Behind the scenes we’ve been working on a new feature for Campaign Cartographer: a random generator that allows you to generate complete maps by just a few clicks. This version is a taster of what we’ll introduce in CC4. We are very happy that we were able to recruit the help of the designer of the Watabou series of random map generators. The first of these, a Random Dungeon generator, is now at a stage where we are happy to release it into the public as a beta, for you to try out and make use of.

Example Dungeon
Note This is an enhanced output from a version still under development. Current beta output will look a bit different.

Download locationYou can download the Random Dungeon generator from your account at profantasy.com. It is a small, simple executable that will add the functionality to your current CC3+ install.

When you run CC3+ after installing it, a sample map will come up with a link to an introductory guide to the Random Dungeon command. Click the link to open the pdf or download it from this link: Mapping Guide – Random Dungeons.

We’ve also done a live mapping session on using the first version of the Random Dungeon generator. You can view it on YouTube now:

We will further develop this random generator and add other ones in the future. Join the community forum and/or subscribe to our newsletter to keep up with the development. Send us feedback by posting on the forum or by email. We are looking for anything from bug reports to feature requests.

In the meantime enjoy creating some random dungeons!

Greymoor CemeteryThe August issue of the Cartographer’s Annual has just been released. Sue Daniel returns to her Creepy Crypts with new symbols for her beautiful dungeon floorplan style. They mesh seamlessly with the Dungeon Designer 3 style, so it can be used to extend our big dungeon add-on even further. If you don’t own DD3, you can still use the style fully, you might just notice a few missing bitmap fills if you are going through the fill styles of the templates.

As the name implies, the Creepy Crypts focuses on tombs, graves and burial sites, with the second part adding more symbols for containers, statuary, skeletons and lots of other material.

The August issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2022 yet, you can do so here.

The Old BarrowThe June issue of the Cartographer’s Annual is now available. Many of you will have seen Sue Daniel’s wonderful previews of her Creepy Crypts style on the forum or the Facebook group, and finally here is the style that contains them. It focuses on crypts, graves and their undead denizens, with lots of new bitmap textures and symbols in Sue’s signature quality.

While it is designed to match well with the style of Dungeon Designer 3, the Annual issue will also work on its own to give you all the tools and assets to design lots of “Creepy Crypts”. The accompanying 6 page mapping guide takes you through creating a crypt of your own, while also explaining how to use it with Dungeon Designer 3.

The June issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2022 yet, you can do so here.

The Temple at Miral BayAre you still looking for that treasure in the half-sunken temple on the shoreline? Getting bored by always the same seaweed slushing around your legs? Don’t worry, Sue Daniel has more maritime excitement for you with the second part of the Marine Dungeons style.

New ways to enhance your floors with metallic inlays, connecting walls, new flora and fauna for your shore and sea floor … more than 140 symbols, a dozen new textures and many drawing tools are included in the Marine Dungeon 2 style expansion pack.

The December issue is now available for all subscribers from their registration page. If you haven’t subscribed to the Annual 2021 yet, you can do so here.

Note: The re-subcription offer for the Annual 2022 will become available in mid-December, when we also make one of this year’s Annual issues available for free and release a bonus issue (Darklands City part 2).

CA160 Necromancers Sanctum SmallThe April issue of the Cartographer’s Annual 2020 is now available. It includes a new dungeon styles based on ink-and-paper cartography by the likes of Dyson Logos and MonkeyBloodDesign, which allows you to produce simple and effective but also beautiful black and white dungeon layouts. The included 6-page mapping guide takes you through the process of drawing a complete dungeon.

If you have already subscribed to the Annual 2020, you can download the April issue from your registration page. If not, you can subscribe here.

The Broken Shovel TavernWe are proud to present a new contributing artist for the May Annual issue: Naomi VanDoren, who awed us with her map work on Pelgrane’s second battle scenes book. We were very happy when she agreed to creating a floorplan-style based on her work.

Her drawing style is crisp, clear and evocative, and we think we managed to transport it to CC3+ very faithfully. Give it a try with this month’s “Naomi VanDoren’s Floorplans” style. You can follow along with the the included 4-page mapping guide.

The issue is now available for CC3+ from the registration page for all subscribers. If you haven’t subscribed to the Annual 2016 yet, you can do so here.

CA108 WarehouseThe December Annual is now available for download. Check out an 8-page mapping guide on creating deluxe battle maps, with tips and tricks on merging different map styles into one, adding new sheets and effects for features like cliffs, water, height transitions and multiple floors, and using lighting to give your maps that bit of extra polish.

The December issue is available both for CC3 and CC3+ (sample FCW files CC3+ only). You can download both setups from your registration page on the Subscriptions tab. If you haven’t subscribed to the Annual 2015 yet, you can do so here.

We’ve started a new series of short video tutorials for Campaign Cartographer 3 and its add-ons. These are meant to be small tidbits of useful information we (or anyone else for that matter) can point to when asked about the tool or method in question. Check out the first two:

Drawing a semi-circular room in Dungeon Designer 3:

DD3 Semi-circular Room from ProFantasy Software on Vimeo.

Editing a landmass drawn with the default CC3 tool:

CC3 Editing Landmasses from ProFantasy Software on Vimeo.

As this is a new series for us, we’d like your feedback and your suggestions on what topics to cover. Post them here in the comments or over on the community forum.

You can subscribe to us on Vimeo or use our YouTube channel to follow these videos.

Dwarven OutpostThis month’s symbol pack is brought to you by fantasy cartographer TJ Vandel, also known as Schwarzkreuz on the Cartographer’s Guild forum.

We loved his idea of creating a dungeon symbol set specifically for dwarves. The style works on its own, but can also be used as an extension to the Dungeons of Schley style from Symbol Set 4, as TJ has carefully crafted the symbols and textures to mesh with Mike Schley’s wonderful artwork, without sacrificing his own touch. 190 symbols, 29 textures and more than 50 new drawing tools allow your dig deep into the mountains and fortify your halls in fine dwarven style!

As a subscriber you can download the September Annual issue from your registration page. If you haven’t subscribed to the Annual 2014, you can do so here.

ProFantasy Software offers a large, possibly even bewidering range of dungeon styles from which you can choose.  All our add-ons, symbol sets and annual require Campaign Cartographer 3 to draw. Dungeon Designer 3 makes it easier to create dungeons, but isn’t required, except to use its own built-in styles. Here, then, is a selection of the some of the styles we offer and the software you need to use them.

Dungeon Designer 3 built-in style.


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