The Savage CoastWelcome to the second half of the year, dear fellow map-makers. June has been an amazing month with many new mappers joining our community via the Humble Bundle campaign. Thank you all for joining in and supporting Doctors without borders.

News

Resources

  • The archived live mapping videos of the last month are available on YouTube.
  • Enjoy all the beautiful Maps of the Month created by our users in June.
  • Christian Trani continues her “All the Annuals“ series , where she creates a map for each of the Annual issues, starting with the Annual 2019. Check out the maps for April, May, and June of that year.

Articles

We’ve continued our weekly live mapping sessions to great fun and success. Here is a list of the new videos on available on YouTube:

Modern Streets with Symbol Set 3 (by Remy Monsen)

Starship with Cosmographer 3

The Watabou City style from the January Annual 2020

The Spectrum Overland style from the June Annual 2020

Fractal Terrains 3 to CC3+

June was another great month with amazing user maps being posted both on the ProFantasy forum and the Facebook community. Let’s take a look at just a few examples!

Wyvern created this amazingly detailed map of an ant hive, using an old “modern cave” style from the Annual Vol 1.
The Hive Continue reading »

Ancient Tombs
(Download the FCW file.)

This was a fun project. Knowing I have an Isometric version of this tomb in an upcoming annual to map out, led me to do a little research on just exactly how or what I was going to map. I wanted to find something simple, as I am not very familiar with the isometric/perspectives maps ProFantasy offers, although I do own them, I just haven’t found myself using them, which makes this project even better! Anyway, I found my way to a fantastic site, https://www.osirisnet.net/3d-tours/e_3d-tours.htm which led me to tomb QV66, otherwise known as the tomb of Queen Nefertari, one of the most beautiful tombs found to date. Continue reading »

The Savage CoastThe July issue of the Cartographer’s Annual is now available for all subscribers. Create wonderful sprawling and detailed overland maps with Sue Daniel’s new style “Spectrum Overland”.

More than 150 highly detailed symbols of mountains, hills, trees and towns make each map a little masterpiece to explore. We will expanding the style with another set of gorgeous symbols in a second issue later this year to give you even more options.

If you want to see a Spectrum Overland being created, check out this Live Mapping session from last Thursday, where Ralf goes through the whole map creation process, just as if following the pdf mapping guide.

If you have already subscribed to the Annual 2020, you can download the July issue from your registration page. If not, you can subscribe here.

Hello again mappers! Welcome back to this series on weaving the cartography and tale of a city or town using CC3+ and City Designer 3. I hope you’ve read the back issues (part1, part2, part3a, part3b, part4). Last time we delved deep into the Random Street tool, an essential part of large city mapping. There’s still more to say about the particulars of that tool – we’ll cover that later.

Today I’d like to continue the discussion from Part 4 about district style. I’ll of course continue using my example map of New Cassia to demonstrate. We talked last time about what makes a district unique from its neighbor, and we explored using building style to differentiate. Today we’ll cover other flourishes that can be sprinkled strategically throughout a map.

One thing to note: for all of these suggestions of unique or common elements, don’t feel limited only to my suggestions here! Find things that are applicable to the particular characteristics of your city.

Common Elements Checklist

Before we cover that which makes districts different, let’s talk about what makes them similar. Take some time and think about what buildings you want to be present in all/most districts. What kinds of things do all walks of life tend to have? Maybe your city has some unique elements based on its government (maybe a major magistrate’s office per district and smaller satellite branches throughout), its geography (perhaps regular watering stations for pack animals in a desert trade city) or its religious history (statues of Orcus throughout a city of necromancers). Think carefully back to your notes about why the city exists and what its primary function is to guide you.

Once you come up with this list (some of this may be trial and error in your first few districts), you’ll actually have a checklist for every district to make sure you’ve appropriately placed these elements (or not – perhaps no taverns allowed in the religious district). Decide if each district needs one or multiple of these elements, and in what concentration. Doing this will bring a beautiful unifying theme across your map, emphasizing that it is one city. I use color to highlight these elements, but they can be done with other methods (certain buildings, effects or spacing).

Here are some examples of common elements I’ve used in New Cassia:

Inns & Taverns
Taverns
Most cities will be full of houses of lodging, food, recreation and of course drinking. You can easily consider those to be some of the buildings laid down by the Random Street tool, but I wanted to specially call out these buildings by having a unique brown-colored roof (a rarity in the city) as helpful waypoints wherever adventurers may be – they always know they can stop nearby. I tried to ensure that at any given point, there is a tavern close by, except for some of the poorer districts, or the religious district. Continue reading »

Well THIS was a challenge. As usual, mapping outside of dungeon mapping gives me a little anxiety, but I dug in a think the end result wasn’t as bad as I thought it would be, and I rather like it. I opted to do the 3d perspective of a castle, as this, I think is the most challenging map to create in this series. We are all pretty used to mapping top-down, so that didn’t seem like it would be useful to as many people as another 3d map in this style would.

Castle Map
(Download the FCW file of the castle.) (See the more info on the Annual “Beaumaris Castle” here.) Continue reading »

This is a great Annual! One of my favorites in the bunch for obvious reasons….it is I, Lorelei, mapper of dungeons and floor plans. For some inspiration for this set of maps, and for many of my floor plans, I searched through my vast files of references online and found one of my favorites…old copies of The Architechural Review. Scanning through the pages of a volume from 1916 I found several floorplans of boarding houses and used them as the basis for Edgar and Shirley Pembroke’s Boarding House….a Cthulhu inspired floor plan.

Pembroke's Boarding House Level 1
(Download the FCW file of Level 1)
Continue reading »

Last time, we discussed how to do ruined walls in Perspectives 3. In this article, we’ll continue on the ruined perspectives track, and this time I will be looking at how to make battlements.

Battlements have been an important defensive feature of castles and keeps for hundreds of years. The crenelations gave archers on the wall a way to shoot at incoming enemies, while still having ample cover available to them. It would be a real miss if we couldn’t have these important features on our castles. We don’t want our fantasy castles to be too easily overrun, right?

I’ll start by making the actual battlements, and then I’ll turn them into ruins. For this, we will use a very different technique from last time, a technique that can also be applied to all manners of custom objects, not just ruins.

This article is also available as a video, if you prefer that format, or simply need to see me perform some of the steps from the article. Continue reading »

Dear fellow map-makers!

Summer is getting closer here in the northern hemisphere and we are all looking forward to easing out of the lockdowns. We hope you’re staying safe and healthy and still get some quality map-making time! We certainly have a lot of useful articles and resources for you to help with that.

News

    • The June Annual issue – “The Crossroads Inn”, a map pack by Christina Trani – has been released

Resources

    • The archived live mapping video of the last few weeks are available on YouTube.
    • Marvel at the selection of beautiful Maps of the Month created by our users in May.
    • Christian Trani has started a new series titled “All the Annuals“, where she creates a map for each of the Annual issues, starting with the Annual 2019. Check out the maps for January, February, and March of that year.

Articles

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