ralf | December 20, 2023 | Annual, battle maps, free resource, SS6
Every year we make one of the Cartographer’s Annual issues available for free to give everyone a taste of the great mapping inside.
This year we decided on the City Under Siege map pack from November, which details a large isometric city map, and includes both additional tools for Symbol Set 6 and a description of the city with lots of adventure ideas.
This Annual issue can now be downloaded individually from the Annual page and is included in the Free Annual Sampler.
To make up to all our loyal subscribers, we add a bonus issue to the year’s roster. This year we offer additional Wilderness map tiles and a template to make quick and easy use of the materials from this bonus issue and the December Annual.
The Bonus issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2023 yet, you can do so here.
You can subscribe to the Cartographer’s Annual 2024 now at a 15% early subscriber discount.
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ralf | December 1, 2023 | Annual, battle maps
The December 2023 Annual issue presents a set of templates, tools, and instructions to create a basically unlimited set of tiling wilderness maps that you can print or export for use in virtual tabletop environments. The issue also comes with a set of pre-constructed tiles that you can use out of the box. The accompanying 6-page mapping guide details the process of creating many more tiles like these using the Forest Trail style by Sue Daniel.
The December issue is now available for all subscribers from their registration page.
If you haven’t subscribed to the Cartographer’s Annual 2023 yet, you can do so here.
P.S.: The re-susbcription offer for next year’s Annual will be sent out mid-December.
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Remy Monsen | June 30, 2023 | battle maps, cc3plus, Floorplans, Tracks, Trains
Last month, I talked about how to draw railroad tracks for your maps. In that article, we looked at how to draw the basic tracks and sleepers, and adding appropriate effects to make them look nice. But we can’t stop with just straight track segments, can we? Of course not, we’ll be needing to make ourselves some nice curves. Fortunately, CC3+ has the tools needed to be able to take our railroads to the next step.
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Remy Monsen | May 31, 2023 | battle maps, cc3plus, Floorplans, Tracks, Trains
Trains and Rails are useful for all kinds of mapping. From the humble carts on a track used in mines, to daring train heists in the Wild West, through subways and all the way to modern high-speed bullet trains. They can be used for battle maps to play out interesting encounters, as scenery in your mine maps and part of the infrastructure of your city.
In this first part I’ll be having a look at creating the basic tracks.
(I’ll also be looking at this in tomorrow’s live stream, so join the stream or watch the archived video later if you wish a video version of this)
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ralf | January 10, 2023 | battle maps, free art, Mike Schley, monthly content, SS4
We’re starting into the new year of free monthly content with another wonderful set by Mike Schley: meticulously drawn siege artillery and tools for those battle maps that show the envinronment of an actual siege battle. Cannons, Trebuchets, ballistae, battering rams, siege towers and more is there for you to put on the map. Including varicolor variations, the symbol catalog contains 23 new symbols.
Note that the example maps included with the free content make use of Symbol Set 4 to showcase the symbols in proper surroundings. If you don’t have SS4 installed, you won’t see these correctly, but you can still use the symbols on other maps. Symbol Set 4 – Dungeons of Schley is available for purchase here.
To download the free content go to your registration page and on the Downloads tab, click the download button for Campaign Cartographer 3 Plus. Mike’s new symbols are the last link in the list. All the content of year two up to and including December 2022 is included in the one download.
You can always check the available monthly content on our dedicated page.
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Remy Monsen | December 30, 2022 | battle maps, CC3 Plus, graveyard
When working with Campaign Cartographer 3+ you can make good looking maps quite easily. Templates come with the appropriate effects predefined, symbols and tools draw on the appropriate sheet automatically and most styles have a nice selection of symbols and fills to use in your map. With just a little bit of experience with CC3+ and it’s tools, you can quickly and easily throw together that battle map for tonight’s encounter. Sometimes however, it can be worth spending a little more time with the map, looking at the details and taking it from a good map to a great map.
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ralf | February 9, 2022 | battle maps, EULA, Floorplans
According to our End User License Agreement, you need our permission to publish floorplan-scale maps consisting predominantly of our artwork commercially (when the maps are a product of their own and not part of an adventure or such). This is mostly to protect our artwork rights and to keep the floorplan-market from getting flooded by cheap, extremely simple maps. Recently Matthew Verdini approached us to get such a permission, and seeing the quality of his maps, we were more than happy to grant that permission. See for yourself!
We also asked him to say a few words about himself and his work, so here he goes:
First off, I will admit to being a fan of the Profantasy line of products since they first debuted in the 90s. I remember seeing their ads in Dragon magazine and thinking how cool the software looked. I eventually mustered up some funds and got myself to the nearest gaming shop I could find so that I could buy a copy of Campaign Cartographer to use in my home brew world building.
The product was a far cry from the work that can be done today, but there was nothing like it at the time. As a student, I would slowly pick up additional products as I could while trying to build my worlds.
Graduating college and getting a graphic design job eventually afforded me the ability to buy all their products as I continued building worlds, cities and dungeons for my adventures. All my games were in person for a long while, therefore there was a great amount of time spent printing out pages and taping them together. However, now I play entirely online, allowing me to easily utilize the maps as needed.
The amount of time I put into my maps grew as I relied on them more and more in the digital landscape. Admittedly my work is not done strictly within the confines of the software or only using the assets they provide. The artist and designer in me adds some of my own tweaks to the assets as well as post production adjustments like lighting, textures and so on. In the end though, the heavy lifting has been done with Profantasy’s products.
