Elven City Ricko HascheNews

  • The May issue of the Cartographer’s Annual is available, with a map pack of city block locations by Jimmy Medina, using Mike Schley’s Dungeons of Schley style.



  • Remy discusses splitting and joining polygons in his latest in-depth article on CC3+ techniques.
  • Christina Trani is back with her “All the Annuals” series going through all the Annual issues over the years. In this one she maps using the Here Be Monsters style by Pär Lindström.


Here is the latest list of live mapping videos we’ve done on our YouTube channel.

2023-05 CliffsWe have a new set of free monthly symbols by Mike Schley for you. Going back to the Isometric Cities, he has created two sets of cliffs that can be used to depict sudden elevation changes in your 3d city views. Each set consists of three parts (start, end and middle section) in four directional views each, for a total 24 new symbols for you to use.

Note that the example maps included with this free content make use of Symbol Set 6 to showcase the symbols in proper surroundings. If you don’t have SS6 installed, you won’t see these correctly, but you can still use the symbols on other maps. Symbol Set 6 – Isometric Cities is available for purchase here.

To download the free content go to your registration page and on the Downloads tab, click the download button for Campaign Cartographer 3 Plus. Mike’s new symbols are the last link in the list. All the content of year two up to and including May 2023 is included in the one download.

You can always check the available monthly content on our dedicated page.

We have another fine selection of community maps for you. See what the community came up with in May and don’t forget to check out the Facebook group and forum for more!

Trencept Province by Stephen St John is a great showing of Sue Daniel Spectrum Overland style.
Trencept Province Stephen St John Continue reading »

Hello Mappers! After a long absence from mapping due to life and some medical issues, which I am still battling, I’ve just decided to push through and try to get back to something that always brought me joy. I’ve enjoyed the heck out of watching the amazing maps some of you are putting out there. Ricko here’s your shout out….I see you and am inspired, as well as so many others new and old in our ProFantasy family in the forums and Facebook posts.

So, we last left off finishing up the 2017 Annual. I’ve worked on the first four maps in the 2016 Annual, Here Be Monsters (Overland), Empire of the Sun (Overland), Temple of Bones (Perspectives), and 1800s Floorplan (Floorplans). Okay, so I’ll be honest, it’s been a looooooong while since I’ve been inspired in my own right to create anything, so it was super slow going getting back in the swing of things.

Here Be Monsters
[Download the FCW file]

Here Be Monsters … not my typical style preference, but I must say, after working with it, I grew to adore it. My only adjustment was the water hue, as I wanted it to be a slightly more greenish blue shade. This was easily remedied by adjusting the Hue and the Lightness on the Sea Sheet, which was also showing as my Rivers Sheet. For the Rivers, I deleted that sheet and just placed them directly on the Land Sheet, added a Color Key, this way my Rivers and Sea were the same shade of greenish blue I was going for.

I based the map off of a story I wrote back in college for my Creative Writing course. The story was a bit rudimentary, but seeing the idea of it in the form of a map, especially Pär Lindström’s whimsical style, was a pretty satisfying way to get back in my favorite hobby.😊

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

We are very happy that with Jimmy Medina (aka DM Geezer Jim) we have a new contributor to the Cartographer’s Annual for the second month in a row. We loved the multi-structure floorplans extending over several levels that he shared with the community, and asked him to create a floorplan of a whole city block.

The resulting map pack “City Block” makes up the May Annual issue and shows eight different buildings interconnecting via their cellars, ground levels, upper stories and roof tops using the Dungeons of Schley style. It also contains a 10-page mapping guide, including descriptions and adventure ideas for the buildings.

The May issue is now available for all subscribers from their registration page.

If you haven’t subscribed to the Cartographer’s Annual 2023 yet, you can do so here.

In CC3+, we use polygons a lot. They are used when you draw a landmass, they are used when you draw the floor of your building, they are used for your terrain fills and so on. Basically, when you work with a CC3+ map, there are 3 main types of entities you deal with, your symbols (places, objects, markers and more), your polygons (for filled areas like landmass and floors) and your lines (for walls, roads and similar).

Now, for this article I am going to have a little look at how we can do things like split our polygon up into two pieces, for example if we only need part of it for another map. And, I am also going to look at how to properly join up two polygons into one, as due to various factors, just drawing two partially overlapping polys and leaving them at that doesn’t always work.

In truth, lines and polys are mostly the same thing, the main difference is that polygons are closed (i.e. the programs draws a closing segment between the end node and back to the start node) while lines do not have this closing segment. When we are splitting and joining out polygons, we’ll actually be temporarily turning them into lines, so it is worth noting already now that having the fill apparently disappear while doing this is completely normal, and it will return when we are done. This also means that the procedures described here are the same for both lines and polygons, except you don’t close up lines at the end.

If you’re after extracting part of your map to make a detailed local map from a regional map, you may also wish to check out my Large to Small – Going from Regional Maps to Local Maps article.

Now, I use landmasses for my example here, but this works exactly the same way with floors in dungeon maps and all polys in all other map types as well.

Continue reading »


  • The April issue of the Cartographer’s Annual is available, with a brand new overland style by first time contributor E Prybylski.



  • Remy covers the use and functionality of hotspots in CC3+ and how they can make your maps more interactive.


Check out the latest live mapping video’s on our YouTube channel:

I am a bit late with looking back on the maps of last month, but certainly not too late! Check out this awesome works posted in March.

Ricko Hasche has been extremely busy lately, and it was hard work to select just a couple of his wonderful maps to showcase.
Mr Igor Inn
City Map
Continue reading »

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