Ogre MageWe are happy to announce the release of Token Treasury: Monsters 2, our second release in a line offering tokens for CC3+ and supporting virtual tabletop software with ready-to-use artwork.

The Token Treasury line gives you a huge selection of creatures and characters to populate your maps, with frames and varicolor backgrounds to customize your virtual tabletop tokens. The art is available as CC3+ symbols and as PNG files for any graphics package such as Photoshop and GIMP. The Token Treasury is designed for use with any virtual table top software such as roll20, Battlegrounds, d20pro and Fantasy grounds.

Token Treasury: Monsters 2 contains 100 creatures drawn by fantasy artist Rich Longmore, in rectangular and circular forms, as well as a set of token frames for depicting the creatures role and position in combat for your fantasy maps.

Add to Cart

Token Treasury: Monsters 2 can now be ordered from the ProFantasy store.

The full feature list includes:
Example Map

  • More than 500 symbols for use in CC3+ including the 100 creatures and 32 frames/arrows frames in 4 symbol catalogs, and templates and drawing styles for creating more token combinations.
  • More than 700 tokens, consisting of 100 creatures and 32 frames/arrows in various configurations, for immediate use in any graphics software such as Photoshop or GIMP.
  • Ready for use in virtual table top (VTT) application such as roll20, d20pro, Battlegrounds and Fantasy Grounds.
  • Frames for melee, ranged, magic and bosses to denote the creature’s role in combat, and arrows to indicate their facing.
  • A guide introducing you to the Token Treasury both within CC3+ and in other applications.
  • If you own CC3+, TT:M also installs symbol catalogs, templates and drawing tools. Create custom tokens with varicolour backgrounds and add your own frames. Mirror the symbols to add variations.

This is the full list of creatures. Normal creatures are 300 x 300 pixels, large creatures are 600 x 600 pixels, and huge creatures are 600 x 900 pixels.
SampleCircTokens

  • Animated Armor normal
  • Azer 1 normal
  • Azer 2 normal
  • Basilisk normal
  • Behemoth huge
  • Bird Swarmlarge
  • Boar Dire normal
  • Centaur Chief large
  • Centaur Melee large
  • Centaur Ranged large
  • Crab Giant normal
  • Crocodile normal
  • Death Knight normal
  • Demon Incubus normal
  • Demon Succubus normal
  • Deva 1 normal
  • Deva 2 normal
  • Devil (Barbed) normal
  • Dinosaur (Raptor) normal
  • Dinosaur (TRex) huge
  • Displacer Beast normal
  • Dog Guard normal
  • Dog Hunting normal
  • Dog Rabid normal
  • Dretch 1 normal
  • Dretch 2 normal
  • Drow Assassin normal
  • Drow Matriarch normal
  • Eagle 1 normal
  • Eagle 2 normal
  • Elephant huge
  • Ettercap normal
  • Fey Pixie normal
  • Fey Sprite normal
  • Flying Skull normal
  • Frog Giant normal
  • Frogspawn Chief normal
  • Frogspawn Melee normal
  • Frogspawn Priest normal
  • Frogspawn Ranged normal
  • Giant Cloud huge
  • Giant Snail normal
  • Giant Storm huge
  • Gibbering Mouther normal
  • Golem Flesh large
  • Golem Iron large
  • Harpy normal
  • Hawk normal
  • Hyena normal
  • Kraken huge
  • Leopard normal
  • Lion normal
  • Mimic normal
  • Mohrg normal
  • Octopus Giant large
  • Ogre Mage large
  • Orca large
  • Phoenix large
  • Piranha Swarm large
  • Purple Worm large
  • Rat Dire normal
  • Rat Ogre large
  • Ratfolk Captain normal
  • Ratfolk Magic-user normal
  • Ratfolk Melee normal
  • Ratfolk Ranged normal
  • Rust Monster normal
  • Sahuagin Captain normal
  • Sahuagin Melee normal
  • Sahuagin Priest normal
  • Sahuagin Ranged normal
  • Satyr normal
  • Serpentfolk Captain normal
  • Serpentfolk Magic-user normal
  • Serpentfolk Melee normal
  • Serpentfolk Ranged normal
  • Shambling Mound large
  • Shark normal
  • Snake Python normal
  • Snake Venomonous normal
  • Spider Swarm large
  • Stirge normal
  • Svirfneblin Chieftain normal
  • Svirfneblin Magic-user normal
  • Svirfneblin Melee normal
  • Svirfneblin Ranged normal
  • Tiefling Rogue 1 normal
  • Tiefling Rogue 2 normal
  • Tiger normal
  • Tiger normal
  • Troglodytes Captain normal
  • Troglodytes Magic-user normal
  • Troglodytes Melee normal
  • Troglodytes Ranged normal
  • Werebear large
  • Wereboar normal
  • Wererat normal
  • White Stag normal
  • Winter Wolf normal
  • Xorn normal

Every week we do a live mapping session on YouTube, showcasing a certain style or set of tools in CC3+. Here are the most recent Live Mapping videos with Remy and Ralf, as archived on YouTube:

Welcome dear mappers to another selection of wonderful maps created by our mapping community. See some of the beauty they produced in January!

