Love a world with monsters, mystery, and supernatural horror around every corner? Love the 1920s? Dying to run a campaign speaking in Old Tyme radio announcer voice? Oh, yes, then this annual should be the inspiration you need for your next Cthulhu themed tabletop game. You guessed it readers, I’ve been trying to get my gaming group to play Cthulhu for a few years now. Maybe this latest map will finally help them along to love and crave the Lovecraftian universe I have for so many years.
2017 ProFantasy Cthulhu City Annual
[Download the FCW file]
This annual allows a game master to create a Cthulhu inspired city easily with pre-made city street grid symbols. After laying out a few street grid symbols, and adding a street or two using the road drawing tool to connect the grids and also finish off the outer sections, laying out the building symbols on this map was so easy, since aligning them with the roads isn’t part of this particular map style aesthetic. I placed the symbols and named them all while creating a dark adventure in mind for my players.

This setting is a particular favorite of mine, so this annual is one of my favorites of the year. Speaking of… All the Annuals 2017 has come to a close. But wait! There’s more!! Stick around for the bonus annual… Sue Daniel’s Parchments.

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

This is a great Annual! One of my favorites in the bunch for obvious reasons….it is I, Lorelei, mapper of dungeons and floor plans. For some inspiration for this set of maps, and for many of my floor plans, I searched through my vast files of references online and found one of my favorites…old copies of The Architechural Review. Scanning through the pages of a volume from 1916 I found several floorplans of boarding houses and used them as the basis for Edgar and Shirley Pembroke’s Boarding House….a Cthulhu inspired floor plan.

Pembroke's Boarding House Level 1
(Download the FCW file of Level 1)
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CA132 Sarnath CityWe close off the 2017 Annual (except perhaps for a little bonus issue) with another style by Pär Lindström. He created this wonderful new city style for the weird and ominous metropolis of Cthulhu City, a setting for Pelgrane Press’ Trail of Cthulhu role-playing game.

Of course we took the opportunity to create a city style for CC3+ from it. Since the style doesn’t use the City Designer way of drawing individual houses and random streets, you can even use it fully without having CD3 available.

The December issue is now available for CC3+ from the registration page for all subscribers. If you haven’t subscribed to the Annual 2017 yet, you can do so here.

CA93 EthiopiaWe are very happy to release another great Annual issue by Pär Lindström. Originally designed for the adventure collection Mythos Expeditions by Pelgrane Press, the style came out too beautiful to not make it into an Annual issue. The style lets you depict the itinerary and visited locations for modern journeys or expeditions as would be found in many modern horror or pulp adventures.

Quick and easy to use the Modern Journeys style lets you whip up a gorgeously illustrated maps in minutes. Choose from 150 Symbols to depict your locations, show the travel routes and identify the mode of transportation used.

As a subscriber you can download the September Annual issue from your registration page. If you haven’t subscribed to the Annual 2014, you can do so here.

The January issue of the Annual 2013, entitled “Investigation Props”, is now available. Be it your classic Cthulhu campaign set in 1920s and 30s, games set in even more recent times like Night’s Black Agents and Delta Green, or sci-fi settings like Ashen Stars – the January issue contains the tools to create handouts, charts and other props for any of these.
CA73 Corkboard
You can subscribe to the Annual 2013 here.

The December issue of the Annual 2011 is now available. It contains a companion style to April’s “1930s Floorplans”, reproducing the city maps of 1930s Baedeker travel guides. These make perfect handouts for period horror or pulp games.
Arkham Baedeker-style

Despite this being the December issue, the 2011 Annual is not quite done yet. As we released the June issue as a free download, we’ll be adding one more issue later this month.

Forum member Nicholas Hopkins created an atmospheric floorplan for a Call of Cthulhu game.  Download the PDF.

He says:

I saw a couple of floorplans in some older mission sourcebooks for Call of Cthulhu and wanted to emulate it as much as possible. I am doing a 1920’s campaign so I wanted it to look a little old fashioned, hence the black and white. It is based on the lighted dungeon template so that the shadows fall the right direction and it gives the rooms a little more texture as there are small, subtle shadows towards the corners of the rooms.

I used the Sepia setting under the RGB Matrix effect and it worked very nicely. Because I didn’t want a background of solid black (never seems to print well) I put in a couple of light sources outside the walls to light things slightly and cast some shadows off the corners of the building. There was some odd effects with the light sources associated with doors and windows so I just made a new sheet called Window Block, made sure that things on it blocked the light sources and was below the Wall sheet so it would disappear, and drew a simple line across the openings. Took care of things nicely. The symbols are a mixture of DD3 symbols and SS3 Modern symbols. They all came out nice looking with the effects turned on.


We’ve released the April issue of the current Annual. The included floorplan style is inspired by the maps in vintage (1930s) Baedeker travel guides – just perfect for your pulp or horror games .

National Gallery Berlin

National Gallery Berlin done in CC3