Pär Lindström is a Swedish fantasy cartographer and map-maker and long time contributor to the Cartographer’s Annual. His maps appear in a wide-variety of Swedish and international role-playing publications. Here is his take on creating an overland map in CC3+.
I’ve used Campaign cartographer for a long time and have made more maps then I can remember, both for personal use and for commissions. This will be part one in a series where I will describe the process I use while making maps.
First of all you have to have an idea of what you are going to map. I usually find inspiration in many different places, it might be that I’m playing an RPG with my family and we need a map for the next session or it might just be an idea that I want to put on paper, or in this case digital paper.
For this tutorial I’m going to make a map of an area that I’m calling the Three River Kingdoms. It’s an idea I’ve had for a while of an area where you have some kingdoms all separated by three large rivers.
The first thing I do before I start to map is to sketch the map on paper. You can do this both with pen and paper or you can do it digitally. The important thing is that you can have the finished sketch in digital form.
So why is this important? Well I find it so much easier to work in Campaign Cartographer 3+ (CC3+) when I already have a clear idea of what I want to complete. Especially since the order you put down symbols in are quite important. Of course you can change the order of the symbols via the commands “Bring to front” or “Send to back”, but putting things in the right order from the beginning makes your work go much smoother.
I usually start out by looking at some nice coastlines in Google maps, borrowing from mother earth usually gives you a much better looking map in the end. You can of course make up your own coastline if you want to but I prefer borrowing because it gives me a better end result. In this case I’ve used an area in Italy. Don’t be afraid to move things around a bit, I moved the large Island and rotated it a bit for example.
When I have the area I start drawing on top of it, sketching out some key areas like forests, mountains and rivers. Just so you will know where to add in symbols in a later step.
Next I create the file in CC3+. Since I’m making an A4 map and the pixels of an A4 map in 300 dpi is 3508×2480, that is also the size I’m making the map in CC3+. The reason for this is that when I import the sketch I know it will fit perfectly in the map.
When the map is created I’m adding a SHEET that I name SKETCH. This is where I want to place the sketch map I made earlier. Make sure that the SHEET is placed second to the top just below the SHEET BACKGROUND.
Check that the SKETCH SHEET is selected and Click Draw/Insert file from the menu and add in the file. To do this you need to first left click with the mouse in the top right corner on the map and then move the mouse curser to the bottom left corner and left click. You will now have a SHEET with your sketch map.
Now it is time to start drawing the actual map, which I will cover in my next post.
Pär lindström – CC3 user for ten years and creater of a handfull styles for the annuals. Follow his mapping days at www.instagram.com/imaginarymaps/
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Update 16 to CC3+ just released (get it from your registration page), and with it comes a long list of added commands and fixes. Let us have a look at those new commands, and discuss how to use them in your mapping efforts.
I’ve divided this post into two different sections. The first part describes the new features that are useful in your mapping, while the second describe the more technical commands. I recommend you give both sections a view, but many users will probably want to just glance over the technical section and see what is relevant for them.
Do note that all the new commands in this update is presently only available as command line commands, which you must type manually on the CC3+ command line, they are not available in the menus or toolbars yet. Don’t let this discourage you however, as using a command from the command line is just a case of typing in the command on your keyboard and hitting enter (as long as you are not currently in the middle of another command). The rest is just doing as the command line tells you, which you should be familiar with from many other commands already.
The Fun Stuff
Contours from raster images
So, let us start with one of the more exiting additions to CC3+. Previously, if you wanted to import a map you had drawn in another program into CC3+, you would have to import it as a background image, and then manually trace over it with the drawing tools to recreate the map in CC3+, as there was no way for CC3+ to generate proper drawing entities from your image, such as landmasses.
However, with the new CONTOURSM command, this has changed. To start out with expectations for this command, what this command does is to find edges in your image, where edges are defined as transparent vs non-transparent pixels. This makes it a nice command to automatically convert an image of a landmass into a CC3+ polygon, but it is not a general solution for converting any kind of image and get all the details converted to CC3+. So, what this command mainly does is that it saves you from manually tracing the outline of your landmass. For anyone who have done this with a complicated landmass, they should quickly realize how big of a time saver this is.
So, to explain the use of this command, here is a brief mini-tutorial on its use. I will take an image of an island and turn that into a proper CC3+ editable drawing entity.
Note that even if this tutorial uses a landmass as an example, the use of this command is not limited to landmasses.
Before we begin in CC3+, we need an image of our landmass. I’ve used the below image for this. However, as I mentioned above, CC3+ detects the edges based on transparent vs non-transparent pixels, so I can’t just insert this image. I need to edit it in an image editor first, and make the seas transparent and the landmass a solid color. Since this is a CC3+ tutorial and not a tutorial on image editing, I won’t go into the details here, but generally you should be able to just load the image into your favorite image editor, and then use the magic wand or similar selection tools with a reasonable tolerance to select sea areas and make them transparent. The second image below shows my landmass after this process.
Campaign Cartographer 3+ is a product in constant evolution, with new features, both small and large, typically gets added for every update. For this article, I want to have a look at some of these features and give a short introduction on how you can start experimenting with them.
Some of the new features have already been covered in other places. For example the new improvements to the Symbols Along command where documented in the February 2018 Annual – Dungeon Walls and I wrote a Command of the Week article on the new Symbols in Area command. For those into macro writing, I have also covered the new Get Extents commands.
