2016 Dungeon Worlds(Download the FCW file)
Welcome to the Darkbelow mappers! Happy new month, and with that new All the Annuals. This month’s annual is a favorite of mine. I remember when it first came out, I had a new map done before the end of the day. Anyway, the Darkbelow is my version of a very large TTRPG company’s region of the world below (you know the one 😊 ).

I found myself playing around with this annual more, tweaking here and there to get the dark, gloomy look I was going for. I found, that despite looking dim and dark on my screen in CC3+, once I saved to a png file, the fills really lightened up. For this reason, when you look that the .fcw, it looks nearly black, but when saved, it lightened up just a bit to get that look I was going for. This one took a lot of trial and error, but I was really satisfied with the results. Hope you are, too!

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

Naomi Van Doren (Download the FCW file)
Hello mappers! This month’s All the Annuals has Naomi VanDoren’s annual on display. It’s the perfect annual for those last minute maps. You know those sessions I speak of Game Masters… It’s game night, you’ve been doing your “adulting” all week and didn’t have time to prep for your game. The game, that your wonderful players derailed and ended up somewhere you never thought they would. Well, have I got an annual for you. I actually made this map up in the middle of session. Yes, in the middle of a game session. We often take a mid-game break – you know drink refills, a smoke if anyone partakes, bathroom breaks, returning texts, checking on the kids, whatever. Well, while my players were off doing those things and preparing their next move… I was silently clicking away at my keyboard and came up with this perfect, on the fly, tavern.

With this annual, considering my time constraints, I didn’t so anything off the beaten path. Stuck right with the basics and dropped this map in my VTT in no time and we were back at it, encounter ensues. Good times, great annual.😊

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

Sears Robuck Catalog HouseLast up this bunch, 1800s Floorplan. Oh, boy I loved this one. What fun it was looking for inspiration for this map. I ended up using a floorplan for a model home from a Sears and Roebuck Co. Catalog from the early 1900s. These homes could be ordered via mail catalog and Sears would ship the homeowner all the materials needed to build this home, seriously everything, was sent by train to be constructed by the homeowner. These catalogs are a huge favorite resource of mine for floorplans of all kinds.

I used an image of the floorplans and traced them with the Annual’s tools making a few minor adjustments of my own to the floorplan. Everything I needed to reconstruct the catalog image was at my fingertips. What an easy annual. I then inserted a file of an image of the actual house for this floorplan. I processed the image in PS, gave it a little more a sepia hue to it to give it a more authentic look. I think this is the PERFECT map for a Cthulhu game, don’t you? . I also did felt the need to change the name of the catalog company, as well as the model home name and number for copyright purposes.

[Download the FCW file]

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

Christina continues her series on the 2016 Annuals

Temple of Bones was the next up for 2016’s Annual. Oh, Temple of Bones. This was a challenge for me, as I often find Perspectives to be. I honestly don’t have much to say about this map. I’m not sure how I feel about it aesthetically, but what I will say, as I say whenever I succeed in a challenge mapping with Perspectives, I am proud I was able to put out a decent map, at least. 😊

[Download the FCW file]

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

Christina continues her series on the 2016 Annuals

Next up, Empire of the Sun. I love, love, love this Annual. It looks like wall art, doesn’t it? For this Annual I changed nothing except the range of the text’s outer glow a teeny tiny bit. No reason to change a thing. I love the brushed watercolor look of this map.
For this map, I must admit I used my own homebrew fantasy world for this landscape. I’ve changed the names from my world, just in case any of my players make their way here, or come across this map for any reason other than within their gameplay.

[Download the FCW file]

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

Hello Mappers! After a long absence from mapping due to life and some medical issues, which I am still battling, I’ve just decided to push through and try to get back to something that always brought me joy. I’ve enjoyed the heck out of watching the amazing maps some of you are putting out there. Ricko here’s your shout out….I see you and am inspired, as well as so many others new and old in our ProFantasy family in the forums and Facebook posts.

So, we last left off finishing up the 2017 Annual. I’ve worked on the first four maps in the 2016 Annual, Here Be Monsters (Overland), Empire of the Sun (Overland), Temple of Bones (Perspectives), and 1800s Floorplan (Floorplans). Okay, so I’ll be honest, it’s been a looooooong while since I’ve been inspired in my own right to create anything, so it was super slow going getting back in the swing of things.

Here Be Monsters
[Download the FCW file]

Here Be Monsters … not my typical style preference, but I must say, after working with it, I grew to adore it. My only adjustment was the water hue, as I wanted it to be a slightly more greenish blue shade. This was easily remedied by adjusting the Hue and the Lightness on the Sea Sheet, which was also showing as my Rivers Sheet. For the Rivers, I deleted that sheet and just placed them directly on the Land Sheet, added a Color Key, this way my Rivers and Sea were the same shade of greenish blue I was going for.

