I’m a bit late – due to the holidays and the release of the new Annual – but I don’t want to keep December’s beautiful new creations of the Profantasy user community from you.

Moskva very slightly missed the November round-up, so the first draft at his nice Hurland Country Map didn’t make it last time. This is kinda fortunate, because you can now see it in full detail!
Country Map
Continue reading »

[This map was created by forum user anomiecoalition.]

After a rather lengthy hiatus from the world of fantasy and roleplaying, I recently convinced a few friends to give it a try and set about constructing a world that would keep their interest. Along the way, I stumbled upon Campaign Cartographer 3 and was amazed at the maps that people were producing with it and the possibility that it provides to even the artistically challenged (like myself).  After a short couple of week tinkering with the program and learning a great deal from the tutorials available I constructed Brightstone Keep.

Keepsmall

The map and its back story are loosely based on a free adventure provided by Wizards of the Coast.  The keep protects a mining operation that has been overrun by a variety of nefarious creatures.  The symbols utilized can be obtained from the CSUAC.

The first step in creating this map was to establish the basic layout.  I depicted a mountain wall running from the top left to bottom right corner  for which I used three separate sheets and shapes. Then I added cliff running left to right towards the bottom of the map on another sheet.

Adding the Mountain

I began by drawing a rough outline of the mountain wall and filled it with a dirt texture. I learned that it is a good idea to draw beyond the map border on these shapes to ensure that if I applied any edge-fade effects, they wouldn’t appear on the border side of the map. Using effects I then applied a slight blur and two black outer glow effects – one with strength of 0 above another with strength of 1. I then created two more shapes and sheets to go above this mountain wall and utilized different dirt textures.  To these sheets, I applied a slight blur and an edge-fade-inner effect.

Adding the Cliff

Depicting the cliff was a bit simpler – here I just reused the dirt texture from the background but constructed a separate shape on a separate sheet and applied a similar setting as that use on the first mountain wall sheet (but with an inner glow).  The final step was to add some hill overlay transparencies to add some character to the terrain.  I applied these symbols on a separate sheet and varied the size/orientation to achieve the desired effect.

Adding the Keep

In constructing the walls of the keep, I created four sets of sheets and shapes.  I began by drawing some solid gray lines (width of 6 – adjust to scale) to create the outer wall.  I then applied a texture sheet effect (stone texture of your choosing, Intensity 1, size 15); on top of that a black outer glow (strength 1, blur 2); a wall shadow (length 15, opacity 65, blur 5); and finally a bevel (length 1.5, strength 35, and fade 1).  I next wanted to create a walkway for that wall.  I copied the image to a new sheet and reduced the width to 3.  I then applied a texture sheet effect (with a different stone texture but same settings) and an inner black glow (strength 1, blur 2).  I followed the same procedure to construct the towers/ramp and placed those shapes and sheets on top of the wall. (The ramp actually required that I draw in a black shadow on the right side to give it some dimensionality.)

The Road and the Rest

The last step was to draw in some roads and tracks.  I laid down a road (added a texture, blur, and edge-fade-inner sheet effect) and then drew in the tracks according to the instructions provided in the Jon Roberts Special Issue of the Annual.  From there it was just a matter of placing some vegetation, rocks, buildings, and text to complete my map.

I had a great time making this map and was amazed at how easy it was once I familiarized myself with the program (the video tutorials and assorted blog entries are invaluable.)  I just hope my friends enjoy playing with this map as much as I enjoyed making it.

*I plan on posting more of my maps on my new blog

In December 2012, we released The Festive Three – a bundle of our top three products, Campaign Cartographer 3, Dungeon Designer 3 and City Designer 3.

Campaign Cartographer 3 City Designer 3 Dungeon Designer 3

We’ve often debated the effect of releasing this particular combination of products – the more conservative view point being that they would eat into our other sales, but we decided it was worth a try. It didn’t have that effect at all – in fact our sales in December were unusually good – so we are continuing our bundle under the more prosaic title of the Top Three for another month, at least. It’s a case of the customer is always right.

So why not try this tasty combination to get the full range of overland, urban and floorplan map-making for a 20% discount?

Mark Wolnik, a fresh member of the ProFantasy community offered to write a few sentences about his initial experience with the Campaign Cartographer 3 and we gladly accepted. Here are his words. Thanks, Mark!

