Originally posted on mappingworlds.wordpress.com

Dwarven-entrance
I’ve always been very fond of Dwarves and their mines as a great location for an adventure. I guess you can blame this on Tolkien and his description of Moria. I still remember how excited I was when I saw the Lord of the rings on TV for the first time (now we’re talking about the old film, not the new ones) and they entered the old mines full of orcs.

This map however is only of the entrance to a Dwarven kingdom. It is made in the Dungeon Designer 3 add on for Campaign Cartographer 3. The style used is from the 2011 annual, Jon Roberts Dungeon. This particular style is actually free for anyone to download.

When I map some kind of fortification I always try to picture how an attack on the area would be done. How could I defend the area in the best way? Whoever that want to get past the fort has to pass through the entrance hall (1) on the map. So I wanted the entrance hall to be well guarded, I accomplished this through the watchroom (5) next to it. From there the guards can watch who enters and also shoot at them. The inner iron door will hopefully prohibit any hostile intruders from getting any further in.

The two towers facing the outside (4a-b) are also good spotting areas from where you can see who’s approaching as well who’s standing in front of the gates. I try to continue thinking in this way while mapping, other important aspects are where will the guards sleep, eat or relax? Remember this is a place where the guards probably spend a week at a time before they are relived.

In the end I also added the secrete passage (11). This passage shouldn’t really be there because it is a huge security risk. The reason I put it there was that if some adventurers need to sneak in past the guards they need a way to do it. So the passage was added to make the map more fun to use in an adventure.

This was the first map I made in Dungeon Designer 3. The program however I feel is the most complicated one from Profantasy, mainly because there are so many different things you can add and have to take into account. It took me a long time to realize that I in this map actually by mistake used the wrong beds and tables (they are from another style then the one I intended to use). So it was very good to have the pdf from the annual style to use as a guide while exploring the program. This however doesn’t mean that this is a bad program in any way, probably the contrary. But it crave from you as a user that you take the time to learn it.

News

  • The kind people over at the Vintyri Project have released their textures in CC3 format. Their symbols libaries are to follow.
  • The March edition of the Cartographer’s Annual is out. Download an A2 PDF of Ralf’s amazing example map.
  • See a preview of the forthcoming 3D dungeon style for the Annual
  • Remy Monsen is now laying out the latest Tome of Ultimate Mapping. We hope it will be ready in April. Everyone who bought the Tome after the release of CC3 will get a free update. He wrote about the Tome last month.

Articles

  • Dwarven Gate – dungeon mapping by Pär Lindström
  • Armour Assembly – Rich Longmore’s video shows how Character Artist 3 is coming along
  • Mapping Cities 7: Houses Galore! Steve Davies continues his city design series

 

 

 

We are very happy to release another drawing style by fantasy cartographer Jonathan Roberts – this time it’s a city style, completing the standard trilogy of map types. Jon Roberts’ overland and dungeon styles were released last year in the Annual Vol 5, the latter being a free download. You can subscribe to the current annual here.

There’s also a little preview of the upcoming April issue, created by another extremely talented fantasy cartographer and artist, Herwin Wielink.

A little peek at the work-in-progress on one example map for the March Annual:

Also, a little sneak peek at the April issue:

When Simon and I discussed how to fully integrate the city creator, code named “Map Invoker”, the idea of it working like a Wizard surfaced. 

With a wizard like interface, each layer of objects (Waterways, Roads, Walls, etc.) would each be generated by a different page on the wizard.  A “generate” button would draw the objects directly in CC3.  If the results were not what the user wanted, the user could press the “generate” button again and the old objects would be removed and the new ones drawn.  Once the user liked the output, the “next” button would take the user to the next wizard page.

Now this sounded like a great design to me.  But …. I had some technical issues to overcome and some design work to make life a little easier.

The main technical issue was that the built-in dialog system was not made to ever run custom code and call XP functions while the dialog was still visible.  This was solved by using C# to write the Dialog code and communicating with CC3 via a simple callback class and a delegate.  I will go into this solution in depth in a later post.  Right now I want to go over the design work I did to make life easier passing data back and forth between C++ & C#.

