Remy Monsen | February 7, 2022 | development, dungeon, XP
Our Dynamic Dungeon project is moving along, and for this installment of the series, I am going to address several interesting concepts and techniques.
- Creating custom entities so we can store our settings with the map.
- Creating dialogs to change settings. Here I also show how we can use owner-drawn lists to draw comboboxes with previews of the fill from the map. We’ll also create macro versions of the settings commands.
- Accessing the drawing InfoBlock to find fills.
- Making sure our tool stop at the map border, the same way that CC3+’s drawing tools does.
I am including the interesting bits of code right here in the article, but I have made minor changes all over the code from the previous articles to accommodate some of the new features from this article, so don’t forget to download the complete project from the link at the end of this article.
To be able to follow this article series, you should have read my earlier articles in the series.
As with the previous installments, here is a short video showing our results so far.
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Remy Monsen | January 6, 2022 | CC3 Plus
If you have used Campaign Cartographer for some time, you’ve probably encountered the red X showing up in your map. Perhaps just as simple symbol missing and being replaced by a red X, or maybe your map was covered by them. Today, I’ll talk a little bit about why you may encounter this issue, what the reason behind it is, and what you can do to remedy the situation, as well as tips for avoiding it in the first place.
Hopefully after reading this, you will have a better idea on how CC3+ uses your images, and can avoid this situation in the future.
The Core Reason
The underlying reason this happens is rather simple. When you make a map in CC3+, the map will contain references to the image files used for symbols and fills. These files are not embedded in the map itself. So, every time you open up a CC3+ map, it will look at the references embedded in the map, and will then go and load these image files from your drive. However, if it cannot find these files in the location specified in the map, it won’t know what that image is supposed to look like, and it will display a red X instead indicating this. So, in other words, this happens because the image that was on your drive when you made the map is no longer there, simple as that. This isn’t an issue with CC3+ itself, it is simply a missing image file. So, what we need to look at now, is why this file may be missing. This will influence the best way to go about fixing your map.
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ralf | December 9, 2021 | community, Maps of the Month
As we’re closing in on the end of the year and looking back on the maps posted by the community in November, there is no sign of you map-makers letting up with the awesome maps. Check out just a few of the cartographic bonanza that the month has been:
Lizzy_Maracuja‘s post-apocalypse settlement of Hope looks wonderful in its two different lighting versions, one at day and one at night.
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Remy Monsen | December 6, 2021 | CC3 Plus, XP Development
Last time in the developer series I started our Dynamic Dungeons project with the intention to showcase how to make some simple tools for a more fluid dungeon editing experience. In this issue, I will continue on with that project, and add some improvements to it, such as taking care that our entities are placed on the right sheets, meaning we will need to dive into sublists, and I will also automatically generate walls to go along with our floors.
As last time, I prepared a short video to show the tools in action. At the end of the video, you’ll also see that I show the classic dungeon tools correctly interacting with my entities.
To be able to follow this article series, you should have read my earlier articles in the series.
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ralf | December 1, 2021 | Annual, Dungeons, Floorplans, marine dungeon
Are you still looking for that treasure in the half-sunken temple on the shoreline? Getting bored by always the same seaweed slushing around your legs? Don’t worry, Sue Daniel has more maritime excitement for you with the second part of the Marine Dungeons style.
New ways to enhance your floors with metallic inlays, connecting walls, new flora and fauna for your shore and sea floor … more than 140 symbols, a dozen new textures and many drawing tools are included in the Marine Dungeon 2 style expansion pack.
The December issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2021 yet, you can do so here.
Note: The re-subcription offer for the Annual 2022 will become available in mid-December, when we also make one of this year’s Annual issues available for free and release a bonus issue (Darklands City part 2).
