Welcome to part 3 of Sue Daniels’ tutorial on creating parchments textures and scrolls in GIMP, where she explains various options of how to produce scroll images from the textures created in part 1 and 2. If you haven’t done it yet, you should first follow part 1 and part 2. As this part is somehwat longer and more involved, we’re providing most of it as a pdf download instead of directly on the blog. Let’s follow Sue along…
This tutorial describes how to use a flat piece of parchment to create a very simple scroll viewed from directly above, using the GIMP.
Due to the length of this tutorial I shall assume that many of the actions used in Parts 1 and 2 of Making parchments and parchment scrolls have been absorbed into the recent memory of interested readers, and that I do not need to repeat them in similar detail here. Where this is the case I will simply list the path in bold text, rather than showing it as a screenshot.
Again, because this tutorial is relatively complex and quite long, I have provided two source files here for you to use, so that you have the materials used in the making of this tutorial. These are the parchment and table top textures that Profantasy has kindly agreed to host. Both these images are my own originals and Royalty Free. They may be used for any purpose you wish.
The numbering of the steps in this tutorial continues from the end of Part 2, so we start at number 37. Words in bold in the instructions are menu items, layer names, or settings in dialog boxes – depending on context.
About the author: Sue Daniel is active as a cartographer and artist both on the Profantasy community forum and the Cartographer’s Guild. There, she has won 1 Lite Challenge and 3 Main Challenges, and just recently one of the annual Atlas Awards for most creative map in 2017. She has produced many beautiful art assets for CC3+ (such as the “Sue’s Parchments” Annual issue) and mapping in general that are free to use for anyone.
I see the link to the Part 3 PDF but not one to a combined file with all three parts. Is it somewhere else?
Dalton – an error was discovered in the third part (may fault entirely), which has been corrected in this version. It may well be that Ralf hasn’t had a chance to re-generate the full 3 part tutorial with the amended version of part 3 just yet 🙂
Indeed I did not have time to do that yet, sorry.