In yesterday’s Live Mapping session I combined tools from Dioramas 3 with assets from Cosmographer 3 to design the paper model of a simple communications tower. You can watch the video here:
As I was quite happy with the results and am currently building some science fiction terrain anyway, I sat down to actually build the model, straight from the print out of the session’s work. Here you see me messing around with paper cutter and glue to build the model:
And finally, here is a picture of the finished model, next to some of my other terrain. Click the image to download the FCW file.
Here it is: the full release of Dioramas 3. Pimp your game and create your own paper models with hundreds of new bitmaps and symbols to choose from.
Design your model in real-world scale and then print at whatever modeling scale you want to build. Pick a pre-defined model from our large range of samples and adjust it to your requirements, or build something new completely from scratch.
Dioramas 3 includes instructions for printing and assembling your paper model so you don’t need any prior experience in paper modelling and the included examples give you plenty of material to practice on.
Dioramas 3 is available as an upgrade from Dioramas Pro and features the following new material:
Two new bitmap drawings styles in addition to the updated vector style.
275 new bitmap textures (compared to 22 in Dioramas Pro)
700 bitmap symbols of doors, windows and other wall features
Loading/saving of diorama panel settings (no more setting them up for each new panel)
If you want to try your hand at paper modeling with craft knife and glue before you jump fully into Dioramas 3, we have two examples buildings for you to download in pdf format.
Sage’s Tower
The reclusive sage dwells in this lonely tower somehwere on the outskirts of cilized lands. What will the adventurers find inside when they arrive to get his advice?
Village House, Church and Tower
A tiny village nestles into hills, sporting a few houses, a church and a lonely tower, guarding the townsfolk from marauding orcs and goblins.
The release of Dioramas 3 is imminent and we’re celebrating the occasion with a map and tutorial pack of a Bridge Diorama. The 9-page tutorial takes you through the design, construction and assembly of a multi-part bridge model. By printing and assembling as many parts as desired you can create a bridge of any required length.
The July issue of the Annual 2018 previews a few of the new bitmap textures included in Dioramas 3, and once that is released, you can replace or expand the included textures in the drawing with the full set. The model is included both as a FCW file and a set of three A4/US Letter pdf pages that you can print as often as you like and need.
You can subscribe to the Annual 2018 here. Once you have subscribed, the July issue will immediately become available for download on your registration page.
The February issue of the Cartographer’s Annual 2014 has been available since Saturday (log in to your registration page if you are a subscriber). It contains pre-assembled paper figures to use in your games. Created with the new Charcater Artist 3 add-on, a selection of generic heroes is opposed by a wealth of stock monsters. Character Artist 3 is not necessary to enjoy this issue, but it also contains the CA3 source files so you can quickly create more variations if you do.
You can subscribe to the Cartographer’s Annual 2014 here.
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This month’s Annual issue on paper modeling is not the first time I’ve messed with Dioramas Pro, paper, glue and a trusty hobby knife.
Whitewash City and Cardstock Cowboys
t all started with our Deadlands: Reloaded campaign. Savage Worlds was our first game system that put a really heavy emphasis on miniatures, and I started painting a few Western miniatures for our characters, as well as investing in some fitting paper minis. Then Eric Hotz’s beautiful series of Wild West buildings (Whitewash City) caught my eye and soon enough I was busy building paper models for our game.
Mexican Fort in Perspectives Pro
This was all well and good until our posse ventured south and into Mexico, and the American-style buildings suddenly didn’t fit the mood anymore. When it became clear that our characters would have to free a rebel leader from a fort, I started out by drawing a Mexican fort in Perspectives Pro. This came out very nicely, but it wouldn’t really help out on our gaming table.
Dioramas Pro then came to my mind and I asked myself, why I shouldn’t be able to design and build a few mexican-style buildings myself. They’d not come out as marvelous as the Whitewash City models, but probably good enough for ourselves. So I fired up CC3, loaded a Dioramas Pro template for the first time in quite some time and set about designing my own models.
Construction Sheet for Gatehouse
There was a lot of trial and error at first, the project grew and grew, the paper bin overflowed, but I finally managed to create the complete set of buildings as shown in the Perspectives Pro map. I even added some extra goodies like cannons, the village fountain and a graveyard.
We had a blast in the two game sessions our posse stormed that fort and successfully freed the captive. The time I spent on building the model is of course way beyond what you’d normally spend on preparing one or two game sessions, but I had a blast and learned lots about paper-modeling (and Dioramas Pro) in the process. The fort even served as a display piece at Spiel’10 in Essen. And here it is on all its glory: