ralf | July 24, 2018 | city mapping, roofs, Sue Daniel, Tutorial, user tutorials
Welcome to another detailed tutorial by Sue Daniel, looking at how you can create the shading for complex shapes – in this cased domed roofs. As the tutorial is fairly detailed we are providing it in pdf format for ease of access and printing.
Read the Creating Onion Domes tutorial by Sue Daniel.
About the author: Sue Daniel is active as a cartographer and artist both on the ProFantasy community forum and the Cartographer’s Guild. There, she has won 1 Lite Challenge and 3 Main Challenges, and just recently one of the annual Atlas Awards for most creative map in 2017. She has produced many beautiful art assets for CC3+ (such as the “Sue’s Parchments” Annual issue) and mapping in general that are free to use for anyone.
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ralf | June 1, 2018 | Annual, city mapping, Par lindstrom, Ruins
For the June issue and the half-way point of the year we have a new set of symbols by Pär Lindström. Not a full drawing style, but a fantastic addition to existing city maps – a set of ruined buildings. Need to depict some of the ancient ruins your thriving trade city is built on? A village was just recently burned to the ground and your looting adventurers are sifting through the rubble? Those mossy stones on the hill beckon a party of treasure hunters? Don’t worry, the City Ruins symbol pack has you covered.
More than a hundred new symbols allow you to map those old town ruins, or that big rubble city quarter in detail and style. The accompanying mapping guide discusses how best set up the included symbols with sheets and effects.
You can subscribe to the Annual 2018 here. Once you have subscribed, the June issue will immediately become available for download on your registration page.
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SteveDavies | August 1, 2011 | building size, city mapping
We’re going to take a minute today to figure out reasonable sizes for the buildings in your city. I’m sharing some of my ‘rules of thumb’ for getting buildings that will work well. While you can finish a map without doing this, if you take a minute to make reasonable sized houses, your blocks will look better and it will be easier to just automatically convert a building from the city map into a tactical encounter map.
Our first order of business is to estimate the size of a pub. Why? Because it is a good reference size for all other business buildings.
Start by figuring out how many patrons the tavern should be able to handle comfortably. Let’s say for a given merchant-class ward, a typical pub should be able to handle 30 patrons easily. I assume that a nice tavern needs about 5’x5’ for each patron. If you want to ensure there is plenty of room for tactical roleplaying (in other words, a bar fight with lots of running around), you might double this. High end taverns might have 2-4 times as much space, and a cramped seedy bar might have half as much space.
So for our nice unassuming tavern that can serve 30 people, we will use 30 5’x5’ squares, which makes it roughly 30’x25’ in size.
An alternate way to get a rough size of typical buildings in our ward is to reference the symbol set that we’re going to use. Below I have two symbols from the symbol set I’m using.
Standard CC3 City Symbols are landmark buildings
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