I based the map off of a story I wrote back in college for my Creative Writing course. The story was a bit rudimentary, but seeing the idea of it in the form of a map, especially Pär Lindström’s whimsical style, was a pretty satisfying way to get back in my favorite hobby.😊

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

Annual 22Last year’s Cartographer’s Annual – Volume 16 – is now available as a complete setup, all monthly issues collected into one single package. Subscribers who downloaded all the monthly issues don’t need to do anything, but if you skipped some issues or are a fresh owner of Volume 16, you can install everything in one go now. The setup is available from the registration page as usual. If you didn’t subscribe, waiting for it to become available as one single package, you can now purchase it from the Annual’s page or the store as usual.

Last year saw a bit of focus on battle maps and floorplans, but also ranged to electronic system maps and overland styles. The stars of the show (for me at least) were the battle map styles Creepy Crypts and Forest Trail by Sue Daniel – both so resource and work intensive we had to split them into two parts. But her Winter Village set was also extremely beautiful. It was also great to see Pär Lindström back with the wonderfully illustrative Book of Maps style.

Personally, I was happy to let some of my travel inspirations flow into the Island Chains issue and revisit Jon Roberts‘ awesome overland style. But the Tactical Maps style I developed from a commission for Pelgrane Press was also great fun to create.

For the coming year we are looking to include more new talent again and are actively looking for artists who are interested in creating an Annual issue style for us. See Simon’s call here.

The current Annual 2023 subscription has now started and the January issue is available. So if this retrospective on 2022 did wet your appetite, check it out here.

EucalyptusNow over on the Profantasy community forum posted an excellent little tutorial on creating decorative symbols by tracing graphics from other sources, and we thought it would be great to share this on the blog. So break out your mapping tools and follow along.


This is a tutorial for creating vignettes / decoration symbols out of rounded polygons by tracing existing images.

I’ve more or less stumbled upon this method, after I wanted a spider to decorate a map and could not find one exactly like I wanted, so I drew/ traced it.

Step One: Determine what you want for your map.

Based on the opinion of a certain younger member of our household, I’m going to use a unicorn as an example. It should be suitable as a crest, stamp or as a general map decoration.

Step Two: Find a suitable source image:

This image could be any drawing, picture or even photo. The most important thing is that the general shape of what you want to trace matches what you want.

Please keep copyright in mind if you are planning to use the created symbol for a map you are going to publish. I try to use public domain images whenever possible.

After some searching around, I’ve found this public domain crest on Wikipedia:
https://en.wikipedia.org/wiki/File:Blason_ville_fr_SaintLo_(Manche).svg

Continue reading »

Example MapAs we’ve announced a while ago, we are working on a new Symbol Set by Mike Schley, titled “Isometric Cities” and we are getting close to release now. The artwork by Mike is all done, Sue Daniel has created all the varicolor versions of the symbols, and yours truly is working on the bitmap fills and integrating everything into one coherent package.

The style consists of a large number of isometric building symbols. Each comes in four different views, which can be easily rotated to show the buildings from the four cardinal directions.
Example 2

The symbols range from glorious gigantic structures like the cathedral above, to small details like graves, boats and market stalls. Naturally – because they are all created by Mike – they fit the Symbol Set 4 and 5 styles very well, and can potentially be used to illustrate cities that you’ve already create with Symbol Set 5 in an isometric view.

Example 4

Look for the release Symbol Set 6 at the end of the month or in early November. Of course we’ll announce it here and in our newsletter, so keep an eye on those to not miss this new wonderful Symbol Set by Mike Schley.

Example 3

GenCon Hall in the Morning

Here I am back in Germany from GenCon, finally over the jetlag, looking back at my first transatlantic journey in three years, and trying to think of how to describe the trip.

It’s strange, in most ways it was totally the same as other GenCons (take a look at my detailed description from 2016), but on the other hand it was new and exciting, as I was finally able to meet so many friends again. Seeing them in person is so much different from just communicating vial email, phone and video.

GenConMechTravel to and from the show was mostly painless. I missed a connecting flight on the way to Indy, but got on the next easily and arrived just a little later than planned on Tuesday evening. Wearing a mask all four days was a bit annoying (if of course warranted), but discipline was high, and everyone I know and know of managed to avoid getting Covid at the show, so I count that as a clear win.

It was a bit quieter than usually, with only about 50,000 visitors as opposed to around 70,000 before the pandemic, but still lively enough and the vibes were good. Everybody was just happy to be back at the show.

Downtown Indianapolis has definitely suffered a bit in the last two years, with several restaurants going out of business and other springing up in their place. I did miss the Rockbottom Brewers, as it had been my favorite haunt on recent visits, but we found another great place to eat: Nada’s a Mexican place with excellent salsas and tacos.
Nada Tacos

As usual I didn’t get to game much at the show, but managed to sneak in a session of “The Thing” with Canadian friends on Saturday evening. It’s an excellent adaptation of the 80s John Carpenter movie and we had great fun with it, though us humans lost and brought the alien thing out of Antarctica to take over the world.

If you want to see my personal gallery of pictures with lots of miniature and game pictures, you can find it here.

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