Here is the diagram of my classes thus far.  They are simple value classes, with no behavior.  In a previous experiment, I created a REAL object (data & behavior) but because of the fact that a real class crosses native and managed code, it worked great in a all C++/cli environment, but I could not use it in C#.  So I decided to split data and behavior into two separate dlls.  The cc3objects.dll, a C# set of value classes and cc3actions.dll, the C++/cli dll that implements the behavior.

diagram

Now, what this does is let me create an entire object, or set of objects that can be directly converted to native CC3 objects.  So, I actually build my objects in C# then pass them to my C++/cli XP dll.  Plus, once I get done with this project everyone will be able to use these dlls.

The February issue of the Annual 2012 elaborates on a style introduced in Cosmographer 3: The satellite view overland map. This large-scale, straight overhead style evokes the view a satellite might have on the landscape below. Seamlessly-tiling textures are smoothed together through sheet effects to create the image of an unbroken, natural landscape.

Example of the Annual Satellite style

The source for the textures is taken from public domain images made available by NASA through their Visible Earth website. The texture are carefully crafted from these originals and made into CC3 bitmap fill styles.

While it served as an inspiration, Cosmographer 3 is not required to make full use of this style. See the Annual 2012 site for more information on this style.

Check out this large-scale (A2) example map created in the Annual Overland Satellite style.

The February issue is available for subscribers now!

News

The Cartographer’s Annual 2012 subscription is out now. See previews of January, February,  and March, and the the Annual 2012 site.

The Cartographer’s Annual 2011 is out now – read a summary of the monthly content here.

Articles

Art Preview

This is one female paper doll for Character Artist 3.

 

 

 

We are considering to organize a crowd-sourced map project, to release under a non-commercial license. What do you think it should be? Here’s one idea:

A crowd-sourced interactive atlas

We could start with a basic world or continent map, perhaps created in FT3, then distribute sections for detailing. Or perhaps, people could draw different maps from the perspective of different characters / races in the world. You could submit other maps (cities, inns, etc) for inclusion in the Atlas, and detail areas which interest you.

Alternatively, we could create symbols sets, drawing tools, or even an add-on from crowd-sourced materials.

Post your ideas in the comments, and let us know if you’d be willing to contribute, edit or organize.

Every year, we bundle up our annual subscription and offer it as a singleeasy install, and it’s available now.

I scoured the readme files and found that our latest collection include:

  • 10 map-making styles with 486 drawing tools.
  • 108 fill styles and textures
  • 28 templates
  • 45 maps
  • 2238 symbols in 41 catalogs
  • 55 pages of map-making guides
  • 18 effect settings, new commands, a font Fractal Terrains 3 textures and a converter
Overland Pespectives style

The style pack Overland Perspectives gives you a beautiful vector drawing style set up to create perspective landscape maps.

Symbol Pack Dungeons

The symbol pack Dungeons contains more than 1500 new high-detail bitmap symbols for your dungeon and outdoor floorplans.

Jonathans Roberts Style

The style pack Jonathan Roberts Overland contains a complete new overland style created by fantasy cartographer Jonathan Roberts.

Jonathans Roberts Style

The style pack 1930s Travel Guide contains a new floorplan drawing style for maps reminiscent of 1930s travel guides.

Modern Street Map

The style pack Modern Road and Street Maps contains a new drawing style for modern road atlas style maps.

Dragonbone Lair

The style pack Jon Roberts’ Dungeons contains a new drawing style for dungeon floorplans and battlemaps.

Mine Diorama

The map pack Mine Diorama contains a new complete, customizable diorama set.

Vertical Dungeon Geomorphs

The style pack Vertical Dungeon Geomorphs contains ready-to-use geomorph tiles and the style to create more of your own.

Military Operations Style

The style pack Miltary Operations contains a new style for modern and near-future operational maps.

