In our weekly live mapping series on YouTube I’ve been revisiting the first styles that I created for the Cartographer’s Annual back in 2007. Sue Daniel took it upon herself to create new maps with these styles as examples and here are the next two beautiful results!

Sarah Wroot Overland

April saw the first style by a freelance artist which we converted into an Annual style. Saraw Wroot had been producing maps for Pelgrane Press’ Dying Earth RPG and her handdrawn style and watercoloury look translated well into the new sheet effect-powered visuals of CC3+.
004 Sarah Wroot - East Runia sm
(Download the FCW file)

Cave and Cavern Maps

The May Annual issue of 2007 saw me delving into natural caves, using noth Dungeon Designer 3’s style and a new modern map look, which I had kind of pioneered in the Source Maps: Temples, Tombs and Catacombs collection. Sue took the DD3 version to produce this great spiral cave layout.
Spiral Cavern
(Download the FCW file)

Hi folks, you are really tough on me with all of those beautiful maps you post each month. So many to go through, so hard to decide what to include. Well, it’s your own fault if these lists are getting longer and longer…

We start with a great futuristic town map by Ute Gundacker.
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Gosh, I really love this annual. This style is my own personal preference for player handouts. I love parchment – everything about it just screams medieval fantasy and makes me happy. Also, l LOVE the bitmap fill for the ocean/sea. I mean LOVE it. I’ve used it in countless maps in my personal homebrew campaign and for commissioned works. It gives me that pop of color I need without breaking the ink bank, and that old world fantasy look my players love in my handouts.
2017 ProFantasy Parchment Maps Annual
(Download the FCW file; Check out the Annual issue)

Once again, as most of my overland maps, I just start…..first land, then mountains/rivers, forests, structures, flavor and text. No need for my usual color manipulation, as everything about this parchment is perfect. So easy and so simply pretty. That ocean….the text and it’s effects….the parchment…..oh yes, this is one of my favorites, for sure.

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

CA175 Undersea PortalThe July issue of the Cartographer’s Annual is now available. Dive under the waves and explore the ocean shores with Sue Daniel’s vibrant Marine Dungeon style.

Swim alongside bull sharks and sea turtles to find the treasure and horrors hidden beneath the sand of the ocean floor. More than 130 new symbols and 18 textures can be combined with the artwork of Dungeon Designer 3 to give your floorplans and battle maps a whole new – watery – dimension.

The July issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2021 yet, you can do so here.

For this Annual, since I noticed a few of my fellow cartographers have put out maps in the more commonly known Mercator Globe template in recent days, so I decided to do a standard map, such as Ralf does in the Mapping Guide. In fact, I followed along and made no special adjustments to this map. It’s a great style, especially if you add some frame embellishments like I’ve seen some mappers do on the forums by adding some of their own textures and fills.

(Download the FCW file)

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

Example Elven StructuresHello dear map-makers, welcome to the June newsletter. We’ve got lots of example maps for you, by Sue Daniel, Christina Trani and the whole user community, as well as another great technical article by Remy Monsen.

News

Resources

Articles

Exam,ple Elven StructuresGood news, dear map-makers! We are happy to announce that starting in June 2021 (i.e. Now!) we are releasing regular free content for Campaign Cartographer 3+.

This is available as a separate download from your registration page (among the CC3+ downloads) and will be rolled into the full CC3+ setup and upgdates regularly.

We start out with a batch of symbols for elven places by Mike Schley, expanding his overland style. Show your ancient elven civilizations with cities, towns, villages, holy groves and castles in their deserved splendor! Download it now from your registration page now, the new symbols will be integrated into the Strcuture catalog of the Mike Schley Overland style.

I had real trouble limiting myself when choosing maps from the community for the Maps of the Month post for May, so there are quite a few more than usually. Check out what lovely work our mappers produced, it is incredible (and only the tip of the iceberg).

If you remeber the old dread gazebo D&D anecdote, you will probably get a little extra chuckle out of this little map by Daniel Pereda de Pablo (dapereda), created with the Mike Schley symbol sets.
Continue reading »

In our weekly live mapping series on YouTube I’ve been revisiting the first styles that I created for the Cartographer’s Annual back in 2007. Sue Daniel took it upon herself to create new maps with these styles as examples and his the next great result.

Fantasy Tavern

The third Annual was a detailed multi-floor map of a roadside inn, which added a few tools and fills to Dungeon Designer 3 in the form of the “Fantasy Tavern” style. What Sue first proposed as a “Stable” in that style quickly grew into this wonderful Renaissance Longhouse.

(Download the FCW File)

(Download the FCW File)

Need a quick city? Dislike (like myself) laying out a city grid and dotting it with houses? Well the Random Cities Annual is for you. This annual is available for anyone who has City Designer 3. The Random City command allows you some creative license with the houses you place, though in this example, I did not make any adjustments and just used the basic CD3 Bitmap B set.
2017 ProFantasy Random Cities Annual
(Download the FCW-File)

After starting a map in either the Bitmap A or B styles (I chose B) you choose Random City from the City menu or just enter on the command line CITY – this brings up the City Wizard and make any adjustments to the settings you’d like, hitting next at each option. For this map, the only changes I made, were to mute the colors by adding a RGB Matrix to several sheets with different settings (I got those settings by just playing around with the adjustments one .1 at a time till it was the right shade). A quick city name at the bottom and done. A map such as this can easily be done last minute before a gaming session – this one took me 15 minutes.

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

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