When the pandemic hit, I began to explore some side businesses and ultimately opened up an Etsy shop for geek clothing and accessories, with a strong bend towards roleplaying. As I continued to grow the shop, I thought it might be interesting to explore a line of assets for Gamemasters. With that, I recently took my first step into attempting to sell premade maps.
Since my interest in cartography began with Profantasy, I thought it would only make sense that the work I share be part of that.
You can find Matthew’s maps in his Etsy store: https://www.etsy.com/shop/MasonandMansfield.
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ralf | June 1, 2020 | Annual, battle maps, Christina Trani, vtt
The June issue of the Cartographer’s Annual 2020 is now available. Explore five detailed battle maps by Master Mapper Christina Trani, showing the ground floor, upper floor and cellars of the Inn at Whisper Wood, alongside the crossroads it is located at, and the cave its cellar is connected to.
The accompanying 6-page mapping guide teaches how to use grids of any style and size on these or other battle maps, how to print them to scale even on a small home printer, and how to export them to use in a virtual tabletop environment.
If you have already subscribed to the Annual 2020, you can download the June issue from your registration page. If not, you can subscribe here.
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Remy Monsen | March 19, 2020 | battle maps, cc3plus, dd3, vtt
Virtual tabletops (VTTs) are a great way of playing role-playing games together when you can’t meet physically. They make it easier to play with people from all over the world, and are a nice substitute when it becomes impossible to bring the old gang together in the same location any more.
One of the main attractions for these programs when compared to general-purpose meeting/teleconference software is their focus on displaying maps to the the players, enabling you to fight your miniature battles digitally. And maps are always an important aspect in most role playing games. I myself actually use VTT software to display the battle maps, even if my group always meet physically at my place and roll physical dice, because I can more easily do things like display the map on a projector, and only display what the players see (automatic fog-of-war/lighting/sight ranges).
So, today we will look at how to take those dungeon maps you’ve lovingly crafted in DD3 and make them available for use in the a VTT environment. Now, there are lots of different VTT software to choose from out there, and I can’t really cover them all, but I’ve tried to cover some of the more popular ones, such as MapTool, Fantasy Grounds, Roll20 and D20Pro. And many things, especially all the various concerns when exporting the map from DD3 will be the same for most software solutions, so this article should help you out no matter the system.
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ralf | August 29, 2019 | battle maps, guest article, Jason Payne, vtt
Campaign Cartographer 3+ is an outstanding tool that excels in helping cartographers, authors, artists, and hobbyists bring their ideas to life. I imagine we all know this well!
It’s also a fabulous tool for the well-prepared DM/GM, for creating homebrew maps or spawning maps for existing published content that better fit the needs of a particular gaming group. Drawing maps and exporting or printing them before a gaming session is a wonderful way to immerse your players in a tabletop roleplaying experience, whether you prefer “theatre of the mind” style combat or gridded battlemaps with miniatures.
But did you know that CC3+ is also an excellent tool during a gaming session? This article explores the many ways that DMs can use CC3+ as a “game-time”, not “design-time”, gaming aid.
Overview: CC3+ During Your Gaming Session
There are several advantages to using CC3+ to help power your next gaming session. Some of these require a bit of advance preparation; others can be used immediately no matter what maps you use.
1: Dynamic battlemaps for sprawling or unexpected encounters.
2: Easy-to-hide secrets.
3: In-person VTT capabilities.
Solution 1: Dynamic Battlemaps
If you’ve been a dungeon/game master for any length of time, you know that no matter how much you prepare, and how many different paths you predict and plan for, the players are going to do whatever they damned well please. While that element of surprise is arguably the best part of a tabletop RPG experience, it can also be very frustrating–not only for the GM who has to scramble madly to accommodate the unexpected, but for the players, who one minute are dealing with elaborately-drawn battlemaps and the next minute are using hastily-scribbled pencil drawings on a pizza box. (This latter example may sound extreme, but in middle school I resorted to drawing encounter maps on the lids of pizza boxes all the time. If my seventh-grade self could have seen what CC3+ made possible, he would have exploded in envy!)
Succinctly, then, the problem is, no matter how many different individual battlemaps you prepare ahead of time, PCs’ actual use of those in an encounter could very easily expand beyond the boundaries you drew. This is especially true in open-air or wide-space encounters: plains, wilderness, ocean, mountains, and expansive underground chambers and caverns.
How, then, can CC3+ help this phenomenon during a gaming session?
Simple: don’t export JPGs or print out battlemaps before a session. Use CC3+ to display the battlemap that applies, on-screen, DURING the gaming session.
I started using this approach during gaming sessions as an extension to my “Unified Battlemaps Approach” to drawing maps. You can check out a complete description , but essentially, instead of drawing individual battlemaps, you have a single, giant map file for an entire “level” or region of your game. Then, you zoom into pieces of it as areas of interest, and flesh them out with detail.
If you take this approach, you’ll end up with a massively-detailed regional map, and you can zoom into it for individual battlemaps. But even if you don’t take this approach, you can still use Dynamic Battlemaps during a gaming session using CC3+.
The approach involves the following steps:
1A: Create Named Views
1B: Use Named Views
1C: Zoom & Pan as Needed
1A: Create Named Views
Sure, you can use Zoom Window to get a close-up on a particular map region. But if you have certain areas of interest you know the PCs will have encounters in, you can save yourself some time by creating Named Views, so you don’t have to draw the zoom window precisely during a game session.
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