Simon Rogers | February 13, 2019 |
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Remy Monsen | February 5, 2019 | CC3 Plus, hotspots, Interactive, macros
Usually we make a map in CC3+, and when done, we export it to an image or print it, turning it into a static thing. This is required when we wish to use the map outside of CC3+, but it also takes away many fun things we can do with the map.
CC3+ does allow us to make really dynamic maps however, maps that change based on triggers in the map. I’ve already talked about a simple version of this in the article on Showing and Hiding Map Features, but let us take this much further and make a map with a large selection of interactive elements.
Now, before reading any further, I strongly suggest that you download the example map and give it a good try before reading further (requires DD3). Another much simpler example shows moving lights (Works without DD3).
Continue reading »
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ralf | February 1, 2019 | Annual, city mapping, isometric, Sue Daniel
The Town of Corvallen has gone through a number of iterations in its role as a model for the “Isometric Town” style of the February Annual issue.
In addition to seeing the final version in the now-available Annual, you can now read up on Sue Daniel’s method of constructing the map, as well as all the small adjustments she did to make the map the work of art it is.
Check out the article “The Making of Corvallen” in pdf format.
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ralf | January 30, 2019 | Annual, city mapping, Sue Daniel
In February’s Annual we are looking at city mapping once more, but with a twist: The Annual issue contains an isometric style that Sue Daniel has created by building house models in SketchUp and exporting them as CC3+ symbols.
Created as full 3D models the symbols are based on real-world Tudor-style houses and fit together seamlessly at various angles, allowing you to create streets lined by adjoining houses. resulting in a beautiful and evocative, three-dimensional view of the settlement.
If you haven’t done so already, you can subscribe to the Annual 2019 here. If you are already subscribed, the February issue will be available for download on your registration page on the first of February.
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ralf | January 25, 2019 | Newsletter
Dear map-makers! Welcome to the first newsletter of 2019 and a new year of fantastic mapping. We have the latest Annual for you, very useful articles by Remy Monsen
News
- The Annual Vol. 13 (2019) has started and is available for subscription. The January issue can be downloaded from the registration page.
- Update 21 for CC3+ is available, fixing a long-nagging problem with cache use
Resources
Articles
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ralf | January 24, 2019 | cc3plus, update
A new version of CC3+ is available now, fixing a few nagging bugs and enabling some text specs for macro access.
Version Notes
CC3+ Version 3.90
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– Fixed problem with CC3+ crashing when running out of cache. Should increase stability significantly.
– Fixed Symbol Set 1 forest tools breaking selection method
– Enabled Outline and Fixed Angle flags for TSPECS command
– Text no longer renders as ClearType, instead renders as aliased glyphs, removing halos with effects.
Download this latest update from your registration page.
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ralf | January 24, 2019 | community, Maps of the Month, user maps
Welcome to a new year of user map’s from the Profantasy community. We spotted the following this month or at the end of last year and hope they inspire you to create your own great maps with CC3+!
The coastlines for Richard T Drake‘s beautiful map were created in Fractal Terrains 3, imported into CC3+ and then completed using an amalgam of the Herwin Wielink and Jon Roberts styles.
Continue reading »
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ralf | January 24, 2019 | cc3plus, guest article, Jens Fuhrberg, user maps
Part III: The Warlock’s Castle and the Crater of Ghorm
Before I come to the next two symbols I need to explain a bit about the background story of RdW, especially about why its name is ‘Call of the Warlock’:
In the beginning of the world of Tanaris the eight gods didn’t interfere into the things of the humans, elves etc., but one day the god Thongmor started playing around in the world and the other gods had to react. As they didn’t want to counter Thongmor’s action personally, they created the Warlock. This is a person with godlike abilities, immortal and invulnerable, his task was to fight against Thongmor. Over the years, with changing Warlocks and with the beginning of the war of the gods, the initial task of the Warlock was forgotten and now he is an independent entity.
But as the gods didn’t want to create another god, they gave him one ‘weakness’. They created the Swordmasters, a group of people with outstanding abilities in swordfighting, who always know where the Warlock is, they always hear the ‘call of the Warlock’. If one of them fights the Warlock and defeats him in a duel (this is the only situation where a warlock can die), the winning Swordmaster will become the next Warlock.
The Swordmaster is a Player Class, which means a player can become Warlock. Unfortunately the requirements for playing a Swordmaster are so hard (while creating a character you have to role dice epic…), no one in my group ever played one.
The home of the Warlock is the castle ‘Sign of the times’, which is settled on a mountain range overarching the ‘black lake of buried hopes’ (in the night you can hear the screams of the dead souls of all the Swordmasters who lost their fight against the Warlock). The feature with this castle, mountains and lakes is, that the warlock can teleport this ensemble anywhere he likes. When the map is done, I will see where exactly I will place it:
Continue reading »
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ralf | January 24, 2019 | City Designer 3, city mapping, guest article, Jay Johnson, user tutorials
We’re continuing Jay Johnson’s City Mapping article with the third and final part.
Adding Details
Little details add a great deal to a map. Look at these two images. The first is with trees and pathways in the courtyards. The second is without them. How much difference do these details make in your opinion? In my opinion, they make a big difference.
Shadows
Another detail you can work on is your shadows. I adjusted the shadow settings on my buildings so they intrude more into the streets. The places where the streets are covered in shadow creates a sense of danger and mystery, don’t you think.
The City’s History
Think about your city’s history and include details that suggest a city that has evolved. Your city should have a nucleus (the original settlement) from which it expanded. Consider how this expansion took place and the different phases through which it occurred. Think about how your city has grown. If there were old walls, roads that ran beside them most likely now mark where they once were. Maybe sections of these walls still stand or roads pass beneath old gates that are located far from what is now the city’s perimeter. What other changes may have occurred as your city grew?
Some More Advanced Techniques
Let’s take a minute to talk about some more advanced techniques I have used. Some that require using other programs in conjunction with CC3+ and its add-ons. Continue reading »
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ralf | January 8, 2019 | overland maps
Belated welcome to the Cartographer’s Annual 2019! Why belated you say? Well, the January issue has been available since a few days before the New Year and subscribers have already created maps with the new style!
If you haven’t done so yet, head over to your registration page and download the January issue to try the new “Worlds of Wonder” overland style. It makes use of a great new set of bitmap fills and over 100 symbols to create beautiful worlds, continents and countries. Previews for the February and March issues are also available.
You can subscribe to the Annual 2019 here. If you are already subscribed, the January issue is available for download on your registration page.
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