I’ve been mapping with the software for about around 5 years, so rather than follow the tutorial, I figure I’d just supply an overland map using the Mike Schley Overland style in my personal style.
ProFantasy 2018 Overland Tutorial
[Download the FCW file]

First, after deciding I would do a smaller environs map of a valley, I quickly established I would do a map set in the season of autumn. I had done a commission some time back for Pelgrane Press, Shards of the Broken Sky, and did a small regional map where I had adjusted the hues in the map for place with red, clay colored soil. That map is so simple, yet one of my favorites I’ve ever done, and it’s all because of the palette. So, for this map, I decided I would do the same in picking autumn.

Since this is a smaller regional map, I wanted to do a wide more natural looking river by separating the landmass on either side with it’s own poly. Normally, I would use the Color Key effect for this, but since I’ve made changes to the Hue and added an RGB Matrix to the Land Sheet, the Color Key will not work, as I am yet to figure out so far, as it cannot adjust your color to the effects on the sheet.

As my usual suggestion, chose the varicolored symbols so you can go back later, if you want, and change this map simply by changing the symbol colors, to a different season. When creating my mountainscape of the valley, I soon realized I wanted more muted leaf colors for my palette and began altering the colors by using the Define Color option, where you can then create your own custom colors. After creating a custom color you should then save and attach it to your map. This can be done by going to the Drawing Properties tab or following File>Drawing Properties and click the attach to drawing tab under Custom Palette. Be sure to do this last step or when you close your map and reopen, it will revert back to the default palette for that style.

Once I had my custom palette set, I am able to place my symbols down, starting with mountains first and using the various shades I created for my autumn them = this gives the mountains, in my opinion, the illusion of them being covered with multicolored trees and grasses in lovely greens, oranges, yellows and reds. Then I do the same for forests, using individual trees or the smaller groups of trees in varying colors, landmarks and finally settlements.

Labeling has always been an issue for me….i just can’t ever seem to be happy with how I label my maps (which is why I am so very excited for Sue’s annual with banners coming up in 2021) – but, since I was going for a fall theme, I decided to stick with the same hues for labels, as well.
So, here’s my version of the Overland Tutorial annual, hope you like it and can use it or alter it for you own mapping needs 😊

Ever wanted to have something appear as a being inscribed into the wall or floor instead of appearing on top of it? With a little bit of manipulation and a few effects, we can turn any vector symbol or basic shape into such an inscription.

We can then use this technique to decorate floors in a dungeon, or used with both walls and floors in a perspective drawing, netting us some nice way of adding decorations without overusing symbols.
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Well, I love this annual. It makes just such pretty maps. I didn’t work on this awfully long. Actually, the longest stint was just waiting just a few hours for Ralf to get me a new file to unzip, as I had a little glitch with the vari-colored trees that got fixed up right quick. ProFantasy support is awesome.
ProFantasy 2018 Japanese Temple Annual
(Download the FCW file)
So, for this map, just mapped as I went. I had no clear plan what I was going to do, so I just started putting down buildings, then the walls around them. I modified a few symbols by changing their scale to use in an unconventional way or two, but that’s what I do (such as the docks and the trellis over the walls).

After getting my structures settled, I set about the landscape, water, and rock ridges. For vegetation, I always start with the low-lying vegetation bushes both green and flowering, then I like to make two sheets for trees, just to assure certain trees I want are higher than others.

I wanted a boat and a few things around the map and normally I would delve into my arsenal of symbols to really dress this map up. Since this is a series featuring the Annuals, the maps should be symbols from the annual only….so what else to do than make my own? I set out to make a rudimentary boat, as I am no Sue, Hans or Pär by any means. I made a sheet for the basic boat shape, then another for the boat bottom and it’s shading to give the illusion of depth (not the well, I’m afraid, lol) and another for the rim of the boat. By adding some Glow effects and Bevel effects, I think it’s decent a job with the tools and talent I’ve got. I also made some stone benches for reflection throughout the temple by creating a sheet and putting the Glow, Bevel and Shadow effects on them. There’s also been a reflection well created on one of the islands.

The font I’ve got showing on the image in not ProFantasy issued. I wanted something with a bit more of an Asian flair so I went online and found this free for commercial use font called Night in Tokyo, which can easily be found by doing an internet search. You, reader, will get the standard font for this annual, Uchiyama, when starting a new map with this style.

And there you have it. Japanese Temple Annual.

Well, it’s been a busy time for me. I’ve returned to full-time in person work and have had little time for mapping. But….games do go on, so a DM needs to be able to through together something quick on the fly. That’s what this is….a map I literally threw together in no time.

(Download the FCW file)

I decided to go with a seasonal theme with this one. So, here’s an orc kingdom during the autumn season in some fantasy world. This style made it pretty simple to through together something quick, easy and pleasing to the eye. Just follow along the mapping guide if you’ve no clue where to start.