Since my youth, one of my favorite parts of reading fantasy books and playing fantasy games over the decades, has been poring over the maps that add that extra amazing amount of immersion. I would marvel at the skills needed to draw something in a manner that looked like a gifted and patient elven hand was at work here.

On Xmas Eve I treated myself with buying CC3, the SS1 Overland Fantasy Symbol set, and the Tome of Ultimate Knowledge. With my rudimentary skills, I set out to create a map for my guild.

By watching the tutorial videos, and following selected parts of the manual, CC3’s powerful mapmaking system features became easily understandable and useable. Within 3 days I had my first finished map, that although was far from perfect, I felt was reasonably presentable – I was hooked!

The next day (Dec 28th), wanting to improve my map making abilities, I decided to buy the Annuals package. There was a glitch from my end with Paypal, and accidentally 2 orders were placed – I was a little aghast since it being between Xmas and New Years, and my prior experiences with online merchants and financial transactions have been dubious at best, I thought it would be several weeks at least, before I could hope to see a return of the additional $249.00 accidentally billed.

Much to my surprise, and delight, my email to Ralf was answered that day (it was around 8pm his local time) with reassurances that all will be made good – and indeed the additional transaction was credited back immediately.

My experience with ProFantasy has been nothing short of excellent on every level – be it the high quality of CC3 itself, the explicit and helpful manner in which the tutorials are created, and the commitment and service in looking after their customers.

Thank you so much!
Mark Wolnik

And as a special treat, here is the very first map that Mark created with CC3:
Valenwood

Here is another battlemap from my ongoing Deadlands campaign, this time of a mountain glade bisected by a small stream. It was created with Dungeon Designer 3, the Dungeon Symbols issue of last year’s Annual, Symbol Set 2, and the CSUAC.

Battle map of a Mountain Glade
Click the map to download an A1 pdf of the map, ready for printing.

For outdoor maps I usually prefer hex grids over square, as this map shows. As the Savage Worlds game system is flexible in this regard, switching bweteen the two is no problem at all.

[Ed: Mike Schley is a renowned game cartographer with clients such as Wizards of the Coast, Paizo and Scholastic and  aworking on a complete new overland style for CC3+]

As a professional artist, I’ve produced a large body of work over the past decade and a half for clients ranging from game developers to public universities. Most recently, the majority of my fantastical cartography has been for publishers such as Wizards of the Coast and Scholastic Books. The opportunity to work with Profantasy came as a wonderful surprise since not only does it allow me to develop what I believe will be an awesome new addition to Campaign Cartographer, but it will also let folks that already like my work use a new style of it to let their own imaginations run wild. What could be better than that?

Years ago, when studying art in college, I would have never thought my career would develop into drawing intricate worlds and mythical lands. Now, as a full-time fantasy illustrator, I have difficulty imagining doing anything else. When I sit down to work every day, it’s like I’m transported back in time to being a kid again and drawing campaign maps for D&D or custom boards for all-night sessions of Risk. World building and visual storytelling are two of the most fun things I can imaging spending my days on and the fact that my audience gets a kick out of what I do is icing on the cake.

CC3 Sample Map

Combining the use of digital and traditional media, I try to convey a naturalistic visual style while benefitting from the clean and quickly editable properties of the digital format. For my work, it should look hand drawn, even if it’s done exclusively in Photoshop. I love the greats of the golden era of illustration like Rackham, Mucha, Pyle, and Wyeth and although I’m working in front of a screen and not an easel, it’s their art that informs my tastes. As for my cartography, it might also help that apparently I have ancestors such as Jacob van der Schley who also were enthralled by map making as far back as 18th century. Hooray for maps!

Six years ago we began the Cartographer’s Annual, a monthly series of style, maps, and other cartogrpahic contents for CC3 and we thought it was about time for a little retrospective. The Annual has brought an immense wealth of style options to the ProFantasy community and we have been thrilled by all the beautiful maps our users have created. What better way than to highlight the the full scope of the Annuals than with some of these works of art?

