The Profantasy user library is a very old feature of our website, where users can upload their own creations to share it with the community.
Despite its age, the quality of the stuff submitted there manages to surprise me again and again. Check out these great Perspectives symbols create by Pete Ludwig for his post-apocalyptic game:
Comments Off on Post-Apocalypse – in Perspectives Pro
ProFantasy Software has been producing cartography software since 1993. We’ve got this far by making software we are proud of, and treating our customers well. As a result, we offer a 14-day money-back guarantee, an upgrade guarantee and a ten-year download guarantee.
Our minimum ten year download guarantee
Since 2001, our mail order customers have been able to re-download any product they’ve ordered from us. We want you to continue using your software evenif you change computers, move, or lose track of what you’ve ordered. So, for at least ten years after ordering your software and probably a lot longer you’ll be able to re-download it. In the very unlikely event of download links being unavailable we’ll send you a DVD – this has never happened in ten years.
Our 14-day money-back guarantee
We are confident that you will be pleased with any software you buy from us. If you buy any of our software from our store and it doesn’t live up to your expectations for any reason, we’ll give you your money back. Please let us know within 14 days of receipt of the software that you would like to cancel your licence and get a refund.
Our upgrade guarantee
If a new version of our software comes out within three months of your purchase, you’ll get a free upgrade, within six months, 60% off the full price, up to a year, 40% off. Even if it’s more than a year, we still offer a substantial discount for upgrades up to at least five years.
The May issue of the Cartographer’s Annual 2011 has been available since Sunday. It contains a new style to draw modern road atlas maps, both on a regional or local level:
Mike Riddle, CAD pioneer and creator of FastCAD the software on which CC3 is based, has released a free iPad/iPhone app for FastCAD. It does not support bitmap art – only vector styles, nor does it yet support effects. It’s called CADView.
Campaign Cartographer drawings tend to be much bigger than the usual CAD drawings, and on an iPad 1, detailed overland drawings are a little slow. That said, I’d love to hear how fast CADView is on iPad 2, and get other feedback. Who knows, we might have a full-blown CC3 viewer in a year or two’s time.
We’ve released the April issue of the current Annual. The included floorplan style is inspired by the maps in vintage (1930s) Baedeker travel guides – just perfect for your pulp or horror games .
A long wait is finally over. We’ve got the Cosmographer 3 materials from the printer and Steve has been building stock and assembling shipments since Friday. Look for your Cosmographer 3 box in the mail soon.
As many of you know I’ve been heads down working on “Map Invoker”, a map auto generator, for awhile. In its first (hopefully of many) incarnation it generates random towns/cities.
One of the first hurdles was to somehow create an algorithm to create a realistic shape for a city and its walls. Well, the resulting algorithm created three circles. One fixed in the center of the map and two that had their centers randomly placed within the first circle.
Fine, I check marked that as done and went on to the next challenge.
Well, now I’m in parameterizing mode where I am pulling out all the hard coded numbers and placing them at the disposal of the user, and that lead me back to the Wall algorithm. Why just limit it to two circles? Why not five, or eight? Why not start with a square or turn the additional circles into squares – or a random mix of both?
With the right settings, all these parameters can create so cities that look amazingly natural. With the wrong settings you can create a city that … just looks weird. But, that is the purpose of allowing the users to tweak these parameters, is it not? Nobody wants a cookie-cutter city generator. If anyone is going to want to use a city generator, they want to be able to create a one-of-a-kind city that is all their own.
Then it’s just a matter of trying to name these parameters so that the user has an inkling of what they control. For the circle/square/mixed parameter – a slider, one side all circles, the other all squares and in the middle a mixture. What to call it? Wall Squareness? Wall Sharpness? Wall Roundness? Hmmm…
Hopefully no matter what the parameters are named, users will be able to deduce its effect.
Well, it looks like I’ve gotten most of the Wall generation parameterized. Here is an image of a large city (2000′ x 1600′ Template) with some of the “interesting” settings.
We were very happy, when fantasy cartographer Jon Roberts agreed to do a Annual style for us late last year. Jon’s work is nothing but remarkable and has appeared in a wide range of gaming publications.
Another Perspectives 3 preview. The excellent Kai-Uwe Allner is creating the 3D symbols. In Perspectives Pro, we offer four symbol angles, in Per 3, it will be eight. You can me tabbing through the different angles in the clip.
In answer to comments in the previous thread:
Yes, we’ll have wall textures. We haven’t decided how to do wall shading.
Our plan is to have flat doors but with “indent” symbols to give them depth. The advantage of flat symbols is that they can align to walls at any angle. We might do 3D ones limited to fixed directions though. We still have to decide.