Remy Monsen has published two new video tutorials on creating your own symbols in CC3+ on his own YouTube channel.

Symbols – Part 1: Finding and Preparing Images

Symbols – Part 2: Creating a Symbol Catalog

We’ve continued our weekly live mapping sessions to great fun and success. Here is a list of the new videos on available on YouTube:

Modern Streets with Symbol Set 3 (by Remy Monsen)

Starship with Cosmographer 3

The Watabou City style from the January Annual 2020

The Spectrum Overland style from the June Annual 2020

Fractal Terrains 3 to CC3+

We’ve continued our weekly live mapping sessions to great fun and success. Here is a list of the videos now available on YouTube:

An introduction to CC3+ and the Mike Schley Overland style

An introduction to creating battle-maps with CC3+ and Dungeon Designer 3

An introduction to creating city locations along with linked buiding floorplans.

Converting an existing temple floorplan into an isometric view of the inside and outside of the building.

Creating a dungeon map connected to a natural cave system.

Welcome to part 4 of the Shore and Ocean Effects for Overland Maps series.

The example map for this part may already be familiar to you, since it is Arumnia, which was used in Part 3 to demonstrate Rhumb lines.

This time I will use the same map to show you a fast and easy way to add beaches, and a couple of alternative ways of using a drop shadow effect.  The FCW file for this version of the map will be available at the end of the article. Continue reading »

Welcome to the third part in the Shore and Ocean Effects for Overland Maps series.

In this part we well be focussing on adding rhumb lines to beautify a relatively smooth ocean texture.

Arumnia, the example map used in this tutorial, was drawn in the John Roberts overland style, which was recently included with the core CC3 app as part of Update 25.  If your software is up to date you do not need to own any of the annuals or add-ons to make use of the FCW file included in this blog. Continue reading »

Welcome to the second part of the Shore and Ocean Effects for Overland Maps series.

The example map for this tutorial is Arokan and Demorak, and was created using the Herwin Wielink overland style.

Creating ocean contours will take you a little longer than applying the edge striping sheet effects described in the first part of this series, but I hope you will agree with me by the time you have completed your first contoured ocean that the process is still very much worth the time spent creating them. Continue reading »

The Shore and Ocean Effects for Overland Maps article series covers a range of techniques that can be used to modify the appearance of the open water in an overland map to make it work in greater harmony with the rest of the map.

The example map, the Allaluna-Meloa Isles, was created using the Mike Schley overland style that comes with CC3.  Links to the different versions of this map have been included in this article for you to examine at your leisure.

Continue reading »

So your New Year’s Resolution for 2020 was to finally start (or re-start) using Campaign Cartographer 3 Plus, but you don’t know where to begin? Let us help you out with a selection of great tutorials and starting points.

Video Tutorials

If you are a visual learner and want to follow video tutorials, here are some we would recommend to start out with.

Josh Plunkett does a great job at introducing you to the basics of CC3+ as a newcomer in his first video.

Follow that up with his tutorial on overland mapping and you’ve got the basics down for any overland map straight out of CC3+:

For a longer look at creating a whole overland map, check our own video with Ralf describing the process of creating a map.

CC3Plus_ManualPDF Guides

If you prefer reading your tutorials and follow a pdf guide, there are some great choices too.

Campaign Cartographer 3 Plus comes with a pdf Manual, that is probably still one of the best ways to learn the software. Check it out here, and follow the instructions starting on page 24 to draw your first map.

A slightly less detailed, but still very useful step by step guide to creating a map, comes with the mapping guide for the Herwin Wielink style, that comes with CC3+, available in the Documentation folder or from this link.

This is part 3 of the “Creating a New Map Style” series of articles.

It’s been far too long since the last part of this article, so let’s hurry up and take on the next step in creating a custom style for CC3+. After setting up the template and adding new bitmap fills, we now need to look at the new symbols.

011 Symbol Catalogs1. Setting up new catalogs

The first step is to set up one or more new catalogs to hold the symbols. For this example, I’ll take the Worlds of Wonder style’s catalogs and create a copy under a new folder /Symbols/Maps/Worlds of Wonder BW/. I rename them to remove the CA145 (the Annual issue number).

I won’t go through the details of drawing or importing new symbols here, and for the example, I’ll just edit the existing Worlds Wonder symbols to be grayscale instead of coloured versions of themselves.

When that’s done let’s make sure the map loads one of these catalogs when it opens. Go to File > Drawing properties and open the map note “OnNewMap”. Basically this is a macro that gets executed when someone creates a new map from the wizard template. Change the line
“CATALOG @Symbols/Maps/Annual Worlds of Wonder/CA145 All.FSC”
“CATALOG @Symbols/Maps/Annual Worlds of Wonder BW/Mountains.FSC”
and do the same in the OnOpenMacro map note. This macro defines what happens if someone just opens a map based on the style.

