This month’s annual, Village Battle Map, shows how you can combine multiple assets of Campaign Cartographer 3+ to create these unique, large areas of role-playing battles for your gaming fun.

I love maps like these and have quite a few for my campaign, and boy did they come in handy over the pandemic’s worst when online play was the only kind of gaming we were doing. A map this large works well with my VTT. However, if you want to print something this large out, please follow along the Large Exports edition of this year’s annual.

In this map, I combined the elements of DD3+, CD3+, the free assets available from the Vintyri Project, the CSUAC2 and Bogie’s Mapping Objects, and I even grabbed a symbol from an earlier annual, Munson’s Mines. This kind of mapping is a longtime favorite of mine, blending multiple styles and symbols. Normally, I’d add in some of my own homemade symbols and fills, but due to licensing I am unable to share them, so I left them out of this map, but you mapper, go nuts…..add symbols, create or purchase textures for fills, and make the most detailed map you like. I’m a fan of the little details and so are my players.

For your enjoyment, I decided to make it with a bit of a built in adventure hook…..notice the blood in the river? Perhaps your players approach this village and find it empty, with a few buildings looking “tossed” or perhaps there was a struggle? Or some magic where everyone just disappeared….a Thanos Snap, if you will. Whatever sets off your imagination, enjoy the map, and hopefully you’ll all share your creations with us in the Forums! Happy Mapping!

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

You can’t make a good dungeon without having some secrets, right? Hidden traps, secret doors, concealed corridors, illusory floors, invisible enemies and fake treasure. Now, placing invisible enemies on the map is dead simple (trick being not actually placing them at all) but how can I make a map with a secret corridor that I can reveal and hide at will, and not betraying it’s existence when it is hidden?

CC3+ has nice tools for adding corridors to your map, but you have do decide if they should break the wall or not when connecting to an existing room or corridor. And this is where the challenge begins. It is easy enough to temporarily hide something by putting it on it’s own layer so toggling the visibility of the corridor is easy, but if you chose to have it break the wall when placed, you would still have that hole there when the corridor is hidden. Now, that isn’t actually a good way to keep it secret. On the other hand, if you chose to not break the walls, then there will be walls blocking the corridor even when it is revealed, which look a bit weird, and we can’t have any of that, can we?

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This was different for me and I must say I am honestly happy with it being that I am vaguely familiar with marine maps, though I’ve come to rely mostly on gps these days.
2017 ProFantasy Marine Maps Annual
(Download the FCW map)
For this map I decided to do a section of the coast near my home, though I modified it some for artistic flair and license. Here on Long Island the shore and all it has to offer are popular to the residents of this 118 mile long island with it’s outer barrier island known as Fire Island. The inlets into the Great South Bay provide great currents of fresh sea water into the bay, along with copious marine life. A popular fishing spot in the bay is The Drink, where depths can get up to 40 feet deep, providing wonderful depths for sea life. There is also a lot of boating traffic, so buoys marking the channels are scattered throughout the bay.

Being that there are several wrecks off the coast of Long Island, I thought this a good place to map. This place has a rich early American history, such as Bellport, one of the earliest fishing villages on the island founded by Captain Thomas Bell in 1664, who incidentally, found himself there by way of shipwreck 😊. There are also several WW1 and WWII shipwrecks in this area, though I’ve mapped none on this particular map.

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

In our weekly live mapping series on YouTube I’ve been revisiting the first styles that I created for the Cartographer’s Annual back in 2007. Sue Daniel took it upon herself to create new maps with these styles as examples and here are the next two beautiful results!

