Many gamers use some kind of digital solution such as virtual table-top software to display maps on a projector or computer screen even when running a local game (as opposed to running a game over the internet, where such software is pretty much required). All of these software solutions have their advantages and disadvantages, but  CC3+ itself may actually be a very good solution, depending on your needs. Now, just to start with the limitations, CC3+ don’t have any kind of remote viewing/projecting options, so this do require that you share the screen you are actually working on (This can be a secondary screen/projector that is set up to mirror yours, or it can be done through screen sharing software, which allow others to see your screen even over the internet).

So, why would you use CC3+ for this? What advantages does it have over other VTT software? Well, the main reason CC3+ is good for this is that this is where you made your map in the first place. This means that the map is fully interactive, and you have all your regular CC3+ tools available to you to manipulate the map during play. If you export the map from CC3+ to an image file for use in a VTT program, then everything becomes static. In CC3+ you can hide or show sheets and layers, you can move symbols and edit whatever you need to do.

Of course, CC3+ isn’t optimized for use during play, while a VTT program is made just for that purpose, so some things are probably a bit more complicated to do in CC3+, so it is up to you if the flexibility CC3+ offer with regards to what you can do with your map during game play is worth it. For this article, I’ll showcase a few features of CC3+ that helps you during play.

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The TowerWe are excited to introduce a new contributor to the Annual this month. Community member Christina Trani recently created a series of battle maps for Pelgrane Press’ encounter book “Fire & Faith”. We were delighted with the map work she did with CC3+, so we asked her to create a whole new series of maps for the Annual.

The Curse of the Lich King map pack is the result. Enjoy four gorgeously detailed maps in both DM and player versions. Let the Regional Map lead you to the Lich’s Tower, then navigate the Maze to find the undead’s Vault and, – if everything goes according to plan – destroy its unholy phylactery. Check out the issue’s details on the Annual 2018 web page.

Also see a preview of the Annual’s April issue and it’s star charts style.

You can now subscribe to the Annual 2018 here. Once you have subscribed, the March issue will immediately become available for download on your registration page.

by Christina Trani

High in the peaks beyond the Hills of the Seven Sisters is the luminous, dark tower said to be the home of an evil Lich King, named Drech Za’Uul. A dark, cursed land beyond the shores of the Brimspire River, few dare cross to stop the wizard and his evil doings and none have survived and returned to tell tales. Ghosts, ghouls, and wights feed on souls who get lost among the Forest of the Dead. Hordes of zombies and skeletons wander the Hills of the Seven Sisters. Who dares seek the hidden Phylactery of the Lich King and destroy it, so once and for all the evil Drech Za’Uul can be killed and free the land from this curse of evil and darkness?

When I was first approached by Ralf to do an issue for the ProFantasy Annual, I realized quickly that I had no talent in drawing, so I set out to create a series of maps for an adventure featuring a Lich King.

The maps, I knew first off, should be created with just the core products, CC3+, DD3 and CD3. Considering I am known for being one of the faster mappers among the ProFantasy Forum users, I am also known for my use of the photorealistic symbols provided by the free CSUAC, Bogie’s, Dundjinni Archives downloads, and other purchased artwork, so going back to basics and using only the core products would most certainly be outside my comfort zone of mapping.

Overland MapAlways up for a challenge I set out to create a regional map first. As some of the forum members may recall, I often mention overland and regional mapping is “not my bag” and quickly found myself frustrated and deleting a lot of maps. Then, while perusing the forums, as I do daily, a fellow member made a map using the 2011 Overland Perspectives Annual and posted it. Well, his map inspired me to try that perspective using the Mike Schley and Herwin Wielink styles and came up with The Realm of the Lich King. In this map, I muted the color palette using the Adjust Hue/Saturation effect to get the look I was hoping for with this perspective style.
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It’s time to delve underground, but we want to make sure our dungeon walls are properly build and nicely decorated. Explore a new feature of the Symbols Along command in version 3.80 of CC3+ (see Update 14 here), that allows you to auto-generate walls built from individual symbols.

The February issue “Dungeon Walls” contains 60 new symbols for three different mapping styles, command and symbol settings to make quick and easy use of them, as well as a 4-mapping guide explaining the process. Check out the February style details on the Cartographer’s Annual 2018 website.

You can now subscribe to the Annual 2018 here. Once you have subscribed, the January issue will immediately become available for download on your registration page.

SchleyscapesEarlier this year Mike Schley kickstarted the first episode of his Schleyscapes series. Aimed at producing an ongoing series of quality gaming maps, in combination with bitmap artwork that could be used in any graphics editor.

As you may know Mike is also the artist behind our own Symbol Set 4 – Dungeons of Schley, and the Schleyscapes art naturally matches the art in that symbol set perfectly. Of course we wanted to make that additional material available for our users of the Dungeons of Schley, and Mike was happy to oblige!

And here it is, the Forlorn Cottage extension to “Symbol Set 4 – Dungeons of Schley”. And the best part? It is completely free for the owners of SS4 – no additional purchase required. You can download it from your registration page as an extra install if you already have SS4 installed, or just use the full setup when you purchase SS4 fresh from the web store. All the new artwork is included.

