Remy Monsen | June 30, 2024 | CC3 Plus, exporting, Printing, tiles
In the prior installments of this series (Part 1 – Part 2), we looked at how to create mapping tiles using CC3+. Such tiles can be great for quick mapping, because you can just assemble them in whatever way you need to provide a huge amount of possibilities.
Now that you have your tiles, the big question is of course, how will you use them? I’ll consider 4 main methods. the first of them is simply doing as we did while developing them in part 2, just having the tiles placed off to one side in the map and make copies to slot into place, but I find that a bit inefficient. A far better option if you are going to use them in CC3+ is to define them as symbols, which I will look at in a later installment. Today, I’ll consider the last two options, namely exporting them as images that can be used in any application, including CC3+ itself, and printing them, giving you physical tiles to assemble on the fly at the gaming table. Bot these options have several things in common, so it makes sense to talk about them at the same time.
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ralf | June 4, 2024 | AllTheAnnuals, Christina Trani
Welcome to the 2015 Annual, mappers! So we wrapped up last annual (2016) with TJ Vandel, and we start 2015 with them đ
(Download the FCW file)
Black and white mapping is not in my wheelhouse, to say the least. I love taking textures and layering them, creating new colors in the color palette. But, with every new adventure we learn new things and experience new options in mapping. Working with this style was pretty simple. Itâs great for printing out maps at home, especially if you like to conserve ink, like I do. You can easily do a DM and Player versions in less than an hour.
For this map, I used an online generator of dungeons and simply traced out my rooms and added a little bit of flair (I just canât resist trying to make things look âprettyâ). The mapping guide is simple and even the newest of beginners can work with this style early on in their CC3+ learning journey.
About the author: Lorelei was my very first D&D character I created more years back than iâd like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.
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Remy Monsen | May 31, 2024 | CC3 Plus, Cosmographer, tiles
Campaign Cartographer is not designed to be a tile-based mapper, rather it is designed to be fully free-form where you can shape things as you want. But sometimes, having a set of pre-made tiles available can allow us to throw together a map quickly, or to serve as inspiration.
Last month, we looked at planning the basic structure for our tiles. Planning is always important, especially with something like making tiles, because we need a structured approach if we want them to actually fit nicely together.
In this installment, we’ll get into drawing a few example tiles using the template we created in part 1. Continue reading »
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Remy Monsen | April 30, 2024 | CC3 Plus, tiles
Campaign Cartographer is not designed to be a tile-based mapper, rather it is designed to be fully free-form where you can shape things as you want. But sometimes, having a set of pre-made tiles available can allow us to throw together a map quickly, or to serve as inspiration.
Most CC3+ styles doesn’t come with such tiles, but creating our own tiles for use in later maps isn’t difficult, although it is a bit time-consuming if we want lots of nice tiles available for our use, but it can also be a nice relaxing activity, and each individual tile can be finished relatively quickly once you have your basic framework ready.
Tiles can be used for multiple purposes, like battle maps, dungeons, space stations and cities. And of course, a tile in CC3+ isn’t fixed and locked once made, you can make a dungeon using tiles, and then still add or remove individual items after placing the tiles.
Tiles can also be printed and used for assembling a quick location on the table for miniature play.
In this article series, I’ll take you through the creation and use of such tiles, and we’ll look at some of the more advanced options available in CC3+ to make the best tiles. Continue reading »
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Remy Monsen | March 31, 2024 | CC3 Plus, drawing tools, Sheets, symbols
When you start a new map in CC3+, you’ll find that there is normally 20 or so sheets in a map. One of the main reasons of these is to ensure the correct drawing order, that symbols goes atop the floor and not below it and the floor goes atop the background terrain, and so on. Most tools will select the appropriate sheet automatically to ensure things goes where they are supposed without the user having to micro manage everything.
Obviously, these sheets are named so their purpose is understandable by people so you can know what their purpose is, but there is also some interesting tricks when it comes to sheet naming that can be used with the tools. This is something to keep in mind when you create your own sheets, as following the appropriate way of naming can help greatly.
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ralf | March 27, 2024 |
Freelance RPG Crowdfunding Marketing Manager
ProFantasy Software Ltd, a leading producer of map-making software for table-top RPGs, based in the UK, is seeking an experienced marketing manager to oversee the crowdfunding campaign for the latest version of our flagship software, Campaign Cartographer.
Start Date: mid-April â mid-May 2024 (exact dates to be confirmed)
Location: Remote, anywhere
Payment: $30 an hour, with a post-crowdfunding bonus depending on the campaignâs success.
Hours: 15 hours a week (flexible) with more hours during the campaign
Purpose of job
- Gather data about our existing and potential customer base and market.
- Devise and implement a marketing strategy to maximize net revenue from our crowdfunding campaign across multiple platforms, both in the lead up to the campaign and when it is underway.
- Manage and implement advertising on social media within budgets agreed with management, analyze their effectiveness and adapt the campaign accordingly.
- Work with management on creating suitable backer levels and messaging for the campaign.
- Identify new marketing opportunities and analyze the efficacy of existing ones.
- Create marketing graphics and social media images and videos using our existing art resources, commission new ones and maintain and cultivate our email list with targeted emails.