2007 – Volume 1

2007 Mercator StyleWhen we set out with the new concept of a subscription for Campaign Cartographer 3 users, we were really feeling our way around for what content was most popular. It quickly became apparent that new overland styles were the most popular type of Annual entry – but far from being the only thing people were looking for. We decided to strike a balance between generally popular topics like overland styles and more specific ones as seen in the “Parchment & Paper” June issue of 2007. The inaugural issue – the Mercator Historical style as shown on the right – represents the type of popular overland style that we strive to include in every volume of the Annual. The depicted map is by forum user Rogdor and was posted as a work-in-progress on the ProFantasy forum in March 2010, and there is another complete one here.

2007 John SpeedAnother very popular and beautiful style from the first Annual is the John Speed City style, a black and white style emulating the city maps of famed British cartographer John Speed. Take a look at the map created by community member Modric.

Other highlights of the Annual 2007 include the multi-level floorplan of the “Tendril’s Oak Inn” complete with description and adventure ideas, an overland style based on the artwork of Sarah Wroot ( a user map here), and a tutorial on how to create your own drawing styles from scratch.



2008 Pete Fenlon2008 – Volume 2

We received very positive feedback on the Annual 2007 – users were enthusiastic – which made the decision to continue the subscription model an easy one. And we were able to start the second year with a real bang as we got permission from one of the rpg industry’s cartography legends to emulate him: Pete Fenlon of Middle-earth roleplaying fame allowed us to recreate the style he used for those beautiful maps of Middle-earth.

The map here was created in the Pete Fenlon style (again by Modric) just recently, proving that the old style from the early days of the Annual are still used to great effect.


2008 BW OverlandAs a second overland style for 2008 we produced a black and white vector style which also proved very popular. So popular in fact, that we added a simiular – but distinct – b&w style to Campaign Cartographer 3 as a free download.

The sample map on the left shows ever-prolific Modric using the style with a parchment filter to create a beautiful in-game artifact.

As a special highlight the 2008 Annual saw the first video tutorials for CC3 produced by Joseph Sweeney. His videos have become a staple of introducing new users to CC3 and by now he has created a whole range of them for various products and add-ons.

2009 Fantasy Realms2009 – Volume 3

2009 started with a style created by Master Mapper Allyn Bowker. The Fantasy Realms style captures the look used in some Forgotten Realms maps and still produces pangs of sweet nostalgia in many people who see it. Originally the style was produced for CC2, but the lack of drawing tool functionality made it hard to use by anyone a little less meticulous (and may I say “brilliant”) than Allyn. CC3 allowed Allyn to make the look easier to use  and, with sheet effects, more attractive. Here you can see forum user Henrie61 applying the style to a custom world.


2009 Fantasy WorldsThe 2009 Annual also saw another artist contributing his first style to the subscription: Pär Lindström. His beautiful world map caught our eye and although he did not use CC3 at the time, we came up with a way to transfer bitmap-based art into a CC3 drawing style. The artist supplies us with layered Photoshop files of his work and we extract the symbols and textures and convert them to assets in CC3.

The Fantasy Worlds style proved extremely easy to work with, so that first time users of CC3 managed to create very beautiful maps. The example here was done by Neilander as a first map!

2010 BW City2010 – Volume 4

As we had learned from the black and white overland style in 2008, monochrome maps where quite popular (in part certainly because they print easily), so we decided to add dungeon and city styles in b&w to the 2010 Annual. Especially the city style became a fan favorite. The example shown on the right was created by community member bearclaw and shows the beautiful layout of a riverside town.


2010 Hex OverlandAnother option for quick and easy maps that’s popular with role-players is the hex-based map. Back with Cosmographer Pro hex map functionality was introduced to Campaign Cartographer, and with the Annual 2010 we added a new style for old-school fantasy overland maps. Here you can see forum member Skycast using the style to create the map of a wooded peninsula.


2011 Jon Roberts Overland2011 – Volume 5

2011 was undoubtedly the year of fantasy cartographer Jonathan Roberts. We can across his beautiful work on the web and asked him whether he’d be willing to produce a couple of styles for us. He obliged and the Annual 2011 could boast both an overland and a dungeon style created by him. We even made the dungeon style available for free at the end of the year.


2011 Jon Roberts DungeonCommunity member Koth produced the gorgeous map called Kern’s End shown here, by exporting a coastline he liked from Fractal Terrains 3 and then build upon with the Jon Roberts Overland style.

Pär Lindström (who writes on this blog) used the matching dungeon style to create this little encounter map for a role-playing session with his children.