Treasure Maps Style
The style pack Treasure Maps contains a new style for local-area player handouts and treasure maps .
Moe's Dive

The map pack Moe’s Dive contains two high-detail maps and a composite CD3/DD3 template.

Portsmouth

The style pack 1930s Street Maps contains a new drawing style for pulp and horror games set in the 1930s.

FT3 Climate Shader

The tool pack Climate Textures contains a set of seamlessly tiling bitmap textures for use in FT3 and CC3.

 

This post discusses business information which will probably not be of interest to most readers. Another article will cover our product development plans for 2012.

The Economy

It was a tough time for the world economy, including the Eurozone, the UK and the USA, our primary market. My view is that while the economy has a negative effect on sales for many businesses, the effect of the economy on individual businesses is less pronounced than other factors, some of which are under the control of the business owners. Other businesses (Domino’s Pizza for example) positively benefit from downturns. Psychology suggests that we are much more likely to attribute positive results with our own endeavours, and negative results with external factors. So, anything I say here is pretty much speculation. Take the salt provided.

Our Sales

So this year, our UK sales in pounds were within a gnat’s whisker of 2010 and 2009, when adjusted for inflation. This is pretty good. I’d like to say it’s all down to our business choices, despite the downturn, but I think there is an element of the Domino’s Pizza about the roleplaying hobby – it’s one of the best-value pastimes there is. People get hours and hours of use of our of software and their games, and it’s a lot cheaper than going out. I’ve said facetiously that the RPG industry slogan should be “There’s never been a better time to enter a world of fantasy.”

Only a neglible fraction of our sales are through distribution, and this hasn’t changed. However, retail sales are disproportionately CC3, so it’s still worthwhile continuing this. Another interesting phenomenon is that while annual sales of CC3 (our entry product) increased by 6%, the average sale declined slightly as if to compensate.

We did release a new product – FT3 – but the upgrade was modestly priced, reducing our potential revenue, and because it’s such a widely accepted product among CC3 users, it was mainly upgrades. 2012 will be different – we’ve got three products in the pipeline.

Ralf says that convention sales are down a bit, but that overall the quality of maps has increased. Ralf and I think that the size of the table top roleplaying game market is stable, or even shrinking, but that the existing participants are older, wealthier and more committed than before. I am hoping that market leader Wizards of the Coasts new version of Dungeons and Dragons will expand the market, as that helps everyone.

The Website

Site visits increased about 30% since 2009, as has the average time on the site, the number of pages per visit. We achieved more than 450,000 unique visitors in 2011. We did a lot of work earlier in the year using Google Analytics to increase our conversion rate; it definitely increased as result, but nonetheless the conversion rate was lower than in 2010.  I suspect that has more to do with the nature of the visitors, though I speculate that people are taking longer to decide and are spending their money more carefully. We updated our copy rather carefully, too, and have plans to revamp the website based on our recent poll.

 Other RPG Cartography Companies

It remains true that we are the only company producing cartography software for the RPG industry full time.

In our tiny industry, we think of other rpg map-makers as colleagues rather than rivals, so we were sad to see that, according to forum posts, Dundjinni has not been on sale for while. There has been no update since March last year. We’ve tried to reach the owner, Mindy, to no avail. It’s sad particularly because of the excellent community which built up around the software, creating new art which the CC3 community could also use. (This situation may change – I hope it does – so check their website to make sure.)

NBOS continues to produce Fractal Mapper, and Ed Diana released a new version of Astrosynthesis which he made compatible with the latest Fractal Terrains 3.

 Miscellany

  • There is a definite seasonal sales trend over the years. The spikes for product releases just about even out, though the Annual subscription helps our December sales disproportionately. I’d be very interested to hear if this pattern is repeated in other related companies.

  • The relative sales between the UK, USA and the rest of the world have remained unchanged now for at least three years.
  • The proportion of download sales has increased from about 25% to 30% from 2010 to 2011
  • We’ve sold to 92 countries in the past two years including Cameroon, Albania, and Reunion.

 

 

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