Gosh, I really love this annual. This style is my own personal preference for player handouts. I love parchment – everything about it just screams medieval fantasy and makes me happy. Also, l LOVE the bitmap fill for the ocean/sea. I mean LOVE it. I’ve used it in countless maps in my personal homebrew campaign and for commissioned works. It gives me that pop of color I need without breaking the ink bank, and that old world fantasy look my players love in my handouts.
(Download the FCW file; Check out the Annual issue)
Once again, as most of my overland maps, I just start…..first land, then mountains/rivers, forests, structures, flavor and text. No need for my usual color manipulation, as everything about this parchment is perfect. So easy and so simply pretty. That ocean….the text and it’s effects….the parchment…..oh yes, this is one of my favorites, for sure.
About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.
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For this Annual, since I noticed a few of my fellow cartographers have put out maps in the more commonly known Mercator Globe template in recent days, so I decided to do a standard map, such as Ralf does in the Mapping Guide. In fact, I followed along and made no special adjustments to this map. It’s a great style, especially if you add some frame embellishments like I’ve seen some mappers do on the forums by adding some of their own textures and fills.
(Download the FCW file)
About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.
The May issue of the Annual 2021 is now available. Dive into more sinister styles of overland mapping with Sue Daniel’s new Darklands drawing style.
More than 150 new symbols, beautiful bitmap textures and a 5-page mapping guide let you design your own darker fantasy maps. Sue’s detailed and beautiful sheet effects make sure everything comes together as one good-looking package.
The May issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2021 yet, you can do so here.
The March issue of the Cartographer’s Annual 2021 is now available and we are happy to present to you a new contributor: David Castedo Gomez (Medio on the Profantasy Forum).
David has taken the Worlds of Wonder style from the 2019 Annual and re-worked and expanded it immensely; so much in fact we consider it a whole new style, and called it Erdan Worlds, the name of David’s own fantasy setting. The style comes with a full new set of symbols (more than 140) and – of course – the mapping guide that teaches you how to use it.
The March issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2021 yet, you can do so here.
Jason Payne from the CC3+ community has documented the overland mapping for his Realm of Aquilae fantasy setting in a terrain mapping guide, which you can get as a “pay what you like” product on DriveThruPG.com. It can be a useful resource for anyone creating their own terrain setup in CC3+. Check it out!
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I’ve been mapping with the software for about around 5 years, so rather than follow the tutorial, I figure I’d just supply an overland map using the Mike Schley Overland style in my personal style.
[Download the FCW file]
First, after deciding I would do a smaller environs map of a valley, I quickly established I would do a map set in the season of autumn. I had done a commission some time back for Pelgrane Press, Shards of the Broken Sky, and did a small regional map where I had adjusted the hues in the map for place with red, clay colored soil. That map is so simple, yet one of my favorites I’ve ever done, and it’s all because of the palette. So, for this map, I decided I would do the same in picking autumn.
Since this is a smaller regional map, I wanted to do a wide more natural looking river by separating the landmass on either side with it’s own poly. Normally, I would use the Color Key effect for this, but since I’ve made changes to the Hue and added an RGB Matrix to the Land Sheet, the Color Key will not work, as I am yet to figure out so far, as it cannot adjust your color to the effects on the sheet.
As my usual suggestion, chose the varicolored symbols so you can go back later, if you want, and change this map simply by changing the symbol colors, to a different season. When creating my mountainscape of the valley, I soon realized I wanted more muted leaf colors for my palette and began altering the colors by using the Define Color option, where you can then create your own custom colors. After creating a custom color you should then save and attach it to your map. This can be done by going to the Drawing Properties tab or following File>Drawing Properties and click the attach to drawing tab under Custom Palette. Be sure to do this last step or when you close your map and reopen, it will revert back to the default palette for that style.
Once I had my custom palette set, I am able to place my symbols down, starting with mountains first and using the various shades I created for my autumn them = this gives the mountains, in my opinion, the illusion of them being covered with multicolored trees and grasses in lovely greens, oranges, yellows and reds. Then I do the same for forests, using individual trees or the smaller groups of trees in varying colors, landmarks and finally settlements.
Labeling has always been an issue for me….i just can’t ever seem to be happy with how I label my maps (which is why I am so very excited for Sue’s annual with banners coming up in 2021) – but, since I was going for a fall theme, I decided to stick with the same hues for labels, as well.
So, here’s my version of the Overland Tutorial annual, hope you like it and can use it or alter it for you own mapping needs 😊
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So ProFantasy has provided yet ANOTHER overland style to work with. No matter what style map you prefer, I feel there is something for everyone here, and this Myrklund style has done just that. Now, I may have mentioned how I am not a fan of overland mapping outside of my personal campaign – since I can explain any geological aberration I install in the map as “it’s a magical, fantasy world”, so with this map, I just decided to see what I could come up with without any concern. No pressure, no cares, just started plopping down things wherever I felt like it. 😊
(Download the FCW file)
I decided to keep this map as simple and minimal as possible…..so placed some mountains, then rivers, cities, forests and any other exploration areas I thought might be interesting and easy to incorporate into a homebrew one-shot. I also lightened up some of the fills for a more wintery look.
As someone who recently got a puppy, that takes up an immense amount of attention leaving little time for mapping, this was a simple, easy, delightful annual to work with.
About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.
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The November issue of the Cartographer’s Annual 2020 has just been released. It expands on Sue Daniel’s Spectrum Overland (from July) with more than 200 new symbols, giving you tons more options to build your maps in this beautiful bitmap style. Let your players explore new cultures, venture into blazing deserts and the freezing ice, and scale imposing cliffs and fissures across the landscape.
If you have already subscribed to the Annual 2020, you can download the October issue from your registration page. If not, you can subscribe here.
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The July issue of the Cartographer’s Annual is now available for all subscribers. Create wonderful sprawling and detailed overland maps with Sue Daniel’s new style “Spectrum Overland”.
More than 150 highly detailed symbols of mountains, hills, trees and towns make each map a little masterpiece to explore. We will expanding the style with another set of gorgeous symbols in a second issue later this year to give you even more options.
If you want to see a Spectrum Overland being created, check out this Live Mapping session from last Thursday, where Ralf goes through the whole map creation process, just as if following the pdf mapping guide.
If you have already subscribed to the Annual 2020, you can download the July issue from your registration page. If not, you can subscribe here.
Welcome to part 4 of the Shore and Ocean Effects for Overland Maps series.
The example map for this part may already be familiar to you, since it is Arumnia, which was used in Part 3 to demonstrate Rhumb lines.
This time I will use the same map to show you a fast and easy way to add beaches, and a couple of alternative ways of using a drop shadow effect. The FCW file for this version of the map will be available at the end of the article. Continue reading »
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