Campaign Cartographer contains a host of nice features to help you make your maps. But it also contain some features whose functionality might need a bit more of an explanation before one understand how to use them properly, and why they on the surface might seem complicated when compared to a similar feature in an image editor.

One of these features is text. If you are new to CC3+ you might have experiencing that text sometimes appear to have a mind of it own, and you may have experienced behavior where text looks perfect as you place it, but when you zoom in or out, it may appear to no longer fit into the space for it, or that text you struggled placing neatly in the corner of the map suddenly expands into/over the map border.

So, let us have a look. Why can text be so troublesome at times? And how can we master it to make it work like we want?

Before continuing on, note that I did intentionally go looking for bad cases here. In many cases, you won’t notice this problem at all, but the idea behind this article is that when/if you encounter this, you should understand why, and how to handle it.

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A common way to label maps is to place a number next to an important feature (building, room, prominent location, trap, etc). The advantage to just using a simple number is that it takes less space in the map, making it look less cluttered, something that is very helpful if you need lots of labels in a small space. Number labels also doesn’t betray any information by themselves, so it can be used on dungeon rooms without players knowing their meaning just from seeing the map.

These markers can of course be placed using the regular text commands, but one very easy way that are often overlooked is to use the Number Label command found in CC3+. This command is designed to make it extremely simple to quickly place multiple labels with automatically incrementing numbers.

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