In the July Annual issue community veteran Quenten Walker revisits the Watabou Cities tool pack and style. The style referenced the Watabou online random village, town and city generator and leveraged it to create city maps in CC3+. Since its inception, the Watabou map generator has been changed and developed further. Quenten has taken it on himself to revise the style to take the changes into account and expand it to offer more tools and options.

The new style does not only contain a new bitmap fill selection, more drawing tools and more detailed instructions, it also leverages improved options of the Watabou Cities Generator to make creating cities, town, and villages randomly even easier in CC3+.

The July issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2024 yet, you can do so here.

This continues Quenten’s previous article about converting an FT3 world in CC3+.

CLIMATE

Turn on the climate layer, by pressing the C button on the key at the side of your map. You will see the following picture (I have hidden everything else, except coastline). This map has only 5 biomes, but yours will most certainly have more.

We must now add a sheet for each biome – again, so we can use various effects, bitmap fills and alteration. Here I have added a sheet for each biome: (see above), including one named CLIMATE ABOVE, which is the lowest of the Climate sheets.
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Rationale

The method below is to accurately display your FT3 map at any projection as a CC3+ map, with all the climate zones, altitudes and major rivers in their correct places no matter what the projection, and also to allow fine tuning the map in a way designed to add extra detail without changing the original FT3 map to any great degree.

The method requires as much detail in creating the FT3 map as possible – see articles on designing FT3 maps. Especially, this requires attention to altitude, climate zones, islands and rivers.

Prior to export

The most popular projections are:
• Equirectangular – increasingly inaccurate as you travel away from the equator
• Hammer – distorted increasingly as you travel to the east and west borders
• Sinusoidal – accurate and not so distorted, but discontinuous. Can be used to make an actual globe, especially the 18-way Stereographic Gores.
• Orthographic – allows you to centre on the landmass in question and see it most accurately of all in a continuous fashion. Used also to make maps centred on the North or South poles.
• AE Hemispheres – presents the map as 2 hemispheres (E and W). For best results, make your original draft map in FT3 as an AE Hemisphere projection, and then refine it at the equirectangular projection. This enables you to make sure there is not too much land overlapping each hemisphere – see below for preferred (left) and not preferred arrangements (right).
FT3toCC3-01
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