Ever wanted to add your own buttons to the CC3+ toolbars? Perhaps you have a command you use frequently, or just want quick access to a symbol catalog?
CC3+ doesn’t have a built-in editor to do this, but all it takes is a few simple changes in a text file to make it happen.
In this blog post, I am going to go through the basics for adding a new button to your toolbar. To keep it simple, I’ll just focus on buttons, although there are other things you can do in the menu as well, such as adding pop-up menus when you right click a button, but I’ll just cover the basics for now.
If you like, you can also watch the basics of this article as a video, and then come back to check out additional details in the article later.
Dear map-makers, we hope you enjoy the waning days of 2022’s summer with some chilled map-making. Let’s see what the last month had in store mapping-wise.
We’ve got an update for Fractal Terrains 3+ that takes care of some concerns with the river generation commands.
As the update concerns some core functions of the software, it will profit from some wider beta testing and we therefore decided to make it generally available for all FT3 users to try out.
So if you have had problems with river generation in FT3+ in the past, or just want to give this new version a try, download FT3+ 3.5.2 from your registration page.
Dear map-makers! It’s time to take another look last month’s community maps. If the selection is a bit smaller than usual, it’s only because many maps were created for the August mapping competition, which I did not want to double up here, especially before the winners were announced. If you want to check them out, and perhaps help with the voting, head over to the forum thread. But do enjoy these beautiful maps first!
JeffB created Richardson’s Roadhouse in the Dungeons of Schley style and did a superb job with adding atmospheric lighting.
While Ricko Hasche‘s city and village scenes are familiar by now, he doesn’t fail to delight with this wonderfully atmospheric cursed village
Mike Degn‘s Cloth-Salt Colonies are a wonderful example of how beautiful a modern overland map can be.
For the Chronicles of Möwendorf Morrgans has combined a whole slew of different map styles, including Pär Lindström’s book border and Vandel’s location vignettes. Great stuff!
Wyvern‘s whimsical map of Queen Mica’s Scintillating Palace (i.e. an anthive) just warms my heart. Such a lovely design!
Eric McNeal is back with another historical map of (actually a whole set of maps) in the Ferraris style, this time of the area of Miami. Gorgeous!
Last but not least, Mark Fradley shared his first city map with this underground dwarven city. I love the color-coding, great work, Mark!
We continue the free monthly content with the dressings for the lair of a proper villain like a necromancer. Corpses fresh and old, moldy skeletons, black robes, tools and machinery, as well as the proper occult tomes, will serve to make your resurrectionist or vivisectionist feel right at home.
Note that the example maps included with the free content make use of Symbol Set 4 to showcase the symbols in proper surroundings. If you don’t have SS4 installed, you won’t see these correctly, but you can still use the symbols on other maps. Symbol Set 4 – Dungeons of Schley is available for purchase here.
To download the free content go to your registration page and on the Downloads tab, click the download button for Campaign Cartographer 3 Plus. Mike’s new symbols are the last link in the list. All the content of year two up to and including September 2022 is included in the one download.
You can always check the available monthly content on our dedicated page.
Comments Off on Free Monthly Content: Necromancer’s Lair
One of the nice upgrades CC3+ brought with it back when it was released was the ability to include drawing tools in your symbol catalogs. Now, this is hopefully not news to you, as this is used quite a bit in the official symbol catalogs used in most styles. But this fact does make the symbol catalog window a bit smarter, since drawing tools can do quite a bit of things, like I discussed in my article about Advanced Drawing Tools earlier this year.
This means that the tools we add to our symbol catalog doesn’t have to be limited to drawing shapes that fit the theme of the symbols in the catalog, but also tools that can do powerful things like running macros to almost everything we want.
The feature of putting drawing tools into the symbol catalog is simple enough, it is the possibilities that this opens that make it exiting.
Here I am back in Germany from GenCon, finally over the jetlag, looking back at my first transatlantic journey in three years, and trying to think of how to describe the trip.
It’s strange, in most ways it was totally the same as other GenCons (take a look at my detailed description from 2016), but on the other hand it was new and exciting, as I was finally able to meet so many friends again. Seeing them in person is so much different from just communicating vial email, phone and video.
Travel to and from the show was mostly painless. I missed a connecting flight on the way to Indy, but got on the next easily and arrived just a little later than planned on Tuesday evening. Wearing a mask all four days was a bit annoying (if of course warranted), but discipline was high, and everyone I know and know of managed to avoid getting Covid at the show, so I count that as a clear win.
It was a bit quieter than usually, with only about 50,000 visitors as opposed to around 70,000 before the pandemic, but still lively enough and the vibes were good. Everybody was just happy to be back at the show.
Downtown Indianapolis has definitely suffered a bit in the last two years, with several restaurants going out of business and other springing up in their place. I did miss the Rockbottom Brewers, as it had been my favorite haunt on recent visits, but we found another great place to eat: Nada’s a Mexican place with excellent salsas and tacos.
As usual I didn’t get to game much at the show, but managed to sneak in a session of “The Thing” with Canadian friends on Saturday evening. It’s an excellent adaptation of the 80s John Carpenter movie and we had great fun with it, though us humans lost and brought the alien thing out of Antarctica to take over the world.
If you want to see my personal gallery of pictures with lots of miniature and game pictures, you can find it here.