Scott created this wonderful little symbol catalog of celtic dwellings which fits perfectly in with the symbols of City Designer 3, so we decided to make it available as a mini-add on. The download is available from your registration page if you have City Designer 3 registered. Here is Scott’s introduction to the catalog:
The Celtic symbol set started quite by accident. I was building a set of texture fills in Genetica and decided to include a thatch. That was achieved by layering dried grass patterns in Genetica and then using GIMP to hand-drawn in individual strands before finishing it back in Genetica by softening and blurring the image and making it seamlessly tileable. Once finished, I wanted to test it out on a typical round Celtic house and was mostly pleased with the way it looked. That just happened to coincide with something I was reading about the Iron Age, so I delved deeper into the details of Celtic villages. The variety of building styles intrigued me. While the majority of the structures were round, they did raise the more traditional square buildings, as well, for barns and storehouses and eventually as houses.
Typical Celtic villages were set up around a large common structure where the village could meet. Security was in the form of either an earth and stone berm, or a stockade fence built from sharpened logs, sometimes with an elevated walkway used as a lookout and for defensive purposes. Buildings started with a stone base; log supports were added and covered in thick bound thatch, overlapping bottom to top to keep out rain. Trenches were often dug around buildings to move rainwater away from the structures.
The lack of chimneys is not an oversight. Celtic structures had no chimneys. Holes in the roofing caused updrafts which threatened to set fire to the thatch, so fires were built in the center of the structures and the smoke simply rose and seeped out through the thatching. The smoke was also a deterrent to mold and fungal growth in the damp thatch.
The final set of symbols is quite different from the originals, with ragged edging and steeper pitches to the roofs. Numerous color shades from greens to yellows to browns were tested on the thatch texture until I decided on the hue. The various symbols represent different types of Celtic structures, from small grain silos to houses and barns to large meetinghouses. Still others existed. The initial symbols were created in CC3+ and then modified in GIMP.
The map was made in CD3, Bitmap A style, with a few fills imported from the Overland catalog. It is just a quick example. I’m very excited that ProFantasy deemed my little collection of symbols worthy enough to offer to CC3+ users, and hope people enjoy and can use them. Besides thanks to the ProFantasy staff, a thanks needs to go out to mapping maestra, Sue Daniels, who was instrumental in helping me get the symbols to their final finished stage!