The Temple of Isxiltahar (I pray I never have to pronounce this) is just one of the serials of jungle maps by Arcwynd on the community forum, which you definitely need to check out.
Temple of Isxiltahar
Continue reading »

Well, this issue had me worried. First, I had no idea how to go about putting together Geomorphs (it’s not a feature of CC3+ I’ve ever needed to use). And, second, I had NO idea what the deckplan of a ship should look like. So, I went with the trusty Mapping Guide for this one.
ProFantasy 2018 Deckplan Geomorphs - The SSE Aurora
(Download the FCW file)
I’ve got to say, I’m pleasantly surprised how much I like this set of maps and how easy it was after I read about Geomorphs. I didn’t really put much thought into this, as I followed the mapping guide, and also cheated a bit and followed along with Ralf’s example map’s tiles.
Once I had my tiles of the ship’s rooms created, I set about creating the ship map. I opened a new map and made the background pretty large in comparison to the ship, as I knew I wanted to include a legend. Then I simply began inserting the deckplans by using Draw>Insert File>*choosing your own tile files*, and then laying them out on the starfield.
(Download the Geomorph tiles)

After I had my rooms arranged, I used the drawing tool for the Mirrored Hull. I really like this tool – all you need to do is draw the outline on one side of the ship for your Hull and it instantly mirrors it on the other side. I then added a few walls and an outer hull so I could have a maintenance tube along the outer wall with some entry hatches.

For a final touch, I decided I wanted a more sci-fi looking font, so I went online to one of the many free font websites out there and found this one with a public domain license, called Edge of the Galaxy. Otherwise, you reader, will get the standard font for this annual.

There you have it. It’s pretty elementary, but for a first starship? I am more than satisfied with my work and I hope those of you that have been hesitant to branch out of the “fantasy” world and into the “sci-fi” realm….go for it. I’m glad I did.

CA170 Jaw Peninsula EastThe second Annual issue of 2021 is a huge collection of symbols created by Sue Daniel: More than 300 ribbons, scrolls and seals to serves as titles, labels and other map ornamentation. Banners can be places at different widths, and parts can be combined to create multi-line scrolls and ribbons. The symbols can be used on an any map and the accompanying guide teaches you how to make the catalogs available in any style.

The February issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2021 yet, you can do so here.

In my latest live stream, I did use the RGB Matrix Process effect quite a lot for changing the colors of fills ans symbols. I this article, I’ll dive a bit more into this effect and describe it in a bit more detail.

The effect itself is just a basic color-replacement effect, but all those text fields with numbers can look quite a bit daunting when you open it up for the first time, but you can use it to make some nice results. You can see some examples in this older blog article where I also touch briefly on this effect, but today I’m going to explain it in a bit more detail.

Continue reading »

This is a lovely style, which compliments the Japanese Temple Annual. The tools and symbols you get between the two give you all you need to create a really nice Asian inspired city, town or village.
ProFantasy 2018 Asian Town Annual
(Download the FCW file)

I honestly haven’t much to say about this map. I did get the coastline from a satellite pic in Google that I slightly modified, but other than that, I just mapped along as I felt inspired, starting with my cliffs along the beach. After that, everything just fell into place.

I really love a nice easy style like this. Thanks to Sue Daniel for another fantastic Annual.

The community atlas is almost at it’s 500th map, and will also be 4 years old this February.

For this occasion, we are having a mapping competition with the chance to win some nice voucher to use on ProFantasy products.

You can read all the details about the competition in this forum post, but the main idea is to create a dungeon with either a ice and/or fire theme.

There will be prizes for best map, and also a prize drawn at random from the submitted maps for the 500th map.

This contest is intended for every CC3+ user, no matter their skill level. Don’t hesitate to join even if you don’t feel your artistic skill can compete with the best. Even if you don’t win any of the prizes for best map, there is also the random draw which anyone could win.

The contest will be running until the end of February. Please head over to the forum post to check the exact details, ask any questions you might have, and have a look at the two maps already submitted.

Please, join in on the competition. It is great fun participating, no matter your skill level, and it is a great opportunity to challenge yourself, maybe do something different than your usual fare. And the more people who participates, the better the contest becomes.

Castle TrumNews

Resources

Articles

  • Christina Trani continues her journey through the Cartographer’s Annual Vol 12 (2018) with the October issue and an overland map.
  • Remy Monsen writes up an awesome technique to create floor and wall inscriptions in dungeon floorplans and Perspective maps.

The Savage CoastThe Cartographer’s Annual Vol 14 (2020) is now available as a full collection and consolidated setup of all the 13 individual issues that were released over the course of the last year. If you didn’t subscribe and are just buying it now, or you just didn’t follow the monthly releases, the full setup is available among your registration page downloads. Check the Annual’s page to see the content list.

In 2020 we also started the live mapping series on YouTube and over its course we demoed most of the Annual issues of the year. If you want to see the Annual’s styles in action, here is a convenient listing of these videos in one place:

January: Watabou City

March: Starship

April: Black & White Dungeon

May: Ryecroft Town

July: Spectrum Overland

August: Retro Starships

October: Serpentine City

December: Tagkrammer Isometric

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