In yesterday’s Live Mapping session I combined tools from Dioramas 3 with assets from Cosmographer 3 to design the paper model of a simple communications tower. You can watch the video here:

As I was quite happy with the results and am currently building some science fiction terrain anyway, I sat down to actually build the model, straight from the print out of the session’s work. Here you see me messing around with paper cutter and glue to build the model:

And finally, here is a picture of the finished model, next to some of my other terrain. Click the image to download the FCW file.
Comms Tower

This was a fun little map. With this month’s annual I decided I would do a section of the ruined city Shan Drag’Oth in my homebrew campaign. It is a cursed city of ruins in a valley of evil and desecration, so a dark, gloomy theme was a must. This annual fits in with the CD3 Bitmap B symbol set, so I stuck with those fills for this map.
ProFantasy 2018 City Ruins
(Download the FCW file)

I am not personally particularly fond of the fills for this set, and they are not as gloomy as I needed for the look I wanted, so I found myself using the RGB Matrix on multiple sheets, including the sheet with my trees on it…..surprisingly the RGB Matrix worked beautifully on the tree symbols (not the bushes for some reason, so I just shrunk down the trees and used them for bushes on a separate sheet). I used a setting Sue had provided for her Isometric Town annual and tweaked it a little for the exact look I wanted. Once I had the coloring down, I then added the Texturize effect, which I am a fan of, to multiple sheets to give the map a gritty look.

Along with changing the color of the trees for this map, as usual, I used the varicolored symbols so I can change their color at any time, which can dramatically change the look of a map very simply. The ruins symbols that our friend, the talented Pär Lindström created for this annual are a wonderful addition to the city set.

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

So ProFantasy has provided yet ANOTHER overland style to work with. No matter what style map you prefer, I feel there is something for everyone here, and this Myrklund style has done just that. Now, I may have mentioned how I am not a fan of overland mapping outside of my personal campaign – since I can explain any geological aberration I install in the map as “it’s a magical, fantasy world”, so with this map, I just decided to see what I could come up with without any concern. No pressure, no cares, just started plopping down things wherever I felt like it. 😊
ProFantasy 2018 Myrklund Annual sm
(Download the FCW file)

I decided to keep this map as simple and minimal as possible…..so placed some mountains, then rivers, cities, forests and any other exploration areas I thought might be interesting and easy to incorporate into a homebrew one-shot. I also lightened up some of the fills for a more wintery look.

As someone who recently got a puppy, that takes up an immense amount of attention leaving little time for mapping, this was a simple, easy, delightful annual to work with.

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

This is a quick and easy annual that can add just the right flair to your campaign. Having those “extras” is what makes my homebrew campaign special to my players. At least that what they tell me, lol. This set, especially was useful to me, as I coordinated my pantheon to the constellations in my personal homebrew map – and my players love it.


(Download the FCW file)

So, for this map, I pretty much just followed the guide… which is basically place stars, connect stars to create constellations, name constellations. Done. I mean, how easy is that? I, of course, made a few changes to the color theme as the guide, but otherwise stuck with the easy steps and got this done in less than an hour. All the extra special fluff to your world building in LESS THAN ONE HOUR!!!

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy. 


(Download the FCW File)

So, what to do with an annual such as this? Well, I’ll tell you. First off, this is my annual 😊 I was asked to do this annual last year and it was a lot of fun putting this together for an adventure. But…what if you don’t have a Lich King in your adventure? What if the big bad in your campaign is an evil wizard? Here’s how you can easily change up an existing .fcw for your own needs. It’s pretty simple.


(Download the FCW File)

So, first off, I want to get rid of the dark feel to the regional map. This is a big reason I often us the varicolored symbols in a CC3 map. This way, you can select the symbols you want and change the color of those symbols, which will completely change the feel of your map. I’ve done this with the mountains, trees and hills. I’ve also changed the Hue/Sat of my fills to lighten them up some.


(Download the FCW File)

You can also replace symbols. In the case of the regional map, I’ve replaced the dead trees with regular varicolored trees, again to give the map a lighter feel. A name change here, a font color change there and viola! A whole new looking map for a completely different kind of campaign.

For the tower I changed the fills and decided for a “cold” feel to the Blue Wizard. So all the dirt fills were changed to greys and snowy fills. Again, the varicolored symbol’s color were changed to reflect the blue theme I was going for. Again, a few easy changes, and a whole new looking map.

For the Maze I had to put a little effort in. Aside from the fill changes, I wanted to fill this maze with mushrooms, so they all had to be placed. I made a couple of symbol changes and there you have the Mushroom Maze.


(Download the FCW File)

Lastly, the Vault. I used the Symbol Manager to replace all the symbols on the walls – this map uses the Dungeon Walls annual technique and you can easily swap out one style for one of the other 3 provided with the annual using Replace in the Symbol Manager as I did on previous maps. Once more, sticking with a blue, cold theme I made a few simple changes to change the feel of this map, too.
And there you have it….Four entirely sort of new maps 😊

About the author: Lorelei was my very first D&D character I created more years back than i’d like to remember. When I decided to venture into creating maps for my and others rpgs, I thought I owed it to her to name myself Lorelei Cartography, since it was her that led me to the wonderful world of tabletop gaming in the first place. Since then I have been honored to have worked with companies such as WizKids, Pelgrane Press, and ProFantasy.

In CC3+, each template is designed for a single style, which comes with it’s own symbols, fills and tools, while the resources belonging to other styles are not directly visible in the GUI.

This is intended behavior, because it puts the chosen style in focus. You know that all the elements you are being offered are designed to work with that style and fit with the visual design of the style. This behavior is both a blessing and a curse. Keeping the focus on the style is good. If you own everything, you’ll have about 40.000 different raster symbols (and a lot of vector symbols too, but I don’t have the count), you really don’t want to filter through all of these all the time when working on your map to find the ones matching your current map style, that’s just hugely impractical. But every now and then you want to be able to mix map styles, and you know of a couple of styles that work very well together. How can you easily access all the symbols from these styles?

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