CC3+ is faster, easier to use and creates more attractive maps than ever before.

new large icons interface

Speed: CC3+ runs twice as fast as CC3 – and the speed difference is even greater with effects on. A combination of hardware optimisation,  and eldritch programming sorcery means more map-making, less waiting – simple as that.  On most machines, you can use CC3+ with effects on, all the time.

speed 3

Style: Award-winning cartographer Mike Schley provides you with a complete new attractive map-making style with a host of new symbols and tools. Nothing new to learn, just better looking maps.

symbols

Effects: You asked for PhotoShop-style effects, now you have them, with faster, better, streamlined and consistent filters your maps will look better than ever before. You can test your effects on the drawing before applying them. And, again, CC3+ is doing the work.

CC3+_SampleMap_New

Ease: A context-sensitive floating cursor lets you know what CC3+ is thinking. Attractive, larger icons suit modern systems. The Print Wizard makes it easy to export your maps at any scale, tiled across paper . CC3+ gives you better and cleverer editing, clearer icons, and improved export.

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Integration: CC3 improves and simplifies the map-making process. It puts roads, rivers, symbols and other map-making tools up front and center right where you need them. Whichever map making style you choose, the tools you need will appear, visually, and ready to go.

tool

Clarity: We’ve fixed bugs, plugged holes and cleaned up the interface. CC3+ is Windows 8 able, and it’s cleaner on the inside and outside.

 

 

 

It’s been a while since our last newsletter – we’ve been focused on getting CC3+ ready for release. This month features an exclusive offer on a great piece of map-making kit – The Noteboard, an update on CC3+ and video resources.

News

Resources

Map-making Articles

Pelgrane Press, ProFantasy Software‘s sister company makes tabletop RPGs, and as such has a burning need for cartographic resources, so of course we take advantage of the connection. We’ve collaborated on a number of projects in a number of styles – styles we’ve then bought to our users. The latest such colloboration will be The Dracula Dossier – a Kickstarted project featuring spies versus the greatest vampire of the them all, for which Ralf will be creating maps. Back it here.

So, here are some of the other projects we’ve worked on together.

The Modern Journeys Style

Created by Pär Lindström and designed for the the Pelgrane Trail of Cthulhu adventure collection Mythos Expedition the style lets you depict the itinerary and visited locations for journeys or expeditions as would be found in horror or pulp adventures.

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“>13th Age Style

The September issue of the Annual 2012 contains a new overland style based on the gorgeous world map of the upcoming role-playing game 13th Age by Rob Heinsoo and Jonathan Tweet. The style was developed by Lee Moyer.

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“>1930s Street Maps

The December Annual 2011 brings you a companion style to April’s 1930s floorplans: city maps in the same Baedeker travel guide style for your modern horror and pulp-style games. Pelgrane Press used this in Arkham Detective Tales Extended Edition.“>

“>The 13th Age in CC3+

Ralf Schemmann recreated the 13th Age map in the Mike Schley overland style included with the forthcoming cc3+.

The Dragon Empire

Shadows of Eldolan

Pär Lindström created a city map and floorplans for the 13th Age city adventure Shadows of Eldolan using CC3, City Designer 3 and the Symbol Set 4: Dungeons of Schley style. He did some post work on the city map in Photoshop

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Special Offer: Until next Monday you can get 17% off two or more Noteboards from thenoteboard.com or amazon.com. That’s 2 for $20. Use this voucher code at payment: ACR7CVRC

We love maps here at ProFantasy Software, but not just the computer generated kind (which we really, really love). We also love hand drawn scribbles, dungeon tiles, battlemats and Google Maps. So, when two of my game group brought this wonderful accessory to our gaming session, I was impressed. All tucked away, it looks like this.

It’s The Noteboard, a durable, portable dry-erase whiteboard, which folds into a pouch which you can use as an eraser.

In use, it looks like this:

I rushed onto the internet to buy one and, long story short, Ralf, Mark and I bought the company from the founder.

Here is a video review of the Noteboard over on Play Unplugged.

Here are some examples of the Noteboard in use – the first from Kevin Kulp
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The second from Korvar the Fox

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The next version of Campaign Cartographer, CC3+, is in late beta. We were hoping for a release this year, but that’s looking less likely. You can read about the new version here. new large icons interface

We’ve got two show-stopping bugs to deal with before we release the CC3+ beta to a wider audience.

