 symbols (objects). In addition to general collections for dungeon and city mapping, the collection also includes Bogie’s Redthorn Tavern, generally considered to the the definitive graphical collection for mapping floor plans of taverns and inns.

Bogie is one of the leading creators of third party symbols for Dundjinni. He also is a community leader at the Cartographers Guild and an admin at the Dundjinni forums. Some of our CC3+ beta testers think that Bogie’s symbols are the finest quality they’ve ever seen. If you use the CSUAC, you already have some of his older work, which is included in it.

Horn Stars 01For several years, Bogie has been creating and posting nearly 1,300 symbols in Dundjinni format at the addresses listed above and at his own DeviantArt site. Many of his fans (including the Vintyri Project) consider his masterpiece to be the Redthorn Tavern Art Pack, a collection of about 250 symbols that give a cartographer just about anything one might need to make fantastic floor plans for taverns.

We (the Vintyri Project) have been thinking for some time that it would be great if Bogie’s collections were converted for Fractal Mapper 8 and for CC3+, to fully integrate them into both products, and, in the case of CC3+, to make them available in the multiple resolutions with which CC3+ works best.

Soulburn Castle_Floor 2lrgThe download package for Bogie’s Mapping Objects is available from the Vintyri Project page. We (ProFantasy) have cooperated with the Vintyri project to make the add-on install into CC3+ and its add-ons (DD3 and CD3) as seamlessly as possible, but please do read the installation instructions closely to avoid any problems or confusion!

All example maps here were created and are the copyright of S D McDaniel. They are used with permission. If you want to check the EULA that covers the use of Bogie’s Mapping Objects, you can find that here.
Horn Stars 02

The Broken Shovel TavernWe are proud to present a new contributing artist for the May Annual issue: Naomi VanDoren, who awed us with her map work on Pelgrane’s second battle scenes book. We were very happy when she agreed to creating a floorplan-style based on her work.

Her drawing style is crisp, clear and evocative, and we think we managed to transport it to CC3+ very faithfully. Give it a try with this month’s “Naomi VanDoren’s Floorplans” style. You can follow along with the the included 4-page mapping guide.

The issue is now available for CC3+ from the registration page for all subscribers. If you haven’t subscribed to the Annual 2016 yet, you can do so here.

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