ralf | June 7, 2021 | AllTheAnnuals, Annual, Chris, city, Random City Generator
Need a quick city? Dislike (like myself) laying out a city grid and dotting it with houses? Well the Random Cities Annual is for you. This annual is available for anyone who has City Designer 3. The Random City command allows you some creative license with the houses you place, though in this example, I did not make any adjustments and just used the basic CD3 Bitmap B set.
(Download the FCW-File)
After starting a map in either the Bitmap A or B styles (I chose B) you choose Random City from the City menu or just enter on the command line CITY – this brings up the City Wizard and make any adjustments to the settings you’d like, hitting next at each option. For this map, the only changes I made, were to mute the colors by adding a RGB Matrix to several sheets with different settings (I got those settings by just playing around with the adjustments one .1 at a time till it was the right shade). A quick city name at the bottom and done. A map such as this can easily be done last minute before a gaming session – this one took me 15 minutes.
About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.
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ralf | June 1, 2021 | Annual, charts, Genealogy
The June issue of the Cartographer’s Annual is now available. Depict the lineage of your noble house, show the ancestry of an important character or delve into your actual family history.
The 5-page mapping guide teaches you not only how to use the style itself, but also how to enlarge and expand the provided templates to your needs.
The June issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2021 yet, you can do so here.
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Remy Monsen | April 27, 2021 | CC3 Plus, symbols
While most CC3+ styles have a good selection of symbols, including multiple variations of the same symbols, such as multiple different trees, mountains, tables or statues, you can get into an issue of repetition if you need lots of these symbols.
One of the ways to alleviate this is to apply different scaling, rotation and mirroring to these symbols. Just a subtle change of scale or orientation helps reduce the monotony of a lot of the same symbols. This can of course be done manually, but CC3+ symbol catalogs contain a cool feature for helping with this, namely random transformations. Random transformations are a configurable way to automate this process on a symbol by symbol basis, ensuring that it makes sense for each symbol it is applied to. For example, it doesn’t make much sense to have a random rotation of a mountain in an overland map, that would probably look weird given the isometric view of these symbols in most styles, while a table in a tavern may benefit from free rotation. The same mountain may find use in random scaling to vary it that way instead.
You’ll find that many of the official symbol catalog already use this technique by default, but it is easy to set up yourself, either to apply it to your own custom symbols, or to existing symbols when using them.
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Remy Monsen | March 25, 2021 | cc3plus, dungeon, grid
Grids are a necessity when you are making your battle maps and it is easy to add a grid in CC3+ through the Draw Menu (Hex or Square Overlay). And this is quite OK for many maps, but with just a little bit more work, one can make it much prettier. For example, a common desire is to only have the grid visible over the floors in the rooms, where the characters can actually walk. And maybe you have a tiled floor and want the grid aligned to that? In this article, I am going to discuss some of the things you can do with your grid.
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Remy Monsen | February 28, 2021 |
Color Key is one of those effects that can be a bit difficult to see an immediate use for. Effects like Glow, Edge Fade, Transparency and so on are very clear already from the name, and it is easy to think of scenarios where those effects would be useful. But what of the Color Key, what can we really use it for? When does it make sense to use it? It’s not quite as clear.
I didn’t really use this effect myself in the beginning, but I’ve been using it more and more over the years as I have found that it can really simplify the work process to get the look I need.
The main idea behind Color Key is that it can be used to remove parts of a sheet, allowing the sheet below to shine through. This can be done to punch hole in things, for example, you can use it to punch a hole in the landmass to see the sea fill below (creating a lake), you can punch a hole in the roof or wall of a building to see the interior, you can use it to remove the parts of the grid you don’t want and so on. But instead of actually deleting anything from the map, the Color Key is just an effect that can be later moved or removed, for example making it much easier to reshape that hole in the wall as opposed to if you had actually edited the wall entity itself.
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ralf | February 16, 2021 | AllTheAnnuals, Annual, Christina Trani
So, for my last map of the 2018 Annual, I decided to just create a small map highlighting the use of Sue Daniel’s bonus Domes addition to the 2018 Annual. I, personally, have used these domes in so many of my own maps, including our cooperative project Sanctuary, and I cannot say enough how much I love using them.
(Download the FCW file)
Sue’s done a lovely job on these, giving the mapper a variety of domes to choose from, including transparent domes. For this map, I’ve created a small, walled school of magic by using the varicolored Gothic style houses in CD3 and adding a variety of the domes on the multi-leveled sheets. I started this map, however, in the Asian Town style that comes along with this year’s annual rather than CD3, as I love Sue’s textures and vegetation.
I’ve done nothing special for this map other than, I’ve added a new tool, the Wall Round, for my walls by using the 10’ Wall tool as a template, and then changing the Draw Method to Ellipse/Circle. In Options, in Draw Method, I changed the Eccentricity to 1.00. In Outline Properties I made the outline an Extra Entity, changed it’s Properties to a 2.5 Fixed Width and put the outline on the proper Layer and Sheets I wanted. I then just placed the Wall Round on the corners of my walls and there you have it.
And so, dear reader, another year’s mapping of All the Annuals series has come to a close. I hope you’ve enjoyed the variety of maps I’ve been privileged to create for you using the 2018 Annual. It has been, as usual, a welcome challenge stepping out of my dungeon mapping comfort zone, and I hope I’ve inspired some of you to do the same and try out this annual. Happy mapping, Cartographers!
About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.
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ralf | February 5, 2021 | Monsters, Token Treasury, Tokens, vtt
We are happy to announce the release of Token Treasury: Monsters 2, our second release in a line offering tokens for CC3+ and supporting virtual tabletop software with ready-to-use artwork.
