Remy Monsen | September 26, 2021 | Campaign Cartographer, CC3 Plus, update
The latest CC3+ update is currently in beta, and you can download it from your registration page over at the main ProFantasy website if you wish to try it out. Of course, this is a beta, so only install it if you don’t mind potentially running into glitches and other issues (this is why we test new versions before releasing them after all)
In this article, I will take a short look at the new features that appear in this version. If you have the beta installed, you will have them right now, but if not, you will get access to them when we release the finished version of the update. In any case, there are several nice new features waiting for you in this update.
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Remy Monsen | August 30, 2020 | Campaign Cartographer, CC3, collection, symbols
One of the features for CC3+ symbol catalogs is the ability to arrange these into groups, and then set this group to place random symbols from the group, or apply random transformations to them, like rotations or minor scaling to give variety to otherwise identical symbols.
But, what if you are making a particular map, and you need some other kind of grouping? For example, when placing trees you want to randomly place Decid, Pine and Jungle trees among each other? There are no predefined group like this in most symbol catalogs. Well, for that you can quite easily set up your own personal random collection just for the current map (or you can save it into a symbol catalog if you want it available later).
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Remy Monsen | July 25, 2020 | Campaign Cartographer, CC3 Plus, effects, Lighting
So, here you are, having just prepared the main location for tonight’s adventure. But then it dawns on you, you have no idea when players will actually visit this location. They may even drop by multiple times.
Well, today we’ll be having a look into how to set up effects to it is easy to switch between day and night views of the same map. In the day scene, we will be using regular wall shadow effects to have the buildings and symbols cast shadows, while the night seen will use the point light system in CC3+ to have light sources in the scene that causes the symbols to cast shadows. We will be using this to show how symbols around a fire casts shadows away from the fire, and how we can have lights coming from the windows.
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Remy Monsen | June 22, 2020 | Campaign Cartographer, perspectives
Last time, we discussed how to do ruined walls in Perspectives 3. In this article, we’ll continue on the ruined perspectives track, and this time I will be looking at how to make battlements.
Battlements have been an important defensive feature of castles and keeps for hundreds of years. The crenelations gave archers on the wall a way to shoot at incoming enemies, while still having ample cover available to them. It would be a real miss if we couldn’t have these important features on our castles. We don’t want our fantasy castles to be too easily overrun, right?
I’ll start by making the actual battlements, and then I’ll turn them into ruins. For this, we will use a very different technique from last time, a technique that can also be applied to all manners of custom objects, not just ruins.
This article is also available as a video, if you prefer that format, or simply need to see me perform some of the steps from the article. Continue reading »
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Sue Daniel | May 19, 2020 | Campaign Cartographer, CC3 Plus, cc3plus, overland, overland maps, Sue Daniel, Tutorial
Welcome to part 4 of the Shore and Ocean Effects for Overland Maps series.
The example map for this part may already be familiar to you, since it is Arumnia, which was used in Part 3 to demonstrate Rhumb lines.
This time I will use the same map to show you a fast and easy way to add beaches, and a couple of alternative ways of using a drop shadow effect. The FCW file for this version of the map will be available at the end of the article. Continue reading »
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Sue Daniel | May 15, 2020 | Campaign Cartographer, CC3 Plus, cc3plus, overland, overland maps, Sue Daniel, Tutorial
Welcome to the third part in the Shore and Ocean Effects for Overland Maps series.
In this part we well be focussing on adding rhumb lines to beautify a relatively smooth ocean texture.
Arumnia, the example map used in this tutorial, was drawn in the John Roberts overland style, which was recently included with the core CC3 app as part of Update 25. If your software is up to date you do not need to own any of the annuals or add-ons to make use of the FCW file included in this blog. Continue reading »
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Sue Daniel | May 4, 2020 | Campaign Cartographer, CC3 Plus, cc3plus, overland, overland maps, Sue Daniel, Tutorial
Welcome to the second part of the Shore and Ocean Effects for Overland Maps series.
The example map for this tutorial is Arokan and Demorak, and was created using the Herwin Wielink overland style.
Creating ocean contours will take you a little longer than applying the edge striping sheet effects described in the first part of this series, but I hope you will agree with me by the time you have completed your first contoured ocean that the process is still very much worth the time spent creating them. Continue reading »
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Sue Daniel | April 21, 2020 | Campaign Cartographer, CC3 Plus, cc3plus, overland, overland maps, Sue Daniel, Tutorial
The Shore and Ocean Effects for Overland Maps article series covers a range of techniques that can be used to modify the appearance of the open water in an overland map to make it work in greater harmony with the rest of the map.
The example map, the Allaluna-Meloa Isles, was created using the Mike Schley overland style that comes with CC3. Links to the different versions of this map have been included in this article for you to examine at your leisure.
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ralf | October 9, 2019 | Campaign Cartographer, cc3plus, update
Unfortunately a little problem crept into the previous update to CC3+ and affected the display of sheet effects for some users. Thanks to prompt reports, we were able to fix this problem quickly and just released a new update (23) and full setup for CC3+ version 3.92. As usual you can download them from your registration page.
Version notes
CC3+ Version 3.92
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– Fixes bugs in effects system
– adds command EFFECTSDLLS (listing active sheet effects and their source) for future de-bugging
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ralf | September 20, 2019 | Campaign Cartographer, cc3plus, update
A new version of CC3+ is available now, adding full GUI access for more button sizes, as well as better custom palette handling, bitmap tracing, fractalizing and house symbol mirroring. Also a few smaller bugs where fixed.
Version Notes
CC3+ Version 3.91
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– Added PALLOAD and PALSAVE commands to load and save different custom palettes.
– Added GUI option (Screentools button) to allow user to pick any of the 4 available icon resolutions instead of just large/small.
– Added a TRACE and TRACED command to trace around a bitmap in a more general way than the CONTOURSM family of commands.
– Modified Fractalize (FRX) command to affect outlines even if they are separate entities.
– Modified roof shading code to flip angles by 180 degrees when specifying mirrored on bitmaps
– Fixed blur radius computation in effects when using Map Units.
– Fixed lighting direction on mirrored symbols (initial implementation in June was incorrect).
– When the system issues a “no matching drawing tool” message, will now show the tool name that it was looking for.
– Cosmographer 3 deckplan bitmap templates can now add new grids?
– Fixed bug in FastCAD core that was preventing higher-resolution icon sets from loading.
– Fixed crash on exit when writing XML file that was intermittently appearing as project changed.
Download this latest update from your registration page.
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