A new update for Campaign Cartographer 3+ is now available. We’ve done a lot of internal work (small bug fixes and improvements), but also improved some user interface issues and added a convenient new feature.
User Interface
Bitmap fill styles will now be displayed in a much larger format in any of the dialogs. That makes it much easier to recognize or judge one of the many detailed bitmap fills available in the template you are working on.
Have you ever wanted to enlarge or shrink the area of the map you’ve been working on? The new “Resize Drawing Area” command (available from the File menu) will now make this much easier and quicker. Just type in the new map dimensions, and the map border and background will scale to the new size, without affecting any of the content you’ve already drawn. From there you can add new content and enlarge the existing features with the help of the editing tools.
You can download the update from your registration page. It is available among the CC3+ files on the Downloads tab.
Version Notes
Here are the version notes for Update 18:
CC3+ Version 3.87
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– Added SCALEMAPEXT and SCALEMAPEXTM commands to scale map template things (MAP BORDER, BACKGROUND, and SCREEN).
– Added TOGL and TOGLF commands to toggle visibility of a specified layer.
– Added JPEGOPT, DWGOPT, EMFOPT, and FCWOPT commands to allow direct access to save options for the major file types.
– Added SYMPTFILTER command to support point filtering on symbol import. This change may reduce artifacts for some kinds of symbol creation.
– Added LISTCMDS command to list all of the available commands in the system (main program and XPs).
– Changed internal image representation to allow for more efficient imaging operations.
– Removed some unused legacy DLLs to reduce disk footprint.
– ZOOMSEL command should work better than it used to.
– Fixed crash with hotspots in symbols when the layer for the symbol reference is hidden.
– Fixed XML parser usage to properly serialize boolean values.
– Fixed rename problem with sheets that could cause effects to be added to the wrong sheet.
– Fixed out of memory error that could happen with certain drawings.
– Fixed memory corruption that could occur when reading an invalid drawing tool file.
– Fixed memory corruption and possible crash when dropping text longer than 4090 characters.
– Now visibly rejects attempts to drop unknown file types onto a drawing.
– Dropping a picture onto a drawing while holding down the Shift key now allows rotating and scaling the image.
– Dropping a picture onto a drawing from a browser no longer generates an old-style image entity.
– Widened the drop portion of fill style preview combo boxes to make it easier to read style names.
– Updated PNG loaders to improve protection against certain malformed image files.
– Built with Visual Studio 2017. Some code elements should be a bit faster.
– MenuConfig utility now offers better support for special path characters (#$@) in file names.
– Options button on Save As will respond better on higher-dpi displays.
– Floating prompt now displays better on higher-dpi displays (has a different visual appearance as well).
– Traveller sector importer now handles the new-style Traveller 5 sector file format.
The shrink and enlarge command is a feature I have wanted. I am glad you added it. It will prove very usefully in so many ways.
Bravo Profantasy!
Thank you 😀
As a new owner, I am so happy that this application is continually being updated. Thanks for all the hard work!
The Enlarge/Shrink command is also a long time request of mine. This is awesome!
a great patch but after updating i encounter strange behavior of cutting doors out of walls, most of the wall will be deleted :/
Yes, unfortunately, this was a bug introduced with Update 18. There is a new Update 19 now, which fixes the problem.
Can someone explain the Shrink/Enlarge feature a little clearer? What exactly does it do?
Hello Peter, you know how you can set the size of the whole map when creating a new map through the map wizard and choose “Decide settings myself”? This feature does the same thing AFTER you’ve created the map and perhaps already worked on it.