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Remy Monsen | November 28, 2021 | CC3 Plus
One reason to import an image into your map is to use it as a guideline for your mapping. For example, maybe you want to import that scan of your old hand-drawn map, or importing a real world city map to re-map it in CC3+. Inserting the image is easy enough (Insert File from the Draw menu), but one of the important things when you want to use an image for reference (or using it as part of the final drawing) is to get it to scale. You could wing it, but that often comes back to bite you later, as a lot of the default sizes for effects, line widths and so on assume your map is to scale. I’ve talked about the importance of scale in an earlier article, but for this one, I’ll just focusing on scaling imported images.
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ralf | November 16, 2021 | Fractal Terrains, ft3
We are happy to announce a new version of Fractal Terrains: Fractal Terrains 3+.
Joe Slayton has been hard at work to update Fractal Terrains with a 64-bit core, greatly improving the speed and editing detail of his world building tool, while also adding more functionality and ironing out various kinks. This version is a free upgrade to Fractal Terrains and available from your registration page among the other Fractal Terrains 3 downloads. As it is a 64-bit software and uses a different setup architecture from FT3, it is a complete new install, meaning you can install it in addition to FT3 and uninstall that older version at your leisure.
Here are the release notes on 3.5.1, the version number of Fractal Terrains 3+:
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FT3+ Verion 3.5.1
– Includes “The One-Day Worldbuilder” Annual issue by Sue Daniel (CC3+ required).
– Added export settings for common CC+3 styles (Mike Schley, Jon Roberts, Herwin Wielink).
– Added FT3-style CC3+ export setting “Jherion”
– Fixed river generation.
– Fixed CC3+ export settings save.
– Fixed CC3+ export setting advanced contours.
– Fixed crash with Expand Land in Offset.
– Fixed crash with climate painting toolbar.
– Fixed some visual elements in dialogs being offset from their ocrrect location.
– Color Key will now update correctly on changes.
– Explicit coastline map feature now available on Advanced export options.
– Fixed crash with odd-sized selection import.
– Prescale offset editing is now on by default.
– What once was large, now is small. World editing preselects are now 1024, 4096, and 8192 instead of 256, 512, 1024.
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FT3+ Version 3.5.0
– 64-bit (higher resolutions possible).
– Faster calculation and rendering.
– Uses @FT3Cfg.xml for saving settings.
– Single application look, better matching the OS defaults.
– Better CC3 output (better geometry, better rivers).
– Handles FCW templates better, including sheets and reading compressed templates.
– Added ProFantasy-style normal map calculation.
– Added Equal Earth map projection.
– Color key should better fit its window.
– Globe bar can be resized.
We’ve also added four fast and easy CC3+ export settings that give you a beautiful base to work from in CC3+’s most poular drawing styles.
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Remy Monsen | September 26, 2021 | Campaign Cartographer, CC3 Plus, update
The latest CC3+ update is currently in beta, and you can download it from your registration page over at the main ProFantasy website if you wish to try it out. Of course, this is a beta, so only install it if you don’t mind potentially running into glitches and other issues (this is why we test new versions before releasing them after all)
In this article, I will take a short look at the new features that appear in this version. If you have the beta installed, you will have them right now, but if not, you will get access to them when we release the finished version of the update. In any case, there are several nice new features waiting for you in this update.
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ralf | September 8, 2021 | community, Maps of the Month
We have another gallery of wonderful user maps posted on the Profantasy forum and in the Facebook CC3+ community last month. All for you to browse and admire!
“Schopp und Umland” by Ute Gundacker is a WW2-style map from an actual village in my home country, so I really needed to include this, even if it had been any less beautiful.
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Calibre is so prolific, and creates such beautiful maps, that I had to include two of them for the August gallery.
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Remy Monsen | August 29, 2021 | CC3 Plus
When mapping, there are times when precision matters a lot, and times when it doesn’t matter at all and simply eyeballing sizes and positions gives the best result. But in this article, I am going to talk a bit about the former, when we want perfect precision in our work, when we need that road to be exactly 10 feet wide, or entities needs to line up perfectly with each other. In CC3+ we have multiple tools available for that purpose, such as snap grid, modifiers and coordinates. I’ve talked about these things in other places before, but I’ll put all these into the context of precision work here.
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