ralf | November 13, 2019 | Create New Style, overland maps, styles, Tutorial
This is part 3 of the “Creating a New Map Style” series of articles.
It’s been far too long since the last part of this article, so let’s hurry up and take on the next step in creating a custom style for CC3+. After setting up the template and adding new bitmap fills, we now need to look at the new symbols.
1. Setting up new catalogs
The first step is to set up one or more new catalogs to hold the symbols. For this example, I’ll take the Worlds of Wonder style’s catalogs and create a copy under a new folder /Symbols/Maps/Worlds of Wonder BW/. I rename them to remove the CA145 (the Annual issue number).
I won’t go through the details of drawing or importing new symbols here, and for the example, I’ll just edit the existing Worlds Wonder symbols to be grayscale instead of coloured versions of themselves.
When that’s done let’s make sure the map loads one of these catalogs when it opens. Go to File > Drawing properties and open the map note “OnNewMap”. Basically this is a macro that gets executed when someone creates a new map from the wizard template. Change the line
“CATALOG @Symbols/Maps/Annual Worlds of Wonder/CA145 All.FSC”
to
“CATALOG @Symbols/Maps/Annual Worlds of Wonder BW/Mountains.FSC”
and do the same in the OnOpenMacro map note. This macro defines what happens if someone just opens a map based on the style.
2. Creating Catalog Settings
One of the more obscure things to do when creating a new drawing style is to set up the catalog settings so the catalog buttons open the correct symbol catalogs for the style. To do so, click the All Drawing Tools button on the catalog toolbar and then the “Advanced” button on the dialog. The dialog should then look the one on the left here. It lists all the available catalog settings that match both the master filter and the setting filter. We will need to create a new master filter and the settings to match.
Deciding on a master filter, I will make it “WBW” (for Worlds of Wonder Black/White). I select each of the setting entries I want to duplicate in turn and create a new one based on the current one, where I replace the “CA145” with “WBW”. These will not appear in the list for now, as they don’t match the master filter.
I then type in the new master filter “WBW, and the settings appear as shown on the right. All your new settings will show up. Go throguh them in turn and make sure they load the correct symbol catalog. You can also set the properties that get set when the respective button is pressed. That by default the overland catalog toolbar loads the following six settings: Border, Coast, Mountains, Natural, Structures and Vegetation. Everything else, like Cartouches have to be loaded through the All Catalog Settings button.
Now we need to set up the master filter itself, as so far we’ve only decided on its name. Right click the Symbol Style Toggle button on the left toolbar and choose “Master Filter Settings”. Rename Filter 1 to “WBW” and save the setting under the same name.
Now we just need to tell the template to load the master filter on startup. As above, go to the OnOpenMacro and OnNewMacro map notes and change the line
“SYMICONFLOAD CA145”
to
“SYMICONFLOAD WBW”.
And that’s all for setting up the symbol catalogs for a style. Depending on how many new symbols and catalogs you create it can be quite a bit of work of course, but the basic procedure is always the same.
In the next article – which hopefully will not take quite as long to follow – we’ll look at setting up the drawing tools of the new style.
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ralf | June 28, 2019 | Create New Style, overland maps, styles, Tutorial
This is part 2 of the “Creating a New Map Style” series of articles.
After we have decided on a style to create last month, let’s take a look at creating the first new pieces of artwork. One of the defining aspects of a style are fill styles it uses.
1. Creating new Bitmap Fills
Let’s take a look at the bitmap fills used in the World of Wonder style, which serves as the basis for our new style. Open the CC3+ program data folder in Windows Explorer: C:\ProgramData\ProFantasy\CC3Plus and find the subfolder /Bitmaps/Tiles/Overland/Annual Worlds of Wonder/. You’ll see that it includes 9 different fills, with at four different resolutions each.
Create a new folder under /Bitmaps/Tiles/Overland/ called “Annual Worlds of Wonder BW”, then copy the VH resolution file of each fill over to the new folder. Remove the _VH part of all the file names. Now you can open up the individual files in a Bitmap editor (like Photoshop or Gimp to edit the textures. I’m doing some very simply operations here, converting the files to greyscale to match our idea of a black and white stlye, and I rotate some of them and/or apply a photo filter. Of course you can be as elaborate as you want, even creating complete new graphics, but for the purpose of this tutorial I’ll keep it simple.
2. Importing the New Fills
Let’s get the new fills into our map template. TO do so, we need to start CC3+ and load our template /Templates/Overland Maps/Wizard/Annual Worlds of Wonder BW.FCT. The select Tools > Import bitmap fill styles from the menu.
The import bitmap fills dialog comes. “Browse” to our newly created source folder and select one of the files. Check the “Create other resolutions option and set “Scaled” to 1000.00 for both width and height. To differentiate the new bitmap fills from the old ones, change the “Suffix” to _BW (for our black and white style). Then click OK and let CC3+ do its work.