Who is this audience?

We released Character Artist 3 this time last year, and until 1st January 2014 offered free CC3+ upgrade protection to purchasers. Character Artist 3 users will be able to download the beta version and give us feedback as soon as our two big bugs are dealt with. It’s impossible for us to tell when that will be, but I hope it’s in the next couple of weeks. If you are in this category, we’ll send you an email, and update your registration page with the new version. When the new version is finished, you’ll get a new update.

When this wider beta test is completed, we’ll release the upgrade, but we absolutely don’t want to release it until we are sure it’s solid on all operating systems.

Our estimate for the release of CC3+ was “in the first half of the year,” which, like many software deadlines, whizzed past at an unedifying speed.  So, time for an update. We aim to release CC+ in mid August, at GenCon. Character Artist 3 purchasers entitled to a free upgrade will get an alpha version to download (optionally) before then.

new large icons interface

First, technical stuff – the main reasons for the delay.

We want to make CC3+ as future proof as possible, and we have to keep an eye on Microsoft operating systems and development environments. In addition, Mike Riddle (the developer of the CC CAD engine) became available for a few weeks’ work. This was an umissable opportunity. So, he’s massaged the assembly code, worked around bugs in Visual Studio 2013, and even persuaded the Microsoft team to include bug fixes. It now compiles with vs2013. This doesn’t guarantee functionality with future versions of Windows, but makes it much easier to fix if there are issues. This gives Joe Slayton more tools and compilation enhancements, too.

We are moving all resources away from the program files folder and into the Windows-specified location, which is a quite a knotty problem. We are also switching from registry entries to human readable files where possible, and finalising changes to the effects architecture. We can’t update all the templates until the effects are nailed down.

The main improvements are listed here, with notes from me as to what this really means.

Speed: CC3+ runs twice as fast as CC3. A combination of hardware optimisation and eldritch programming sorcery means more map-making, less waiting – simple as that. [The main benefit is that you can work with effects on on most machines, most of the time. so WYSIWYG]

Style: Award-winning cartographer Mike Schley provides you with a complete new attractive map-making style. Nothing new to learn, just better looking maps. [nothing new to learn, just nicer looking maps]

Effects: You asked for PhotoShop-style effects, now you have them, with faster, better, streamlined and consistent filters your maps will look better than ever before. You can test your effects on the drawing before applying them. And, again, CC3+ is doing the work. [we’ve been inspired by map-makers such as Par Lindstrom who have created maps in CC3 then done more work in Photoshop]

Ease: A context-sensitive floating cursor lets you know what CC3+ is thinking. [I thought this would be annoying, but now it’s indispensible.]The Print Wizard makes it easy to export your maps at any scale, tiled across paper [I use this mainly with a PDF printer]. CC3+ also gives you better and cleverer editing, clearer icons, and you can drag and drop images from the internet.

Integration: CC3+ puts roads, rivers, symbols and other map-making tools up front and center right where you need them. Whatever map making style you choose, the tools you need will appear, visually, and ready to go. [We’ve added the drawing tools to the symbol catalog window, in an order which reflects your process flow. This is more intutive and speeds up map creation. It’s also easier for new map makers.]

Clarity: We’ve fixed bugs, plugged holes and cleaned up the interface. CC3+ is Windows 8 able, and it’s cleaner on the inside and outside. [CC3+ also gives us a platform to improve all the add-ons, too and release Perspectives and Dioramas, too]

Whether you want a world overview, and solar system map, a starship deckplan, or a map of a star empire many light years across, we have the software for you. CC3 has limited SF facilities alone, though you can certainly do an old-style Traveller map, but Fractal Terrains, Cosmographer 3, symbol sets and Annuals, you have a much wider array.

 

This map is created with CC3 plus the August issue of the Cartographer’s Annual 2013.

Artemis Tau SystemThis sector map was created with Created with Cosmographer 3 and CC3 for Ashen Stars.

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Created with Cosmographer 3 and CC3 for the Traveller RPG. More here.

