We are happy to announce the release of Token Treasury: Monsters 2, our second release in a line offering tokens for CC3+ and supporting virtual tabletop software with ready-to-use artwork.
The Token Treasury line gives you a huge selection of creatures and characters to populate your maps, with frames and varicolor backgrounds to customize your virtual tabletop tokens. The art is available as CC3+ symbols and as PNG files for any graphics package such as Photoshop and GIMP. The Token Treasury is designed for use with any virtual table top software such as roll20, Battlegrounds, d20pro and Fantasy grounds.
Token Treasury: Monsters 2 contains 100 creatures drawn by fantasy artist Rich Longmore, in rectangular and circular forms, as well as a set of token frames for depicting the creatures role and position in combat for your fantasy maps.
More than 500 symbols for use in CC3+ including the 100 creatures and 32 frames/arrows frames in 4 symbol catalogs, and templates and drawing styles for creating more token combinations.
More than 700 tokens, consisting of 100 creatures and 32 frames/arrows in various configurations, for immediate use in any graphics software such as Photoshop or GIMP.
Ready for use in virtual table top (VTT) application such as roll20, d20pro, Battlegrounds and Fantasy Grounds.
Frames for melee, ranged, magic and bosses to denote the creature’s role in combat, and arrows to indicate their facing.
A guide introducing you to the Token Treasury both within CC3+ and in other applications.
If you own CC3+, TT:M also installs symbol catalogs, templates and drawing tools. Create custom tokens with varicolour backgrounds and add your own frames. Mirror the symbols to add variations.
This is the full list of creatures. Normal creatures are 300 x 300 pixels, large creatures are 600 x 600 pixels, and huge creatures are 600 x 900 pixels.
Every week we do a live mapping session on YouTube, showcasing a certain style or set of tools in CC3+. Here are the most recent Live Mapping videos with Remy and Ralf, as archived on YouTube:
Welcome dear mappers to another selection of wonderful maps created by our mapping community. See some of the beauty they produced in January!
The Temple of Isxiltahar (I pray I never have to pronounce this) is just one of the serials of jungle maps by Arcwynd on the community forum, which you definitely need to check out. Continue reading »
Well, this issue had me worried. First, I had no idea how to go about putting together Geomorphs (it’s not a feature of CC3+ I’ve ever needed to use). And, second, I had NO idea what the deckplan of a ship should look like. So, I went with the trusty Mapping Guide for this one.
(Download the FCW file)
I’ve got to say, I’m pleasantly surprised how much I like this set of maps and how easy it was after I read about Geomorphs. I didn’t really put much thought into this, as I followed the mapping guide, and also cheated a bit and followed along with Ralf’s example map’s tiles.
Once I had my tiles of the ship’s rooms created, I set about creating the ship map. I opened a new map and made the background pretty large in comparison to the ship, as I knew I wanted to include a legend. Then I simply began inserting the deckplans by using Draw>Insert File>*choosing your own tile files*, and then laying them out on the starfield.
(Download the Geomorph tiles)
After I had my rooms arranged, I used the drawing tool for the Mirrored Hull. I really like this tool – all you need to do is draw the outline on one side of the ship for your Hull and it instantly mirrors it on the other side. I then added a few walls and an outer hull so I could have a maintenance tube along the outer wall with some entry hatches.
For a final touch, I decided I wanted a more sci-fi looking font, so I went online to one of the many free font websites out there and found this one with a public domain license, called Edge of the Galaxy. Otherwise, you reader, will get the standard font for this annual.
There you have it. It’s pretty elementary, but for a first starship? I am more than satisfied with my work and I hope those of you that have been hesitant to branch out of the “fantasy” world and into the “sci-fi” realm….go for it. I’m glad I did.
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The second Annual issue of 2021 is a huge collection of symbols created by Sue Daniel: More than 300 ribbons, scrolls and seals to serves as titles, labels and other map ornamentation. Banners can be places at different widths, and parts can be combined to create multi-line scrolls and ribbons. The symbols can be used on an any map and the accompanying guide teaches you how to make the catalogs available in any style.
The February issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2021 yet, you can do so here.
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This is a lovely style, which compliments the Japanese Temple Annual. The tools and symbols you get between the two give you all you need to create a really nice Asian inspired city, town or village.
(Download the FCW file)
I honestly haven’t much to say about this map. I did get the coastline from a satellite pic in Google that I slightly modified, but other than that, I just mapped along as I felt inspired, starting with my cliffs along the beach. After that, everything just fell into place.
I really love a nice easy style like this. Thanks to Sue Daniel for another fantastic Annual.
The Cartographer’s Annual Vol 14 (2020) is now available as a full collection and consolidated setup of all the 13 individual issues that were released over the course of the last year. If you didn’t subscribe and are just buying it now, or you just didn’t follow the monthly releases, the full setup is available among your registration page downloads. Check the Annual’s page to see the content list.
In 2020 we also started the live mapping series on YouTube and over its course we demoed most of the Annual issues of the year. If you want to see the Annual’s styles in action, here is a convenient listing of these videos in one place:
Despite (or because?) a shortage of social gatherings, December 2020 had no shortage of beautiful maps created by the CC3+ user community. Here is a small selection, by no means comprehensive or even representative, just a few which caught our eyes. Enjoy!
Elizabeth H Prybylski created the world map of Seras with the Spectrum Overland style from last year’s Annual. Continue reading »
I’ve been mapping with the software for about around 5 years, so rather than follow the tutorial, I figure I’d just supply an overland map using the Mike Schley Overland style in my personal style.
[Download the FCW file]
First, after deciding I would do a smaller environs map of a valley, I quickly established I would do a map set in the season of autumn. I had done a commission some time back for Pelgrane Press, Shards of the Broken Sky, and did a small regional map where I had adjusted the hues in the map for place with red, clay colored soil. That map is so simple, yet one of my favorites I’ve ever done, and it’s all because of the palette. So, for this map, I decided I would do the same in picking autumn.
Since this is a smaller regional map, I wanted to do a wide more natural looking river by separating the landmass on either side with it’s own poly. Normally, I would use the Color Key effect for this, but since I’ve made changes to the Hue and added an RGB Matrix to the Land Sheet, the Color Key will not work, as I am yet to figure out so far, as it cannot adjust your color to the effects on the sheet.
As my usual suggestion, chose the varicolored symbols so you can go back later, if you want, and change this map simply by changing the symbol colors, to a different season. When creating my mountainscape of the valley, I soon realized I wanted more muted leaf colors for my palette and began altering the colors by using the Define Color option, where you can then create your own custom colors. After creating a custom color you should then save and attach it to your map. This can be done by going to the Drawing Properties tab or following File>Drawing Properties and click the attach to drawing tab under Custom Palette. Be sure to do this last step or when you close your map and reopen, it will revert back to the default palette for that style.
Once I had my custom palette set, I am able to place my symbols down, starting with mountains first and using the various shades I created for my autumn them = this gives the mountains, in my opinion, the illusion of them being covered with multicolored trees and grasses in lovely greens, oranges, yellows and reds. Then I do the same for forests, using individual trees or the smaller groups of trees in varying colors, landmarks and finally settlements.
Labeling has always been an issue for me….i just can’t ever seem to be happy with how I label my maps (which is why I am so very excited for Sue’s annual with banners coming up in 2021) – but, since I was going for a fall theme, I decided to stick with the same hues for labels, as well.
So, here’s my version of the Overland Tutorial annual, hope you like it and can use it or alter it for you own mapping needs 😊
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