One nice thing you can do with CC3+ maps is to have multiple views embedded in one map. For example, in the Forest Trail annual style, you can choose if you want to see the treetops, like you would normally see a location in a forest if viewed from above, or if you want to hide the canopies so you can see what actually goes on under the trees, quite important for a battle map.

There are also cases where you want to make a map with private information for the gamemaster, and a public version of the map for the players.

Or maybe you need an overland map with a lot of information, perhaps showing both political information, economical information and climate information, but showing it all at the same time looks pretty messy.

Of course, if you have used CC3+ even just a little bit, you know that I am talking about hiding and showing sheets here. For the overland map, you can have one sheet with a political overlay, one with economic information, and one with a climate overlay, and only show the desired sheet, simple enough. For your GM’s secrets, just put them on a sheet by themselves that you hide when you export the player map.

But, what if your view requires switching on and off multiple sheets? Due to different effects, that political overlay may actually consist of one sheet with political borders, one sheet with the text associated with the information, and maybe another sheet with symbols related to this overlay. Once you have multiple sheets involved, it can get a bit harder to turn on/off the right sheets for any given occasion, which is what we’ll have a short look at today.

Continue reading »

You can’t make a good dungeon without having some secrets, right? Hidden traps, secret doors, concealed corridors, illusory floors, invisible enemies and fake treasure. Now, placing invisible enemies on the map is dead simple (trick being not actually placing them at all) but how can I make a map with a secret corridor that I can reveal and hide at will, and not betraying it’s existence when it is hidden?

CC3+ has nice tools for adding corridors to your map, but you have do decide if they should break the wall or not when connecting to an existing room or corridor. And this is where the challenge begins. It is easy enough to temporarily hide something by putting it on it’s own layer so toggling the visibility of the corridor is easy, but if you chose to have it break the wall when placed, you would still have that hole there when the corridor is hidden. Now, that isn’t actually a good way to keep it secret. On the other hand, if you chose to not break the walls, then there will be walls blocking the corridor even when it is revealed, which look a bit weird, and we can’t have any of that, can we?

Continue reading »