In my latest live stream, I did use the RGB Matrix Process effect quite a lot for changing the colors of fills ans symbols. I this article, I’ll dive a bit more into this effect and describe it in a bit more detail.

The effect itself is just a basic color-replacement effect, but all those text fields with numbers can look quite a bit daunting when you open it up for the first time, but you can use it to make some nice results. You can see some examples in this older blog article where I also touch briefly on this effect, but today I’m going to explain it in a bit more detail.

Continue reading »

This is a lovely style, which compliments the Japanese Temple Annual. The tools and symbols you get between the two give you all you need to create a really nice Asian inspired city, town or village.
ProFantasy 2018 Asian Town Annual
(Download the FCW file)

I honestly haven’t much to say about this map. I did get the coastline from a satellite pic in Google that I slightly modified, but other than that, I just mapped along as I felt inspired, starting with my cliffs along the beach. After that, everything just fell into place.

I really love a nice easy style like this. Thanks to Sue Daniel for another fantastic Annual.

The community atlas is almost at it’s 500th map, and will also be 4 years old this February.

For this occasion, we are having a mapping competition with the chance to win some nice voucher to use on ProFantasy products.

You can read all the details about the competition in this forum post, but the main idea is to create a dungeon with either a ice and/or fire theme.

There will be prizes for best map, and also a prize drawn at random from the submitted maps for the 500th map.

This contest is intended for every CC3+ user, no matter their skill level. Don’t hesitate to join even if you don’t feel your artistic skill can compete with the best. Even if you don’t win any of the prizes for best map, there is also the random draw which anyone could win.

The contest will be running until the end of February. Please head over to the forum post to check the exact details, ask any questions you might have, and have a look at the two maps already submitted.

Please, join in on the competition. It is great fun participating, no matter your skill level, and it is a great opportunity to challenge yourself, maybe do something different than your usual fare. And the more people who participates, the better the contest becomes.

Castle TrumNews

Resources

Articles

  • Christina Trani continues her journey through the Cartographer’s Annual Vol 12 (2018) with the October issue and an overland map.
  • Remy Monsen writes up an awesome technique to create floor and wall inscriptions in dungeon floorplans and Perspective maps.

The Savage CoastThe Cartographer’s Annual Vol 14 (2020) is now available as a full collection and consolidated setup of all the 13 individual issues that were released over the course of the last year. If you didn’t subscribe and are just buying it now, or you just didn’t follow the monthly releases, the full setup is available among your registration page downloads. Check the Annual’s page to see the content list.

In 2020 we also started the live mapping series on YouTube and over its course we demoed most of the Annual issues of the year. If you want to see the Annual’s styles in action, here is a convenient listing of these videos in one place:

January: Watabou City

March: Starship

April: Black & White Dungeon

May: Ryecroft Town

July: Spectrum Overland

August: Retro Starships

October: Serpentine City

December: Tagkrammer Isometric

Despite (or because?) a shortage of social gatherings, December 2020 had no shortage of beautiful maps created by the CC3+ user community. Here is a small selection, by no means comprehensive or even representative, just a few which caught our eyes. Enjoy!

Elizabeth H Prybylski created the world map of Seras with the Spectrum Overland style from last year’s Annual.
Seras Continue reading »

I’ve been mapping with the software for about around 5 years, so rather than follow the tutorial, I figure I’d just supply an overland map using the Mike Schley Overland style in my personal style.
ProFantasy 2018 Overland Tutorial
[Download the FCW file]

First, after deciding I would do a smaller environs map of a valley, I quickly established I would do a map set in the season of autumn. I had done a commission some time back for Pelgrane Press, Shards of the Broken Sky, and did a small regional map where I had adjusted the hues in the map for place with red, clay colored soil. That map is so simple, yet one of my favorites I’ve ever done, and it’s all because of the palette. So, for this map, I decided I would do the same in picking autumn.

Since this is a smaller regional map, I wanted to do a wide more natural looking river by separating the landmass on either side with it’s own poly. Normally, I would use the Color Key effect for this, but since I’ve made changes to the Hue and added an RGB Matrix to the Land Sheet, the Color Key will not work, as I am yet to figure out so far, as it cannot adjust your color to the effects on the sheet.

As my usual suggestion, chose the varicolored symbols so you can go back later, if you want, and change this map simply by changing the symbol colors, to a different season. When creating my mountainscape of the valley, I soon realized I wanted more muted leaf colors for my palette and began altering the colors by using the Define Color option, where you can then create your own custom colors. After creating a custom color you should then save and attach it to your map. This can be done by going to the Drawing Properties tab or following File>Drawing Properties and click the attach to drawing tab under Custom Palette. Be sure to do this last step or when you close your map and reopen, it will revert back to the default palette for that style.

Once I had my custom palette set, I am able to place my symbols down, starting with mountains first and using the various shades I created for my autumn them = this gives the mountains, in my opinion, the illusion of them being covered with multicolored trees and grasses in lovely greens, oranges, yellows and reds. Then I do the same for forests, using individual trees or the smaller groups of trees in varying colors, landmarks and finally settlements.

Labeling has always been an issue for me….i just can’t ever seem to be happy with how I label my maps (which is why I am so very excited for Sue’s annual with banners coming up in 2021) – but, since I was going for a fall theme, I decided to stick with the same hues for labels, as well.
So, here’s my version of the Overland Tutorial annual, hope you like it and can use it or alter it for you own mapping needs 😊

CA169 LittlebrideA Happy New Year to all you cartographer’s out there, we hope you had a good start into 2021. If you want to celebrate it with a bit of mapping, we have a new city drawing style for you, created by our dear Pär Lindström. “Fantasy Towns”, the first issue of the Cartographer’s Annual Vol 15 (2021) is now available for all subscribers from their registration page.

For anyone who hasn’t subscribed to the Annual 2021 yet, you can still do so at the early subscriber’s discount (15% off).

If you are unsure about the Annuals and their content, check out our free sampler. With 14 individual issues, it’s now bigger than any one yearly volume of the Annuals!

Ever wanted to have something appear as a being inscribed into the wall or floor instead of appearing on top of it? With a little bit of manipulation and a few effects, we can turn any vector symbol or basic shape into such an inscription.

We can then use this technique to decorate floors in a dungeon, or used with both walls and floors in a perspective drawing, netting us some nice way of adding decorations without overusing symbols.
Continue reading »

Example 2News

Resources

Articles

  • Christina Trani continues her journey through the 2018 issues with example maps and comments. Check out the June, August, and September issues.
  • Remy Monsen discusses control points in symbols, a handy feature to control the placement and behaviour of your own custom symbols.
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