You can now subscribe to the Cartographer’s Annual 2012 from the Profantasy web store. Check out previews for the first three issue on the Annual 2012 page.
Preview of the March Issue: Jon Roberts’ Cities
You can now subscribe to the Cartographer’s Annual 2012 from the Profantasy web store. Check out previews for the first three issue on the Annual 2012 page.
Preview of the March Issue: Jon Roberts’ Cities
The final Annual issue for 2011 is here: A combined texture pack for Fractal Terrains 3 and Campaign Cartographer 3. Give your FT world a new look with the textured climate shader or draw climate maps of your regions in CC3.
Stay tuned for the Cartographer’s Annual 2012!
Usually we only manage one product a year other than our Cartographer’s Annual, but 2012 is shaping up to be quite prolific. Nearly all the Symbol Set 3 art is in, Perspectives 3 and now Character Artist 3.
Character Artist Pro’s utilitarian art work is looking long in the tooth, so we want to supplement it with a complete new set for Character Artist 3.
After a long search, we’ve commisioned artist Rich Longmore to create symbols for Character Artist 3. When creating characters, you’ll be able to hide or show layers to vary the detail, so a figure can be used as a detailed character portrait or a on a standee. There will be three versions of each gender, giving a range of body type and we’ll include a greater range of facial features, too.
The development work for Perspectives 3 is complete, as is the artwork, so it’s a matter of adding textures, putting it all together and testing it. Again, we are taking advantage of CC3’s effects and raster artwork to give an attractive alternative to the vector art we already provide. The new version shades walls and other surfaces so that they look properly lit.
Jon Roberts is half way through the symbols for his set – all the others are done.
This Saturday (November 26th) is Dragonmeet time again. Profantasy and sister-company Pelgrane Press (both long-time sponsors) will be there, at London’s friendliest role-palying convention.
You’ll find us as you enter the dealer’s hall immediately to the right. I’ll be there, and if the Royal Mail delivers, so will the Fractal Terrains 3 boxes – and I’ll of course be happy to demo it. Stop by if you want a peek, buy or upgrade to FT3, or just want to pick up your pre-ordered FT3 box (bring your order number!).
Recently we added some new entries to our Profantasy user library. Check out these beautiful new additions:
1. Richard Brunke’s Last Hold map created with the Jon Roberts Overland style from this year’s Annual.
The November Annual issue was released on Tuesday, providing a detailed floorplan and street map of Moe’s Dive, a generic seedy bar to use in your adventures. It also contains a combined City Designer 3/Dungeon Designer 3 template for those close-up street battle maps.
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Symbol Set 3: Modern includes 50 templates and 1100 symbols for overland floorplans. For the CC3 version, we wanted to make sure an upgrade is worthwhile, so we are adding three new floorplan styles and another overland style.
CC3 allows us to use raster (paint style art), so two of those new styles will be raster-based; the third will be traditional modern-looking vector CAD symbols, to create blueprint style artwork.
Jonathan Roberts is putting the finishing touches on his style which is detailed and grimy but not photorealistic. Michael Tumey’s is clean, bright and more suburban.
In 1998 we instituted the coveted Master Mapper award for excellence in cartography. You can see the hall of fame here. One Master Mapper is a full time freelancer and ProFantasy mainstay – Ralf Schemmann; L Lee Saunders creates amazing add-ons, and other Master Mappers still contribute to the community.
We are reinstating the Master Mapper award. There is a backlog of worthy candidates, so expect to see us making up for lost time with a few select awards. This brings me to our Master Mapper, best known to the ProFantasy community as Joachim de Ravenbel, a name Jean-Michel Bravo took on a whim for RPG-related posts.
Jean-Michel is unusual even amongst Master Mappers for the breadth of his talent. He creates maps, writes macros, develops map-making techniques, supports the forum community, and has even programmed an XP – the CC3 name for add-ons.