First buildings added along road

First buildings with effects on

Ok, we’re going to spend time today filling in a block section with houses.  We’re going to be using the House command from CD3 extensively, so you should be an expert in it once we’re done.

The house command is in the House toolupper left corner of your toolbar and looks like a roof seen from  the top – a screen shot is to the right (you can see the “House” tooltip as well):

 
 
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Isometric Dungeon
We have another gorgeous new mapping style lined up for the Annual – I’m really excited about the great artists that draw the art for us this year. Take a look at this beautiful isometric dungeon by Herwin Wielink. How would you like being able to build something like this in CC3 from pre-drawn tiles and connecting room and corridor pieces? Well, you’ll be able to come June.

We are very happy to release another drawing style by fantasy cartographer Jonathan Roberts – this time it’s a city style, completing the standard trilogy of map types. Jon Roberts’ overland and dungeon styles were released last year in the Annual Vol 5, the latter being a free download. You can subscribe to the current annual here.

There’s also a little preview of the upcoming April issue, created by another extremely talented fantasy cartographer and artist, Herwin Wielink.

Originally posted on Mapsandmore.com.

Ashen Starts - The BleedAshen Stars is a wonderful space opera rpg by Pelgrane Press, based on the GUMSHOE system. I had the pleasure to create the game’s published setting map (a part of the Galaxy called “The Bleed”) based on a sketch by Robin D. Laws.

Lately I got to revisit the setting when, after play-testing the upcoming Terra Nova adventure, Simon asked me to create a simple black and white diagram of the adventure’s featured luxury liner. You can see the result below (the color background was added for web display). While the exact layout of the ship isn’t important for the story, the relative position of the important locations is, and the map shows those.

Terra Nova

A little peek at the work-in-progress on one example map for the March Annual:

Also, a little sneak peek at the April issue:

A little sneak peek on the symbols included with the upcoming Jon Roberts’ Cities style (the March issue of the Annual 2012).

The first thing I thought of when I saw this map by CC3 user Gerard Serre was Ultima IV, one of the greatest computer games ever made. The layout of the town could be lifted straight out of that game and I see my little pixel avatar wandering around the buildings (C)hatting up each and every passerby.

Gerard’s map is in 4 parts and done as a 25mm scale miniature battle map with Dungeon Designer 3. Overlaid with a grid and printed to scale it creates an excellent floorplan for a town skirmish.

GS_TheTown

First off, I apologize for the long lag between part 5 and 6 of this series:  it was not my intention, but a series of life events conspired to take me away from mapping.  But I’m back.  Thanks to everyone for the kind words of support along the way.

If you need to refresh your memory about the project, here are links to Mapping Cities part 1, part 2, part 3, part 4, and part 5.

In this session, we’re going to fill in the blocks of our district with buildings, lots and lots of buildings.

We’re starting with the Entertainment district, which I’ve completely filled with block designations:

Rough outline of the block that we will fill in, showing major alleys and form


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Biohazard Symbol
Joe Sweeney, the avid mapper behind the Battle Maps Tiles from the 2010 Annual, is working on a new sci-fi battle map tiles pack. We will be making this available through the Annual later in the year. The set he is building already contains well over 100 new textures and scores of signage overlays for floors: access zones, radiation danger, chemical areas, shuttle landing zones, overhead automated cranes, etc.

Before he completes all the graphics work and begins developing the battle map tiles, Joe would like to know what sort of signage you’d like to see. How about a “no aliens” floor zone sign? Or perhaps “white, red, green zone” signs for those Paranoia games? Get creative. Get practical. Think of all the signs (and textures) you would love to see in your next sci-fi mapping project and email your ideas to jsweeney@storyweaver.com or post them in the comments below.

While creating an example pdf for the February Annual issue, I accidentally printed it in grayscale. I thought the result has quite a charm of its own:
CA62ExampleBW

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