Curious what’s around the next street corner? Let us show you.

From the sprawling imagination of award-winning cartographer Mike Schley comes a whole new style of cities for Campaign Cartographer 3 Plus, featuring leaning shanties, decrepit ruins, gleaming palaces and soaring towers.

Unashamedly old school in outlook, but with the quality and beauty you’d expect from a master mapmaker, The Cities of Schley features more than six hundred high-resolution symbols and textures and all the tools, effects and templates you need to create breath-taking cities of your own. A simple setting allows you to transform a full-colour map into a black & white illustration, or a sepia-colored parchment. There are houses, workshops city walls, tombs and crypts, boats and wagons, shrubs and trees – everything you need to design great cities.

Check out the SS5 product pages for more information.

Weepingford Eample Map

Briarpond Example Map Detail
Briarpond

Step into the streets, if you dare, of the Cities of Schley!

It’s an extremely busy desk that the Cartographer is dealing with at this time: Not only is the next Annual issue waiting to be published and GenCon getting very close, there is also the latest Symbol Set to finish up. Everybody is eager to get SS5 Cities of Schley into their hands and I’m happy to report that the first beta version has been sent out to the testers. The chance to pre-order Mike Schley’s new symbol set and get your hands on the early access copy will arrive very soon after GenCon. In the meantime, here are two example maps created with the color version of the Cities of Schley style:

The Town of Weepingford
SS5 Weepingford

The Village of Briarpond
SS5 Briarpond

I’m sure you all would like to know what is currently in development and when the next add-ons for CC3+ will arrive. Well, I can report that Cities of Schley is very close to completion now and that the next Token Treasury is chugging along nicely.

Cities Of SchleyCities of Schley

Mike has finished almost all the symbols for the set, and is now working on the bitmap textures that we need to go along with them, so the City Designer house tool can create matching buildings.

Sue Daniels has been helping us with creating the roof maps and as you can on the right, they look great. She’s also suggested a great way to give you more variety in the roof shapes without compromising the shadow’s on the city map (as mirroring a symbol within CC3+ would do).

TT2Token Treasury 2

Seeing that there is still a vast army of fiends and critters lurking in the shadows to pounce on hapless heroes, we’ve decided to drag a few more into the light of the virtual tabletop.

Rich Longmore is creating another set of monster tokens and I’m always delighted when a new one charges through the doorway (or slithers through a crack in the wall).

We do have a few slots for new monster available in the list, so if you have something special that you would like to see as a token, let us know in the comments below!

Orc HutYou might be wondering what yours truly has been up to now that the first Token Treasury is out. Here’s a little update about what’s on my desk.

There is of course the Cities of (Mike) Schley you’ve all been wondering about. Progress has been a little slower than expected for a while, but we are now moving along nicely again, with Mike regularly submitting new house symbols – check out the gorgeous little orcish hut here. Of course the map (shading) files for all these houses need to be created, but we do have an expert on this now, don’t we?

CrocodileSecondly, after the Token Treasury is before the Token Treasury. We are very happy with the artwork that Rich Longmore has produced and our customers seem to agree. So we’ve commissioned him for a second set and the first pieces are rolling in. Check out the gorgeous Papa Croc (my nickname) on the left.

There are a few slots left on our monster list for issue two (the list of monsters for the first issue is here), so if you have any wishes, post the below!

Finally ProFantasy will be exhibiting at a new convention (new for us that is) this year. We’ll be at UK Games Expo in Birmingham, and that wants to be organized including travel, rooms, booth space and everything that goes along with that. I’m certainly looking forward to being in Birmingham for the first time!

Let’s take another look at the two products we are working on at the moment: The Token Treasury and the new symbol set by Mike Schley.

Token Treasury

BarghestFor the token treasury, Rich Longmore keeps sending over his finished monster portraits for approval, and it’s a rare piece that we have to ask him a few adjustments for. For example see the Barghest here. The original version (left) looks great – but it felt a little too natural for, a wolverine came to my mind instead of a supernatural monster. So I asked Rich to make the face a little more unnatural (bony face, fiery eyes) and he produced the second version (right) in no time at all.

We’ve also decided to make the tokens available in round AND square formats, so Rich had to go back and add a little bits and pieces to existing ones here and there, but that’s all finished now and we are chugging along nicely. I am converting the artwork into symbols as we go along, which should make producing the final products once all graphics are done fairly straightforward.

Cities of Schley

Cities of Schley PreviewI know you are all eagerly waiting for the new Symbol Set “Cities of Schley” by Mike. You’ll be happy to hear that Mike has finished all the ink outlines of the buildings and is now working on the coloring. You can see just a tiny section of his preview here. To get an idea how detailed his work is just let me tell you that the original of this graphic is 9000 pixel across!

Once I get the colored versions, I will start adding the roof shading to the symbols so they will work with the automated lighting just as the other CD3 symbols.