Cos3 Traveller Marava Class Far TraderCreated with Cosmographer 3 and CC3 for Ashen Stars

Created by Jonasgreenfeather on the ProFantasy Forum with Cosmographer 3 and CC3.

Cosmographer 3 calculates and shows 3D distances for star systems as in the small isometric sample.

Cosmographer Isometric Starmap

Created with Cosmographer 3 and CC3

Created with Cosmographer 3 and CC3

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Top down satellite cartography with CC3 and Annual 2012.

Example of the Annual Satellite style

Created by forum user Micco40 in about ten minutes using FT3 and CC3.

Neuvo Orleans.JPG
Created with Fractal Terrains 3

You can create a wide range of cities and urban areas with CC3 and its add-ons and symbol sets. This article shows you a selection, and the software you need to create them.

City Designer 3 is (unsurprisingly) the best resource for urban areas – the following examples were created with CD3.

DSA Castle

This is from the Annual Vol 5 – a 1930s style map.

a This map was created with the black and white city style released in the Annual Vol 4

Two styles in one, here in the Annual Vol 1. One is remininiscent of 18th to 19th century maps, while the second creates the look of contemporary street maps.

This map emulates the famous town and city maps of British cartographer John Speed (1542-1629). It was created with the John Speed City style from The Cartographer’s Annual Vol 1.

This style from the Annual Vol 3 does not require City Designer 3

 

You can create a wide range of dungeons and floorplans with CC3 and its add-ons and symbol sets. This article shows you a selection, and the software you need to create them. Dungeon Designer 3, Symbol Set 2 and Symbol Set 4 have an extended set of dungeon symbols, the Annuals and CC3 have a more restricted selection.

While it’s featured in Cartographer’s Annual Vol 1, this inn is created with CC3 plus Dungeon Designer 3 (DD3).

Tendrill’s Oak Inn – created with CC3 and DD3

This next four images were created with Symbol Set 2: Fantasy Floorplans plus CC3.

Temple of the Fire Demon

Gothic Cathedral

A close up of the cathedral.

Cathedral Close-up

Chesery’s lair

Another black and white style created with CC3 plus Cartographer’s Annual Vol 4

The Blood Cult’s Hideout

This map was created by master cartographer Jon Roberts using Cc3 with Cartographer’s Annual Vol 5.

Jon Roberts Dungeons – Jon Roberts Dread Dungeon

This vertical dungeon was created with Cc3 and Cartographer’s Annual Vol 5.

If you want 3D view, this amazing isometric view created by Herwin Wielink is for you.

Isometric Dungeon

Here are a selection of images from our latest and greatest symbol set – Symbol Set 4: The Dungeons of Schley.

Dungeons of Schley

Dungeons of Schley – Detail

And finally, for that old-school look we have the The Cartographer’s Annual Vol 1 style feature in “how to create a drawing style”

Old School Dungeon

ProFantasy’s Software allows you to create a wide array of maps in historical styles, from Mercator to medieval strip maps. This article shows examples and lets you know which software is required in addition to CC3 to create them.

If there are any historical styles you’d like us to match, let us know in the comments.

This Mercator-style map captures the flair and style of 16th and 17th century hand-coloured maps. Those centuries – the so-called “Age of Exploration” – were an era of immense European exploration and expansion and the art of cartography flourished to document and publish the newly discovered information on the shape of the world.

This map was created with the Mercator Historical Style from Annual Vol 1.

This map emulates the famous town and city maps of British cartographer John Speed (1542-1629). It was created with the John Speed City style from The Cartographer’s Annual Vol 1.

Strip maps such as those by John Ogilby are created to to chart roads and journeys, they are a perfect vehicle to convey a sense of travel and adventure for your players. These are both created using the Cartographer’s Annual Vol 3 Strip Map style.

Perfect for  Caribbean swashbucklers, use this style to map the hidden coves and tropical islands.

This style emulates classic deptictions of the battles fought in the Napoleonic wars of the late 18th and early 19th century. It is featured in The Cartographer’s Annual Vol 3.

This style from the Annual Vol 5 is based on the 1920s and 1930s Baedeker guides.

Also from the Annual Vol 5 is this matching street map style.

For overland maps in a 1930s style, there is this style from the Cartographer’s Annual Vol 7.

 

 

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