2012 Djekspek Overland2012 – Volume 6

As 2011 was the year of Jon Roberts, 2012 will prove the year of another great fantasy cartographer: Herwin Wielink. His overland style (going by his DeviantArt handle “Djekspek”) was the single most popular style every created for the Annual, measured by the amount of maps shown on the forums. So popular in fact, we will be publishing an extension of the style with more symbols and textures in November. And his isometric dungeon style is just extremely clever and beautiful. We are thrilled that all new artwork from Herwin will also be included in the upcoming Perspectives 3.

2012 Isometric DungeonThe user map in Djekspek’s Overland style was done by Modric, and the isometric dungeon here by forum member Tommek, who even commissioned custom symbols for his map from another artist. There are other amazing maps in this style.


Conclusion

When we started with the Annual back in 2007 we hardly imagined that we would be able to fill six years of subscription with material and keep everyone’s interest. But now the Annual is still going strong and the new and amazing talent within and without the ProFantasy community means we can rely on a steady influx of new ideas for upcoming issues. We’ll keep it coming.

The Annuals website is here, and you can see the full range of styles and other content on the gallery pages.

 

I’ve been asked by Profantasy to turn the map style I used for the Truscian peninsula into a CC3 style (let’s just call it the Truscian style from now on). The thing is that when you sit and draw for your own needs you usually can cope with a lot of mistakes in your maps, maybe the city icons look a bit off or the hills just don’t look exactly as you want them to look. But that doesn’t really matter to someone else then yourself. When you suddenly are doing something that other people might be using those things start to matter and that can be a bit scary. Most of all you want it to be perfect, you don’t want it to just be ok.

Suddenly you also have to make decisions. How many types of terrain do you need? Do you have enough city icons? How many city icons are enough? The questions can very easily become quite many. The best thing to do here is to actually sit down take a piece of paper and start writing down what types of terrain you already have, what types are missing, what icons do you want, do you need some terrain features that you have to make. Do you have a compass rose and a scalebar? Get it all down and try to make a plan on when things shall be done.

When I started to put it all on paper I soon realized that I was missing a desert, some wasteland and volcanic terrain. I needed some new city icons, a volcano or two, maybe some graves, hills and so on. But now when everything is on paper and there is a plan, it is much easier to start working.

The map below is a test map of the style that I’ve made in Photoshop. It consists mostly of seamless tiles that I use as patterns. Every terrain type is on its own layer and I’m using layer masks to make the terrain visible where it shall be seen. The mountains and city icons are drawn objects that I’ve pasted in on top of the terrain layers. There is still no compass or scale bar, but I have a fairly good idea on how I will do them.

Well in December you will see the finished result, if you subscribe to the yearly annual. Hopefully some of you will find it useful.

Originally posted on mappingworlds.wordpress.com

More and more beautiful user maps are appearing on the Profantasy forum, if you’re not regularly following the posts there, here is an overview:

Grimur Fjeldsted has updated his Naturns city map, done in the Jon Roberts Cities style.
Naturns City Map

Forum member HadrianIV has created this beautiful regional map “Sea of Tears” in the Herwin Wielink overland style.
Sea of Tears

Community member soldyne created this map of the “World River” as his very first map in CC3.
World River

Henrie61 drew this “quick and dirty” town map to try our the Jon Roberts Cities style and was impressed how quickly you can create a beautiful map this way.
Generic Town Map

The Jon Roberts Cities style seems very popular as shown by the “Yellowmire” map created by Dargurd. The unusual, swampy location of the city comes acress very well.
Yellowmire

In a change of pace Modric created this black and white map of “Avern” and added a great parchment style filter for a great player handout. The style used is from the Cartographer’s Annual Vol 2.

And last but not least, forum member anomiecoalition drew this neat little Al Quadim-flavoured dungeon, using resources from DD3, the CSUAC art collection and Dundjinni forums.
Krak al-Shidda

Kudos to all the great maps our users have been creating!

The September issue of the Cartographer’s Annual 2012 was released last Saturday. It lets you create maps in the beautiful style of the 13th Age world map by Lee Moyer. 13th Age is the upcoming new role-playing game by Pelgrane Press.

The Ancient Island

To download the September issue, log into the registration area at www.profantasy.com.

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