A Happy New Year to all you cartographers out there. We are excited to start into the new year with the 16th year of the Cartographer’s Annual, and a crossover issue on both Campaign Cartographer 3+ and Fractal Terrains 3+.
The style “Fractal Worlds” is an adaptation of the Jerion map that Sue Daniel developed in her One-Day Worldbuilder Annual issue. It makes use of the improved export features in FT3+ to produce an export that you can build on in CC3+. Or you can start fresh in CC3+ and create maps that mimic the look by hand, instead of relying on the automated world creation of FT3+.
The January issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2021 yet, you can do so here.
Please note that the 2022 is still available at the discounted early-subscriber rate until January 10th.
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With Volume 15 of the Cartographer’s Annual now complete including its bonus issue, we are now ready to head into 2022 with Volume 16. The discounted re-subscription offer to current susbcribers has gone out (email us if you didn’t get it) and you can check out a preview of the first three issues, on the Annual 2022 page.
As a pre-release offer you can now subscribe at a 15% discount and get the January issue right when the subscription starts.
Every year we make one of the Cartographer’s Annual issue available for free to give everyone a taste of the great mapping inside.
This year we decided on the Darklands overland style from may, created by Sue Daniel which gives you a full-blown overland style for your maps. This style is now included in the Free Sampler and can also be downloaded individually from the Annual page.
To make up to all our loyal subscribers, we add a bonus issue to the year’s roster. This year Sue Daniel expands on her Darklands City style with new textures, symbols and tools that let you enhance your city maps with fields and meadows, separating hedges and walls, and reed-overgrown riverbanks.
The Bonus issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2021 yet, you can do so here.
Note: The re-subcription offer for the Annual 2022 will become available later this week.
As we’re closing in on the end of the year and looking back on the maps posted by the community in November, there is no sign of you map-makers letting up with the awesome maps. Check out just a few of the cartographic bonanza that the month has been:
Lizzy_Maracuja‘s post-apocalypse settlement of Hope looks wonderful in its two different lighting versions, one at day and one at night. Continue reading »
For this year’s final month of free content by Mike Schley, we climb up the steep slopes of the mountains high up into the clouds. Mike has created new volcanoes, waterfalls, wooded mesas (tepui), strange rock formations, and the clouds themselves for the Mountain Symbols pack that adds 20 new symbols to the Mike Schley overland style of CC3+.
To download the free content go to your registration page and on the Downloads tab, click the download button for Campaign Cartographer 3 Plus. Mike’s new symbols are the last link in the list (see image on the right). All the content up to and including December 2021 is included in the one download.
You can always check the available monthly content on our dedicated pageComments Off on Free Monthly Content: Mountain Features by Mike Schley
Last time in the developer series I started our Dynamic Dungeons project with the intention to showcase how to make some simple tools for a more fluid dungeon editing experience. In this issue, I will continue on with that project, and add some improvements to it, such as taking care that our entities are placed on the right sheets, meaning we will need to dive into sublists, and I will also automatically generate walls to go along with our floors.
As last time, I prepared a short video to show the tools in action. At the end of the video, you’ll also see that I show the classic dungeon tools correctly interacting with my entities.
Are you still looking for that treasure in the half-sunken temple on the shoreline? Getting bored by always the same seaweed slushing around your legs? Don’t worry, Sue Daniel has more maritime excitement for you with the second part of the Marine Dungeons style.
New ways to enhance your floors with metallic inlays, connecting walls, new flora and fauna for your shore and sea floor … more than 140 symbols, a dozen new textures and many drawing tools are included in the Marine Dungeon 2 style expansion pack.
The December issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2021 yet, you can do so here.
Note: The re-subcription offer for the Annual 2022 will become available in mid-December, when we also make one of this year’s Annual issues available for free and release a bonus issue (Darklands City part 2).
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One reason to import an image into your map is to use it as a guideline for your mapping. For example, maybe you want to import that scan of your old hand-drawn map, or importing a real world city map to re-map it in CC3+. Inserting the image is easy enough (Insert File from the Draw menu), but one of the important things when you want to use an image for reference (or using it as part of the final drawing) is to get it to scale. You could wing it, but that often comes back to bite you later, as a lot of the default sizes for effects, line widths and so on assume your map is to scale. I’ve talked about the importance of scale in an earlier article, but for this one, I’ll just focusing on scaling imported images.