012 Catalog Settings2. Creating Catalog Settings

One of the more obscure things to do when creating a new drawing style is to set up the catalog settings so the catalog buttons open the correct symbol catalogs for the style. To do so, click the All Drawing Tools button on the catalog toolbar and then the “Advanced” button on the dialog. The dialog should then look the one on the left here. It lists all the available catalog settings that match both the master filter and the setting filter. We will need to create a new master filter and the settings to match.

Deciding on a master filter, I will make it “WBW” (for Worlds of Wonder Black/White). I select each of the setting entries I want to duplicate in turn and create a new one based on the current one, where I replace the “CA145” with “WBW”. These will not appear in the list for now, as they don’t match the master filter.

I then type in the new master filter “WBW, and the settings appear as shown on the right. All your new settings will show up. Go throguh them in turn and make sure they load the correct symbol catalog. You can also set the properties that get set when the respective button is pressed. That by default the overland catalog toolbar loads the following six settings: Border, Coast, Mountains, Natural, Structures and Vegetation. Everything else, like Cartouches have to be loaded through the All Catalog Settings button.

Now we need to set up the master filter itself, as so far we’ve only decided on its name. Right click the Symbol Style Toggle button on the left toolbar and choose “Master Filter Settings”. Rename Filter 1 to “WBW” and save the setting under the same name.

014 Master FilterNow we just need to tell the template to load the master filter on startup. As above, go to the OnOpenMacro and OnNewMacro map notes and change the line

And that’s all for setting up the symbol catalogs for a style. Depending on how many new symbols and catalogs you create it can be quite a bit of work of course, but the basic procedure is always the same.

In the next article – which hopefully will not take quite as long to follow – we’ll look at setting up the drawing tools of the new style.
015 Symbol Catalogs

This is part 2 of the “Creating a New Map Style” series of articles.

After we have decided on a style to create last month, let’s take a look at creating the first new pieces of artwork. One of the defining aspects of a style are fill styles it uses.

WoW Bitmap Fills1. Creating new Bitmap Fills

Let’s take a look at the bitmap fills used in the World of Wonder style, which serves as the basis for our new style. Open the CC3+ program data folder in Windows Explorer: C:\ProgramData\ProFantasy\CC3Plus and find the subfolder /Bitmaps/Tiles/Overland/Annual Worlds of Wonder/. You’ll see that it includes 9 different fills, with at four different resolutions each.

New Bitmap FillsCreate a new folder under /Bitmaps/Tiles/Overland/ called “Annual Worlds of Wonder BW”, then copy the VH resolution file of each fill over to the new folder. Remove the _VH part of all the file names. Now you can open up the individual files in a Bitmap editor (like Photoshop or Gimp to edit the textures. I’m doing some very simply operations here, converting the files to greyscale to match our idea of a black and white stlye, and I rotate some of them and/or apply a photo filter. Of course you can be as elaborate as you want, even creating complete new graphics, but for the purpose of this tutorial I’ll keep it simple.

Importing Fills2. Importing the New Fills

Let’s get the new fills into our map template. TO do so, we need to start CC3+ and load our template /Templates/Overland Maps/Wizard/Annual Worlds of Wonder BW.FCT. The select Tools > Import bitmap fill styles from the menu.

The import bitmap fills dialog comes. “Browse” to our newly created source folder and select one of the files. Check the “Create other resolutions option and set “Scaled” to 1000.00 for both width and height. To differentiate the new bitmap fills from the old ones, change the “Suffix” to _BW (for our black and white style). Then click OK and let CC3+ do its work.

Imported Fills3. Changing the Existing Fills

There are only a few entities in the template that use the old (coloured) fill styles, but even if there were more, it is easy to change them:

  • Right-click the Change Properties button and choose Change Fill Style.
  • Right-click on the map to select, then choose More > Fill Style.
  • Right-click to bring up the fill style dialog and choose “CA145_Parchment” from the Bitmap Files tab. Click Ok.
  • Right-click and choose Do It.
  • Right-click to bring up the fill style dialog again and choose “CA145_Parchment_BW”. Click Ok.

You’ll see that the parchment border of the map has turned grey. You can now do the same for each of the existing fill styles, but for this map you really only need to do it for the CA145_Ocean fill, as that is the fill of the background rectangle.

The template now shows a greyscale version of the old one and that’s how we wanted it to be. Next time we’ll start of converting the symbols of the style into the new look.
BW Template

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