3. Changing the Existing Fills
There are only a few entities in the template that use the old (coloured) fill styles, but even if there were more, it is easy to change them:
- Right-click the Change Properties button and choose Change Fill Style.
- Right-click on the map to select, then choose More > Fill Style.
- Right-click to bring up the fill style dialog and choose “CA145_Parchment” from the Bitmap Files tab. Click Ok.
- Right-click and choose Do It.
- Right-click to bring up the fill style dialog again and choose “CA145_Parchment_BW”. Click Ok.
You’ll see that the parchment border of the map has turned grey. You can now do the same for each of the existing fill styles, but for this map you really only need to do it for the CA145_Ocean fill, as that is the fill of the background rectangle.
The template now shows a greyscale version of the old one and that’s how we wanted it to be. Next time we’ll start of converting the symbols of the style into the new look.
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ralf | May 28, 2019 | Create New Style, overland maps, styles, Tutorial
While Campaign Cartographer offers a wide range of different drawing styles to use, sometimes you just want that special look that anybody else uses, and few things are more rewarding than creating your own unique mapping style. We have covered some of the process of doing this in the first Annual Volume, but quite a few features have been added to CC3+ since then and the Annual issue couldn’t cover all possible options in high detail.
So I thought that a publicly-available article series might be a good way to document the process step-by-step and in higher detail than an Annual issue can. It should also give everyone the opportunity to pitch in with questions along the way. So, let’s get started…
1. What map type to use?
The first decision to make is what type of map style we want to create. A city style? One for floorplans? I know what I’m going to do for this article, my favorite type of maps: an overland maps style.
Let’s take a look at what styles are already available in CC3+. To do this you need to open the CC3+ program data folder in Windows Explorer: C:\ProgramData\ProFantasy\CC3Plus. If you installed CC3+ in a custom location, you will need open that folder. If you don’t see the ProgramData folder at all, it may be “hidden” in Windows 10. Make sure to activate the option “Show hidden files/folders” in Windows Explorer and it should appear.
Now navigate to the Templates subfolder, then Overland Maps, then Wizard. Here you see all the different overland wizard templates listed. Each template consists of three files: The CC3+ template (FCT extension), a preview bitmap (the PNG file) and a short text info file (TXT). For most of the file you will see two sets of 3 files, one for metric units and one for imperial ones. As the template forms the basis for a map style, we will need to create a new set.
2. Creating a New Wizard Template
I find it easiest to start a new style based on an existing one. It might only be vaguely similar, but copying an existing style makes it easier to not forget necessary bits and pieces and gives you a set of styles to start from. That means we need to decide what style we want to create at this point. I am thinking January’s World’s of Wonder style would look good in black-and-white, so I decide to create such a style for this article. I locate the three files (for imperial units) in Explorer as shown on the right.
Select the three files and use the clipboard to copy them (ctrl-c, then ctrl-v). Windows will rename these copies by appending “- copy” to the filename. Rename all three to the name of your new style (e.g. Annual Worlds of Wonder BW.*). Make sure the file names are all exactly the same, except for the file extension. We won’t worry about the metric version of the template yet – we can create that much later when most of the work is done.
3. A New Drawing Tool folder
After the template, the next important part of a style is the set of drawing tools to go with it. Again, we can create a new one by copying an existing set. Navigate to the ProgramData\ProFantasy\CC3Plus folder again and then go to System\Drawtools\. You will see a folder for each drawing style. Again, create a copy of the folder “Annual Worlds of Wonder” and rename it to “Annual Worlds of Wonder BW”. We don’t need to worry about the files in the folder at this point.
4. Setting the Template to the new Drawing Tools
Now it’s time to open CC3+ for the first time. Navigate back to the Templates/Overland Maps/Wizard and double-click the template file Annual Worlds of Wonder BW.FCT to open it in CC3+. Naturally it still looks exactly like the Worlds of Wonder style, as it’s just a plain copy of it. Select File > Drawing Properties from menu to open the Drawing Presets dialog. In the Drawing Style section select the new “Annual Worlds of Wonder BW” from the list. Basically this tells CC3+ which folder to choose the drawing tools from when you click the drawing tools buttons on the left-hand toolbar. If we now make changes in this template on the its drawing tools, they won’t affect the original Worlds of Wonder style but be restricted to the new Worlds of Wonder BW style instead.
If you have your own ideas for creating a style you can already start tinkering with the template and the drawing tool. We will continue in the next article with changing the bitmap fills that the style uses. If you have any questions concerning this article and creating your own drawing style, feel free to do so in the comments below, or – for easier discussion and more help from other users – go to the forum thread I have created for this series of articles.
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