- Enhance our existing ecommerce newsletter, promotion and content.
- Work with journalists and bloggers to promote the campaign.
- During the crowdfunding, proactively adapt the campaign to increase revenue and backer satisfaction.
Knowledge and Experience
- Experience of previous large, successful crowdfunding campaigns.
- Knowledge and experience in the TTRPG industry.
- Experience of writing for digital platforms (optimizing SEO), in particular websites and e-communications.
- Knowledge of creating content for digital purposes including graphic and audio-visual assets.
- Knowledge of digital marketing and key trends in crowdfunding.
- Significant marketing experience across all channels.
- Good writing style and ability to adopt different tones.
Attributes
- Able to work independently and without supervision.
- Able to manage time, effort and resources between short-term tactical opportunities versus medium/long-term strategic opportunities.
- Deadline-driven and adept at balancing competing priorities and managing complexity.
- Good eye for design and detail.
- Experience of using data to provide insights, using analytics to assess success or suggested changes.
Skills
- A good working knowledge of Google analytics.
- Familiarity with Meta advertising.
- Solid Excel skills.
- Knowledge of Backerkit.
- Familiarity with adding content to WordPress.
- This is a temporary freelance position, with the possibility of extension.
How to apply: Please email an expression of interest with your CV / resume as a PDF to Simon Rogers at profantasy@gmail.com by 12th April, including details of the crowdfunding campaigns in which youâve been involved.
 Direct any enquiries prior to your application to the same email address.
Deadline: Interviews to take place. Role will commence at the end of April, exact dates to be confirmed.
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Remy Monsen | February 28, 2024 | Campaign Cartographer, CC3 Plus
There are many things that sets CC3+ apart from other graphics and mapping programs. One of these differences is the size of the mapping area. In most programs, when you start a new file, you specify a size, and you get a canvas exactly that size. If you try putting something halfway outside the edge, like a symbol or equivalent, the spillover is simply lost. In CC3+ however, this is completely different.
CC3+ doesn’t operate with a fixed sized canvas, for most practical considerations it is infinite. There’s nothing preventing you from placing a symbol entirely outside the map area if you so wish, simply because your map only occupies a small spot on that almost infinite canvas. But if the drawing area is of infinite space, how do we determine the actual size of the map? And why do our drawing tools seem to only draw within the map area?
To understand this, we need to look at the map border. When we talk about map borders in CC3+, there are actually two different things we may be talking about. We might be talking about that nice decorative frame around your map. This is known as the decorative map border, and it is just that, decorative. Some map styles have a very elaborate decorative map border, while others have a much more spartan one, sometimes even just a simple line. It doesn’t have any functionality, it is just there to give your map a visual frame. Then we have the technical map border. This is what actually defines your map’s size on the canvas, and all tools that have a restrict to map border option, like drawing tools and bitmap exports work with this one. Usually, it will overlap in location with the decorative map border, but it is the technical map border that provides the functionality.
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Remy Monsen | January 30, 2024 | CC3 Plus, shortcuts
Do you have a favorite command in Campaign Cartographer that you use often? One that you wished hat a convenient keyboard shortcut to launch easily?
CC3+ may not have an easy-to use shortcut editor built in, but it still allow you to define shortcut keys for any command you want. All that is required is that the command is defined in the CC3+ menu, but even if it isn’t already defined there, it is easy enough to add it yourself. So if you’re like me and use the List command a lot, why not make it easy to access by adding Ctrl+L as a shortcut key for it?
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Remy Monsen | December 29, 2023 | Campaign Cartographer, Floorplan, rails, SS4, Trains
A few months ago, I started the Rails & Trains mini-series of articles. In the two prior installments (part 1 – part 2), we looked at how to make the tracks themselves, now it is time to round it out by looking at rail cars.
We’ll have a look at how to draw the insides of a rail car based on a real blueprint, giving us a nice scene for a handout or battle. I am going to base my drawing on a blueprint from the early 19-hundreds. I mainly picked these because it is difficult to find older blueprints online with proper dimensions, and because the trains of that time still had the same basic layouts as earlier trains, making it easy to adapt them to earlier times. Of course, my procedure here works fine with any blueprint, so if you’re mapping for a modern train, just grab the appropriate blueprint and possibly a different drawing style better suited for modern maps, such as SS3.
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ralf | December 21, 2023 | Annual
The Cartographerâs Annual subscription for 2024 is now available, and you can subscribe at a reduced cost. If you are a current subscriber, be sure to check your email, as you should have received your re-subscription offer that way. Otherwise, visit the Annual 2024 web page for the early subscription discount.
We have the first three issues lined up, starting with a reimagined version of the Fantasy Realms style by Allyn Bowker from 2009. We add lots of symbols and combine the tools with textures by Mike Schley, resulting in a very different look, that is still excellent for displaying local to regional maps of any Fantasy setting.
Next in line is a new parchment overland style combining symbols by Robert Altbauer and new textures. And then in March Sue Daniel provides a great new style for city sewers. If you want some input into that, check out her style development thread on the ProFantasy forum.
As always, subscribing to the Annual will give you access to all twelve monthly issues as they are released, plus a bonus issue at the end of the year. If you want to see an example of all the great content you will receive, check out the Annual 2023.
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