
The current bi-weekly roleplaying campaign I am running is the excellent “Borellus Connection” for Pelgrane Press’ Fall of Delta Green game. I had the pleasure to create some of the maps in the published book, from the heroin smuggling routes of the 1960s, via a drug lords compound to a Beirut warehouse floorplan.
More maps were created by other talented mappers, meaning the book has plenty of material, but I still found myself wanting more as our campaign progressed – you can never have enough maps!
Especially one location in Marseille tickled my fancy, as it is very interesting geographically, but at the same time difficult to put into a map – and the book didn’t have one. So I sat down, fired up CC3+ and used my trusty Dracula Dossier modern floorplan style to map the villain’s lair in Marseille.
Now, the location has some otherworlds components and the description is vague enough to make any mapper question their sanity, so I decided to not try to pin down everything to the inch. Instead I focused on the relative position to things to each other and convey the atmosphere of the place (one of a claustrophic maze). It worked quite well in practice during the game.
So in case you need a labyrinthine hideout for your games, or you are even running the Borellus Connection campaign (which I highly recommend), you can grab the FCW map here.