Sarah Wroot Overland

April saw the first style by a freelance artist which we converted into an Annual style. Saraw Wroot had been producing maps for Pelgrane Press’ Dying Earth RPG and her handdrawn style and watercoloury look translated well into the new sheet effect-powered visuals of CC3+.
004 Sarah Wroot - East Runia sm
(Download the FCW file)

Cave and Cavern Maps

The May Annual issue of 2007 saw me delving into natural caves, using noth Dungeon Designer 3’s style and a new modern map look, which I had kind of pioneered in the Source Maps: Temples, Tombs and Catacombs collection. Sue took the DD3 version to produce this great spiral cave layout.
Spiral Cavern
(Download the FCW file)

Gosh, I really love this annual. This style is my own personal preference for player handouts. I love parchment – everything about it just screams medieval fantasy and makes me happy. Also, l LOVE the bitmap fill for the ocean/sea. I mean LOVE it. I’ve used it in countless maps in my personal homebrew campaign and for commissioned works. It gives me that pop of color I need without breaking the ink bank, and that old world fantasy look my players love in my handouts.
2017 ProFantasy Parchment Maps Annual
(Download the FCW file; Check out the Annual issue)

Once again, as most of my overland maps, I just start…..first land, then mountains/rivers, forests, structures, flavor and text. No need for my usual color manipulation, as everything about this parchment is perfect. So easy and so simply pretty. That ocean….the text and it’s effects….the parchment…..oh yes, this is one of my favorites, for sure.

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

One rather standard feature of most CC3+ maps that I see many people are somewhat confused over or fail to use properly is the screen. For example, I get a lot of atlas submissions that have things sticking out on the outside of the screen. Thus, I thought I would dedicate a small article to talk a little bit about this feature.

The screen is that white polygon that can be found right outside the map border on most maps. But why is it there? What is the intended functionality of it? And how to best manipulate it? And how to avoid it being part of our output when we export our map to an image? I’ll talk about all these things here, to hopefully give you a bit more insight into this feature.

Note that this article is about the screen entity found on most maps, and not the Screen Border sheet effect.

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For this Annual, since I noticed a few of my fellow cartographers have put out maps in the more commonly known Mercator Globe template in recent days, so I decided to do a standard map, such as Ralf does in the Mapping Guide. In fact, I followed along and made no special adjustments to this map. It’s a great style, especially if you add some frame embellishments like I’ve seen some mappers do on the forums by adding some of their own textures and fills.

(Download the FCW file)

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

Need a quick city? Dislike (like myself) laying out a city grid and dotting it with houses? Well the Random Cities Annual is for you. This annual is available for anyone who has City Designer 3. The Random City command allows you some creative license with the houses you place, though in this example, I did not make any adjustments and just used the basic CD3 Bitmap B set.
2017 ProFantasy Random Cities Annual
(Download the FCW-File)

After starting a map in either the Bitmap A or B styles (I chose B) you choose Random City from the City menu or just enter on the command line CITY – this brings up the City Wizard and make any adjustments to the settings you’d like, hitting next at each option. For this map, the only changes I made, were to mute the colors by adding a RGB Matrix to several sheets with different settings (I got those settings by just playing around with the adjustments one .1 at a time till it was the right shade). A quick city name at the bottom and done. A map such as this can easily be done last minute before a gaming session – this one took me 15 minutes.

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy. You can view some of my work at www.LoreleiCartography.com

One of the most powerful effects in CC3+ is also the least used one. And that is kind of understandable, because it is also one of the more complicated ones. So in this article, I’m going to give you a bit of an introduction to the Spatial Matrix Process (SMP) effect (Not to be confused with the RGB Matrix Effect).

SMP is a custom filter where you have a lot of control over what the effect will do, it doesn’t have a pre-defined purpose like the other effects, but can be used to create a variety of different effects. Note that some of the results you can accomplish using this effect is already implemented as separate effects, such as blur.

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This month’s annual, by fellow mapper Jon C. Munson II, was meant to be used alone or in conjunction with Symbol Set 4. I decided to map out a small abandoned mine using only the symbols provided in the annual, since I realize not everyone has Symbol Set 4 available to them.

Munsons Mines
(Download the FCW file)

This map is pretty basic, with no special bells or whistles. Though I can be known for using some original, creative techniques with this program, I wanted to showcase some maps with those tricks and others with nothing but the basics, I’ve done this for the average mapper, to show that you can still produce quality maps for your gaming needs and not need the skill that some of the Master Mappers and longtime, proficient users out there.

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy. You can view some of my work at www.LoreleiCartography.com

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