Joachim de Ravenbel has posted some awe-inspiring new maps on the community forum, showing off a technique to draw top-down dungeons in a perspective view.
And now he’s completed the first part of a tutorial that shows you how to do it. Check out his pdf tutorial here.
We have another gorgeous new mapping style lined up for the Annual – I’m really excited about the great artists that draw the art for us this year. Take a look at this beautiful isometric dungeon by Herwin Wielink. How would you like being able to build something like this in CC3 from pre-drawn tiles and connecting room and corridor pieces? Well, you’ll be able to come June.
This month’s Annual issue on paper modeling is not the first time I’ve messed with Dioramas Pro, paper, glue and a trusty hobby knife.
Whitewash City and Cardstock Cowboys
t all started with our Deadlands: Reloaded campaign. Savage Worlds was our first game system that put a really heavy emphasis on miniatures, and I started painting a few Western miniatures for our characters, as well as investing in some fitting paper minis. Then Eric Hotz’s beautiful series of Wild West buildings (Whitewash City) caught my eye and soon enough I was busy building paper models for our game.
Mexican Fort in Perspectives Pro
This was all well and good until our posse ventured south and into Mexico, and the American-style buildings suddenly didn’t fit the mood anymore. When it became clear that our characters would have to free a rebel leader from a fort, I started out by drawing a Mexican fort in Perspectives Pro. This came out very nicely, but it wouldn’t really help out on our gaming table.
Dioramas Pro then came to my mind and I asked myself, why I shouldn’t be able to design and build a few mexican-style buildings myself. They’d not come out as marvelous as the Whitewash City models, but probably good enough for ourselves. So I fired up CC3, loaded a Dioramas Pro template for the first time in quite some time and set about designing my own models.
Construction Sheet for Gatehouse
There was a lot of trial and error at first, the project grew and grew, the paper bin overflowed, but I finally managed to create the complete set of buildings as shown in the Perspectives Pro map. I even added some extra goodies like cannons, the village fountain and a graveyard.
We had a blast in the two game sessions our posse stormed that fort and successfully freed the captive. The time I spent on building the model is of course way beyond what you’d normally spend on preparing one or two game sessions, but I had a blast and learned lots about paper-modeling (and Dioramas Pro) in the process. The fort even served as a display piece at Spiel’10 in Essen. And here it is on all its glory:
Another Perspectives 3 preview. The excellent Kai-Uwe Allner is creating the 3D symbols. In Perspectives Pro, we offer four symbol angles, in Per 3, it will be eight. You can me tabbing through the different angles in the clip.
In answer to comments in the previous thread:
Yes, we’ll have wall textures. We haven’t decided how to do wall shading.
Our plan is to have flat doors but with “indent” symbols to give them depth. The advantage of flat symbols is that they can align to walls at any angle. We might do 3D ones limited to fixed directions though. We still have to decide.