Recently we updated Character Artist 3 to be compatible with CC3+, and I jumped at the chance to work with that character builder again, doing some example drawings. I chose the characters from our 13th Age campaign, because they are such a great mix of classic (and not-so-classic) D&D-types.
Meet the heroes of Drakkenhall. Mostly these were easy to do with the basic Character Artist 3 options. The monster option has a lizard man figure that works great as a Dragonborn, and the halfling model doubles as a gnome just fine, if you skip the hairy feet.
Some player-requested changes were quick and easy to make. “Abigail has red hair, not black!” – simple, just switch out the hair symbol for the correctly colored one. Others turned out a little more complicated. “Calor should have less full lips, but with a friendlier smile” – alright, I had to break out Photoshop for that and edit one of the mouth PNGs to create a new symbol. I drew the flames on the Dragonborn’s scimitar with CC3+’s vector tools and then applied a blur sheet effects.
Overall I spent perhaps 15 minutes on each figure on average, plus another half hour composing the group shot. And while it certainly doesn’t match the players’ image of their own characters 100%, it’s still a nice visual impression of the group. I’m looking forward to their next exploits on the ruined streets of Drakkenhall!
P.S.: There is one special character that I indeed have to skip: P3358, the forgeborn fighter. That’s a character race, that CA3 does not support at the moment.
Get it, it is loads of fun and with a very small learning curve. You can make your character within 15 to 20 minutes depending on how much exploring you do. It is really flexible. 🙂