Perspective Scaling
Probably the largest addition in the latest update is the new PSCALE commands. These haven’t been added to the menu yet, so you need to type them in on the command line, but they are a series of commands that are intended to help you make pseudo-perspective maps by automatically changing the scale of a symbol depending where it is on the screen. This command was developed in response to several such maps appearing in the forums. Let us start with an example image to show what the command can do.
So, looking at this image, you can see that the symbols closer to the bottom of the image is larger than the ones near the top, which provides a pseudo-perspective look on things. While it is certainly possible to do this manually, this example was made by using the PSCALE commands.
We are excited to introduce a new contributor to the Annual this month. Community member Christina Trani recently created a series of battle maps for Pelgrane Press’ encounter book “Fire & Faith”. We were delighted with the map work she did with CC3+, so we asked her to create a whole new series of maps for the Annual.
The Curse of the Lich King map pack is the result. Enjoy four gorgeously detailed maps in both DM and player versions. Let the Regional Map lead you to the Lich’s Tower, then navigate the Maze to find the undead’s Vault and, – if everything goes according to plan – destroy its unholy phylactery. Check out the issue’s details on the Annual 2018 web page.
You can now subscribe to the Annual 2018 here. Once you have subscribed, the March issue will immediately become available for download on your registration page.
High in the peaks beyond the Hills of the Seven Sisters is the luminous, dark tower said to be the home of an evil Lich King, named Drech Za’Uul. A dark, cursed land beyond the shores of the Brimspire River, few dare cross to stop the wizard and his evil doings and none have survived and returned to tell tales. Ghosts, ghouls, and wights feed on souls who get lost among the Forest of the Dead. Hordes of zombies and skeletons wander the Hills of the Seven Sisters. Who dares seek the hidden Phylactery of the Lich King and destroy it, so once and for all the evil Drech Za’Uul can be killed and free the land from this curse of evil and darkness?
When I was first approached by Ralf to do an issue for the ProFantasy Annual, I realized quickly that I had no talent in drawing, so I set out to create a series of maps for an adventure featuring a Lich King.
The maps, I knew first off, should be created with just the core products, CC3+, DD3 and CD3. Considering I am known for being one of the faster mappers among the ProFantasy Forum users, I am also known for my use of the photorealistic symbols provided by the free CSUAC, Bogie’s, Dundjinni Archives downloads, and other purchased artwork, so going back to basics and using only the core products would most certainly be outside my comfort zone of mapping.
Always up for a challenge I set out to create a regional map first. As some of the forum members may recall, I often mention overland and regional mapping is “not my bag” and quickly found myself frustrated and deleting a lot of maps. Then, while perusing the forums, as I do daily, a fellow member made a map using the 2011 Overland Perspectives Annual and posted it. Well, his map inspired me to try that perspective using the Mike Schley and Herwin Wielink styles and came up with The Realm of the Lich King. In this map, I muted the color palette using the Adjust Hue/Saturation effect to get the look I was hoping for with this perspective style. Continue reading »
The February mapping competition, as announced back in January, has now officially started.
Hoping to see lots of people contribute to this event.
And remember, this is open all CC3+ users, new and old alike. You don’t have to be an expert or an artist, there are prizes both for best map, as well as randomly drawn among all participants.
Head over to the forum and read the forum post for the full details.
All maps will also be showcased in that thread as they are submitted, so keep an eye on it to follow the competition.
Big thanks to ProFantasy for sponsoring this contest.
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This time I tackle the issue of getting your lines to look the same when you export your map as they look inside CC3+. Why can grid lines sometimes almost disappear in the export? Why is the pattern of dashed lines so different?
All these issues relate to how you scale different things in CC3+. Sometimes the default options are fine, but sometimes they are not what you need for the current map. The intention with this article is to make you aware of these issues, and therefore being better able to both know what to do, but also to make more informed decisions in the first place.
This is tackled in the first Command Spotlight issue, found in the ProFantasy Community Forum.
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So far, the community atlas has been a huge success, with over 110 maps added so far. These maps are available for anyone to use for personal use, and can be downloaded in either the native .fcw file format of CC3+, or in high resolution png image files for use without CC3+.
In February, it turns one year old, and in celebration of that occasion they will hold a mapping contest.
Put simply, all maps submitted in to the atlas during the month of February will be participating in the contest, where you can compete to win one of three $30 ProFantasy Store vouchers. You can check out the rules and conditions the announcement over at the forum, where you should find all the information needed to participate.
You do not need to be a forum member to participate, that post is open for everyone to read, and also contains contact information for participating via email. The forum post will contain the official copy of the rules however.
Note that while this competition is open to everyone, the community atlas is in Campaign Cartographer 3+ format, so you will need to use CC3+ to make your map. You are however welcome to use any of the official addons for CC3+, as well as the four community addons, so you should have a wide range of map styles to choose from in your map, and you can of course combine these as you choose.
I just published command of the week number 52, Symbols in Area, over at the forum. This command details one of the new commands with CC3+ update 14. Symbols in Area is quite similar to Symbols Along, and allow you to fill an area with symbols with a lot of flexibility regarding scaling, positioning, angles and randomness. Check it out in the forum.
This is also the 52nd entry in the series. This series started on the first week in 2017, and I have published a command every single week for a complete year now. Should be quite a bit of interesting information for any CC3+ users in that list. I am now going to take a break, so this will be the end of season 1 of the series. I’ll probably do a season 2, but it will be a while into the future. For now, check out the index of commands, perhaps there is an entry you didn’t read, or an entry you may wish to re-read.
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