So, here you are, having just prepared the main location for tonight’s adventure. But then it dawns on you, you have no idea when players will actually visit this location. They may even drop by multiple times.

Well, today we’ll be having a look into how to set up effects to it is easy to switch between day and night views of the same map. In the day scene, we will be using regular wall shadow effects to have the buildings and symbols cast shadows, while the night seen will use the point light system in CC3+ to have light sources in the scene that causes the symbols to cast shadows. We will be using this to show how symbols around a fire casts shadows away from the fire, and how we can have lights coming from the windows.

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Day and Night VillageIt’s easy to overlook the small things, with the big release of CC3+ last week, but we should not forget it’s a new month and a new Annual issue is available: The Tutorial Pack – Day and Night. If you are a subscriber, you can download it from your registration page.

This tutorial takes an in-depth look at creating differently lighted environments, for example if you want to show a combat encounter area in both daytime and nighttime conditions.

If you haven’t subscribed to the Annual 2015 yet, you can do so here.

Note on CC3+: For now this Annual issue is done for CC3, as the CD3 and DD3 add-ons are not updated for use in CC3+ yet. Starting next month, we’ll make the Annual issues available in both CC3 and CC3+ versions.