The Token Treasury line gives you a huge selection of creatures and characters to populate your maps, with frames and varicolor backgrounds to customize your virtual tabletop tokens. The art is available as CC3+ symbols and as PNG files for any graphics package such as Photoshop and GIMP. The Token Treasury is designed for use with any virtual table top software such as roll20, Battlegrounds, d20pro and Fantasy grounds.
Token Treasury: Monsters 2 contains 100 creatures drawn by fantasy artist Rich Longmore, in rectangular and circular forms, as well as a set of token frames for depicting the creatures role and position in combat for your fantasy maps.
Token Treasury: Monsters 2 can now be ordered from the ProFantasy store.
The full feature list includes:
- More than 500 symbols for use in CC3+ including the 100 creatures and 32 frames/arrows frames in 4 symbol catalogs, and templates and drawing styles for creating more token combinations.
- More than 700 tokens, consisting of 100 creatures and 32 frames/arrows in various configurations, for immediate use in any graphics software such as Photoshop or GIMP.
- Ready for use in virtual table top (VTT) application such as roll20, d20pro, Battlegrounds and Fantasy Grounds.
- Frames for melee, ranged, magic and bosses to denote the creature’s role in combat, and arrows to indicate their facing.
- A guide introducing you to the Token Treasury both within CC3+ and in other applications.
- If you own CC3+, TT:M also installs symbol catalogs, templates and drawing tools. Create custom tokens with varicolour backgrounds and add your own frames. Mirror the symbols to add variations.
This is the full list of creatures. Normal creatures are 300 x 300 pixels, large creatures are 600 x 600 pixels, and huge creatures are 600 x 900 pixels.
- Animated Armor normal
- Azer 1 normal
- Azer 2 normal
- Basilisk normal
- Behemoth huge
- Bird Swarmlarge
- Boar Dire normal
- Centaur Chief large
- Centaur Melee large
- Centaur Ranged large
- Crab Giant normal
- Crocodile normal
- Death Knight normal
- Demon Incubus normal
- Demon Succubus normal
- Deva 1 normal
- Deva 2 normal
- Devil (Barbed) normal
- Dinosaur (Raptor) normal
- Dinosaur (TRex) huge
- Displacer Beast normal
- Dog Guard normal
- Dog Hunting normal
- Dog Rabid normal
- Dretch 1 normal
- Dretch 2 normal
- Drow Assassin normal
- Drow Matriarch normal
- Eagle 1 normal
- Eagle 2 normal
- Elephant huge
- Ettercap normal
- Fey Pixie normal
- Fey Sprite normal
- Flying Skull normal
- Frog Giant normal
- Frogspawn Chief normal
- Frogspawn Melee normal
- Frogspawn Priest normal
- Frogspawn Ranged normal
- Giant Cloud huge
- Giant Snail normal
- Giant Storm huge
- Gibbering Mouther normal
- Golem Flesh large
- Golem Iron large
- Harpy normal
- Hawk normal
- Hyena normal
- Kraken huge
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- Leopard normal
- Lion normal
- Mimic normal
- Mohrg normal
- Octopus Giant large
- Ogre Mage large
- Orca large
- Phoenix large
- Piranha Swarm large
- Purple Worm large
- Rat Dire normal
- Rat Ogre large
- Ratfolk Captain normal
- Ratfolk Magic-user normal
- Ratfolk Melee normal
- Ratfolk Ranged normal
- Rust Monster normal
- Sahuagin Captain normal
- Sahuagin Melee normal
- Sahuagin Priest normal
- Sahuagin Ranged normal
- Satyr normal
- Serpentfolk Captain normal
- Serpentfolk Magic-user normal
- Serpentfolk Melee normal
- Serpentfolk Ranged normal
- Shambling Mound large
- Shark normal
- Snake Python normal
- Snake Venomonous normal
- Spider Swarm large
- Stirge normal
- Svirfneblin Chieftain normal
- Svirfneblin Magic-user normal
- Svirfneblin Melee normal
- Svirfneblin Ranged normal
- Tiefling Rogue 1 normal
- Tiefling Rogue 2 normal
- Tiger normal
- Tiger normal
- Troglodytes Captain normal
- Troglodytes Magic-user normal
- Troglodytes Melee normal
- Troglodytes Ranged normal
- Werebear large
- Wereboar normal
- Wererat normal
- White Stag normal
- Winter Wolf normal
- Xorn normal
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ralf | February 5, 2021 | community, Maps of the Month
Welcome dear mappers to another selection of wonderful maps created by our mapping community. See some of the beauty they produced in January!
The Temple of Isxiltahar (I pray I never have to pronounce this) is just one of the serials of jungle maps by Arcwynd on the community forum, which you definitely need to check out.
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ralf | February 1, 2021 | Annual, Sue Daniel, symbols
The second Annual issue of 2021 is a huge collection of symbols created by Sue Daniel: More than 300 ribbons, scrolls and seals to serves as titles, labels and other map ornamentation. Banners can be places at different widths, and parts can be combined to create multi-line scrolls and ribbons. The symbols can be used on an any map and the accompanying guide teaches you how to make the catalogs available in any style.
The February issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2021 yet, you can do so here.
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Remy Monsen | January 30, 2021 | cc3plus, effects
In my latest live stream, I did use the RGB Matrix Process effect quite a lot for changing the colors of fills ans symbols. I this article, I’ll dive a bit more into this effect and describe it in a bit more detail.
The effect itself is just a basic color-replacement effect, but all those text fields with numbers can look quite a bit daunting when you open it up for the first time, but you can use it to make some nice results. You can see some examples in this older blog article where I also touch briefly on this effect, but today I’m going to explain it in a bit more detail.
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