Previously in this series, we have developed a set of tiles which we can use to build a space station of any size. Sure, more variation would have been nice, but the four tiles we made are actually enough for any size space station, as long as we accept that it has to be shaped like a rectangle. The previous articles should have given you the information needed to make more tiles though, such as making an inner corner to complete the set and allow for a more complex shape.

Last time, we did look at how to export and print the tiles. Printed tiles could be assembled on the fly at the gaming table, while the exported images are great for combining in just about any program, like an image editor, a Virtual TableTop, or even CC3+ itself. And this is what we will be focusing on in this article, how to use the tiles in CC3+. There are two options here, either we can import the images we exported as symbols and use those, or, instead of exporting our tiles in the first place, we could create symbols directly from the tiles themselves. This latter option gives us some interesting options we will look at in the next installment, but today, we’ll look at creating bitmap symbols.

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