Sort Symbols In MapFor a while now Remy has been quietly running a very interesting column over on the Profantasy forum: his “Command of the Week” series. Once a week he takes a look at a CC3+ command, explaining its use and highlighting its special utility. In his own words:

CC3+ contains a huge amount of various commands and features. In this series, I plan to highlight some of these. There won’t be any special progression to this series, and the command will be selected from the entire range, from the simple basic commands, to more advanced features intended for the more advanced users. Feel free to use this topic to discuss the command presented. If you have a command you wish to have showcased, feel free to request it, and it may get presented.
This series is called the command of the week, but it could also explain a feature or effect. The explanations will tend to explain the technical parts of the command, and is intended to highlight the basics (and complexities) of the command, but won’t be a detailed tutorial on how to use it. It is up to you to use it creatively in your maps.

Often I find myself nodding as Remy explains a command I use all the time, at other times I am surprised as he digs up a command I had almost forgotten about. Sometimes they are useful for beginners, at other times you’d need to be a little more advanced user to get the most use out of it. But Remy’s comments are always very interesting and useful, and by now he has accumulated 30 commands of the week.

So if you are interested in finding out more about CC3+’s many useful command and tools, head over to the latest command of the week “Sort Symbols in Map“, which also contains an index of all commands covered so far.

These are the entries for the January competition. Scroll down below the gallery for the detail images.

#1 Cinnamon Island
01_CinnamonIsland

#2 Drakken Isle
02_DrakkenIsle

#3 Skull Island
03_SkullIsland

#4 Isle of Breva
04_IsleOfBreva

#5 Fort of the Frost Duke
05_FortOfTheFrostDuke

#6 Hobb Island
06_HobbIsland

#7 Gulguthee Island
07_GulgutheeIsland

#8 Sci-Fi Island
08_SciFIIsland

#9 The Island of Belmore
09_IslandOfBelmore

#10 Harper Island
10_HarperIsland

#11 Chan Turix
11_ChanTurix

#12 Fulger Island
12_FulgerIsle

#13 Griffendon
13_Griffendon

#14 Hand
14_Hand

#15 Smugglers’ Island
15_SmugglersIsland

#16 Last Hope’s Landing
16_LastHopesLanding

#17 Cloister Island
17_CloisterIsland

#18 The Islands of Sorrenport
18_IslandsOfSorrenport

#19 Timecorps: Project Deadalus
19_TimecorpsDaedalus

#20 Hujan Island
20_HujanIsland

#21 The Isle of Quelivos
21_Quelivos

Master Mapper Jean-Michel Bravo (known as Joachim de Ravenbel on the ProFantasy forum) has created an amazing series of tutorials for the CC3 community. Step-by-step he goes through the creation of his floorplan of “The Chapel” highlighting lots of useful techniques and commands on the way. This is a must read for any serious user of Campaign Cartographer 3.


The Chapel

Dominion of MyrrA little late for January, perhaps, but here is the latest newsletter.

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Look at the Myrr Dominion map here.

The latest articles and news from ProFantasy for the festive season.

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[Ed: Mike Schley is a renowned game cartographer with clients such as Wizards of the Coast, Paizo and Scholastic and  aworking on a complete new overland style for CC3+]

As a professional artist, I’ve produced a large body of work over the past decade and a half for clients ranging from game developers to public universities. Most recently, the majority of my fantastical cartography has been for publishers such as Wizards of the Coast and Scholastic Books. The opportunity to work with Profantasy came as a wonderful surprise since not only does it allow me to develop what I believe will be an awesome new addition to Campaign Cartographer, but it will also let folks that already like my work use a new style of it to let their own imaginations run wild. What could be better than that?

Years ago, when studying art in college, I would have never thought my career would develop into drawing intricate worlds and mythical lands. Now, as a full-time fantasy illustrator, I have difficulty imagining doing anything else. When I sit down to work every day, it’s like I’m transported back in time to being a kid again and drawing campaign maps for D&D or custom boards for all-night sessions of Risk. World building and visual storytelling are two of the most fun things I can imaging spending my days on and the fact that my audience gets a kick out of what I do is icing on the cake.

CC3 Sample Map

Combining the use of digital and traditional media, I try to convey a naturalistic visual style while benefitting from the clean and quickly editable properties of the digital format. For my work, it should look hand drawn, even if it’s done exclusively in Photoshop. I love the greats of the golden era of illustration like Rackham, Mucha, Pyle, and Wyeth and although I’m working in front of a screen and not an easel, it’s their art that informs my tastes. As for my cartography, it might also help that apparently I have ancestors such as Jacob van der Schley who also were enthralled by map making as far back as 18th century. Hooray for maps!

Master Mapper and developer L Lee Saunders has been working on a random city generator for City Designer 3 for a while now. It’s a tough nut to crack – it’s hard to make human(?) environments which look plausible. But we are ready to release the latest version, the first public beta of the Random City Generator. To get the generator, which requires City Designer 3

  1. Go to the ProFantasy registration area, and login in or register
  2. Register your CD3 if you need to
  3. Download the Random Generator and install as Adminstrator
  4. Launch CC3 and start a new map based on a city template
  5. Type CITY at the command prompt and press Enter

Please give us feedback and new feature suggestions.

 

The latest articles and news from ProFantasy

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Resources

Map-making articles

 

 

News

  • The kind people over at the Vintyri Project have released their textures in CC3 format. Their symbols libaries are to follow.
  • The March edition of the Cartographer’s Annual is out. Download an A2 PDF of Ralf’s amazing example map.
  • See a preview of the forthcoming 3D dungeon style for the Annual
  • Remy Monsen is now laying out the latest Tome of Ultimate Mapping. We hope it will be ready in April. Everyone who bought the Tome after the release of CC3 will get a free update. He wrote about the Tome last month.

Articles

  • Dwarven Gate – dungeon mapping by Pär Lindström
  • Armour Assembly – Rich Longmore’s video shows how Character Artist 3 is coming along
  • Mapping Cities 7: Houses Galore! Steve Davies continues his city design series

 

 

 

News

The Cartographer’s Annual 2012 subscription is out now. See previews of January, February,  and March, and the the Annual 2012 site.

The Cartographer’s Annual 2011 is out now – read a summary of the monthly content here.

Articles

Art Preview

This is one female paper doll for Character Artist 3.

 

 

 

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