Another Perspectives 3 preview. The excellent Kai-Uwe Allner is creating the 3D symbols. In Perspectives Pro, we offer four symbol angles, in Per 3, it will be eight. You can me tabbing through the different angles in the clip.
In answer to comments in the previous thread:
Yes, we’ll have wall textures. We haven’t decided how to do wall shading.
Our plan is to have flat doors but with “indent” symbols to give them depth. The advantage of flat symbols is that they can align to walls at any angle. We might do 3D ones limited to fixed directions though. We still have to decide.
Hi,
I think a bit about comments related to wall objects giving shadowq and self embosse and I propose a fake technique used in 3D engine: deferred shading. It works exactly the same way roof shading is managed in CityDesigner3 (with a normal map), so I suppose it would be possible to enhance this behaviour to such a complexe object a door is.
For reference: http://en.wikipedia.org/wiki/Deferred_shading
Best regards,
Paul
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