The SS4 Forlorn Cottage Extension contains:

  • 420 new symbols in the SS4 Dungeons of Schley color style
  • 14 new bitmap textures for the same style
  • 1 “Forlorn Cottage” example map
  • 2 SS4 Forlorn Cottage template wizards (imperial & metric)
  • Updated SS4 templates incorporating the new bitmap styles
  • Updated SS4 symbol catalogs incorporating the new symbols

You can either start a SS4 Dungeons of Schley map and just use the additional symbols, or use the SS4 Forlorn Cottage template to limit yourself to the new symbols.

Malvin's TowerDo you have an old CC2 map lying around that you really like, but that doesn’t look so good anymore? Does any of the CC2 maps in the ProFantasy user library catch your eye? Now’s your chance to convert it to a splendid CC3+ map with all bitmap artwork we’ve grown accustomed to.

The February Annual issue “Wizard’s Tower” contains a detailed tutorial on how to convert a CC2-style map to CC3+, as well as the showcase example of Malvin’s Tower, a wizard’s abode floorplan originally drawn in 1999!

The issue is now available for CC3+ from the registration page for all subscribers. If you haven’t subscribed to the Annual 2017 yet, you can do so here.

The Horror House on the Hill“See the brooding old villa up on the hill? A family used to live there, but a terrible fate befell them…”

Does that sound familiar? Who hasn’t read, watched or played through that old trope of the haunted hause on the hill? But still the ominous walls draw us towards the creaking stairs and warped doors. We examine the family’s fate, peek under the bed and get scared when the monster jumps out of the close behind us. Now Pär Lindström has created the perfect drawing style to map out the twisted interior of such a terror-infested house for the October issue of the Cartographer’s Annual 2016.

The issue is now available for CC3+ from the registration page for all subscribers. If you haven’t subscribed to the Annual 2016 yet, you can do so here.

Castle_Floor 1lrgThe Vintyri Project has released another great and free add-on to CC3+: Bogie’s Mapping Objects. Here are their own words:

Bogie’s Mapping Objects includes more than 100 fills (textures) and more than 1,000 symbols (objects). In addition to general collections for dungeon and city mapping, the collection also includes Bogie’s Redthorn Tavern, generally considered to the the definitive graphical collection for mapping floor plans of taverns and inns.

Bogie is one of the leading creators of third party symbols for Dundjinni. He also is a community leader at the Cartographers Guild and an admin at the Dundjinni forums. Some of our CC3+ beta testers think that Bogie’s symbols are the finest quality they’ve ever seen. If you use the CSUAC, you already have some of his older work, which is included in it.

Horn Stars 01For several years, Bogie has been creating and posting nearly 1,300 symbols in Dundjinni format at the addresses listed above and at his own DeviantArt site. Many of his fans (including the Vintyri Project) consider his masterpiece to be the Redthorn Tavern Art Pack, a collection of about 250 symbols that give a cartographer just about anything one might need to make fantastic floor plans for taverns.

We (the Vintyri Project) have been thinking for some time that it would be great if Bogie’s collections were converted for Fractal Mapper 8 and for CC3+, to fully integrate them into both products, and, in the case of CC3+, to make them available in the multiple resolutions with which CC3+ works best.

Soulburn Castle_Floor 2lrgThe download package for Bogie’s Mapping Objects is available from the Vintyri Project page. We (ProFantasy) have cooperated with the Vintyri project to make the add-on install into CC3+ and its add-ons (DD3 and CD3) as seamlessly as possible, but please do read the installation instructions closely to avoid any problems or confusion!

All example maps here were created and are the copyright of S D McDaniel. They are used with permission. If you want to check the EULA that covers the use of Bogie’s Mapping Objects, you can find that here.
Horn Stars 02

PerinusaSeveral users over on the ProFantasy community forum have recently posted tutorials on various aspects of their map-making. These are wonderful resources for any mapper, and we are sharing them here for your convenience and ease of access.

Charley Wayne Robinson has a huge project going on, mapping his fantasy world in intricate detail. He discusses creating mountain ranges in a two-part tutorial, as well as creating rivers, and – a specialty of his – misty areas. You can download the pdfs from these links:

CliffsAndStreamsEver-industrious Shessar posted two excellent tutorials on drawing streams and cliffs in DD3 Battlemaps. Both are difficult features to depict on a static, 2d map, at least if you want to make them look really good, but Shessar shows you exactly how to accomplish that.

As always kudos and many thanks to our wonderful user community, and here especially to Charles and Shessar. You can find more user tutorials on the Profantasy website.

And here is another tutorial by ArgoForg, showing the detailed river work of his country-scale maps.

Orc Lord Epic Tier MapOver at Pelgrane Press and Fire Opal Media, they’ve been working hard on a new supplement for 13th Age code-named Battle Scenes. It is a collection of icon-themed encounters for all levels of play, packed with dangerous hand-picked foes on terrifying terrain, and I’ve been one of the people to help bring this “terrifying terrain” to life, not least because I’ve been using the playtest version of the book for my own games, as seen here.

For me these battle maps required a lot of special terrain effects, for which I had to import new bitmap fills, create lots of new sheets with specialized effects, and generally had to think outside the box of a specific drawing style. Naturally we’d like to make these ideas and tools available to more CC3+ users, so we created the December Annual issue to make that happen.

In addition to a tutorial with chapters on combining assets from different styles, custom artwork, working with water effects, showing elevation and cliff faces, creating multiple layers in one map, and lighting effects, the December Annual also contains 4 highly detailed example maps (2 of them straight out of Battle Scenes). Here is anther scaled-down example out of
High Magic & Low Cunning: Battles Scenes for Five Icons.
Prince of Shadows Champion 1

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