SS4 Forlorn CottageAnother year is coming to a close, and we have a slew of Christmas present in store: A free extension Symbol Set 4, an update for CC3+, the Cartographer’s Annual 2018 is available for subscription and Remy finishes a one-year run of the “Command of the week”.

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Ongoing development and bug-fixing for CC3+ has resulted in plenty of material that we are making available with Update 14 for CC3+. You can download it from your registration page. Try out the new Symbols in Area command and see the the long list of updates and changes:

Command comparisonCC3+ Version 3.80
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– Added SYMFILL, SYMFILLM, SYMFILLOPT, SYMFILLLOAD, and SYMFILLSAVE commands as analogs to the ESC* commands for 2D elements. This feature allows creation of map features analogous to those generated by the FOREST tool, but with frilled edges and sparsely-placed internal symbols.
– Added SYMSORT option to FOREST to provide an option to make the output a little cleaner-looking.
– Added ESCM, ESCOPT, ESCLOAD, and ESCSAVE commands to allow use of ESC in drawing tools in a manner similar to FOREST and to create libraries of ESC options.
– ESC can now use the width of symbols as the distance to place them apart.
– Added MKDIR command to allow creating a directory from a macro.
– Modified bitmap options dialog to support display of dpi and resolution information.
– Updated system so that all list boxes (including owner-draw ones) will use the operating system listbox drawing color rather than color 16 (which gets to be a light gray on Windows 10) or the previous value of color 20 (which can be modified by users).
– Added GETGXRETCODE command to support accepting default values in macros
– Added ZOOMSEL and ZOOMSELM commands to allow zooming to the currently-selected entities.
– Added SETFLATTOOLBARS command to allow setting flat toolbar styles from the command line.
– Added GETVIEWL, GETVIEWW, GETVIEWX, and GETVIEWY macro commands to allow getting the current view window from macros.
– Added GETSELL, GETSELW, GETSELX, and GETSELY macro commands to allow getting the current selection extents from macros.
– Added GETDISTFMT to allow saving the DISTFMT state. This command simplifies use of the GET family of commands by allowing the units formatting to be changed and restored.
– Added PSCALESETUP, PSCALEON, PSCALEOFF, and PSCALEX commands to allow for pseudo-perspective scaling of symbols and entities.
– Added SIMPLIFY command to allow simplifying paths to a specific feature size.
– Added support for mouse scroll wheel on symbol catalog and LIST (i.e. text) windows.
– Added “Save to clipboard” operation to text windows.

– Fixed bug that was preventing regular scrolling from using the thumbwheel in text windows.
– Fixed a memory leak in drawing filled multipoly with many nodes that was causing some complex FT drawings to crash CC3 in a matter of a few redraws (e.g. panning the screen for a few seconds).
– Fixed dpi issues in CCL and GLS dialogs as part of the perpetual dpi-related cleanup.
– Fixed system hang when window size reduced to zero height.
– Fixed system crash when drawing area window is minimized.
– Fixed problem where final partial row of symbol catalog would not draw.
– Fixed GOSHEET command to match behavior of SNEXT and SPREV commands.
– Fixed missing COASTLINE sheet in CC3 standard overland template.
– Changed CC3 standard overland style coastline to solid fill to avoid pixelation error
– Fixed Perspectives House Outlines not show on startup
– Fixed Floor fill style selection in PEROPTB (Advanced) not updating preview)
– Fixed problem with IPROJ not working with entities freshly-drawn from a drawing tool
– Fixed problem with EFFECTSCACHE showing wrong sizes on 64-bit Windows.
– Fixed problem where using a space character in FRX settings names would cause XML parser failure and CC3+ collapse at startup. System now correctly sanitizes FRX names so that they are valid XML tag names. – Fixed CC2 references in labels such as Open dialog filters to read CC3+.
– Fixed problem where IPROJ was changing entity color to unexpected value when shaded polygon option was used.

Narsaria in Mercator styleSummer is in full swing in this hemisphere, GenCon is approaching and we have some news for our users!

News

  • All the Cartographer’s Annuals, all the way back to January 2007, are now updated and available for Campaign Cartographer 3+. Also, CC3+ has been brought up to version 3.77 with Update 12.
  • An Annual Sampler is available for download, with 9 free issues of the Cartographer’s Annuals from 2007 to 2015.
  • The Cartographer’s Annuals for May, June and July and available for download for subscribers.

Resources

New ZealandWith Ralf back from his long trip we’ve dived with renewed vigor into updating the remaining add-ons for CC3+. Helped by Jeff Salus, this month sees two new updates for the Annuals. Remy is working on an updated Tome, and Ralf on the Source Maps products and Dioramas.

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CA124_TheZirakhiRimThis month we are venturing into the far future and outer space with the High Space Galaxy style by Joe Sweeney. Designed for Storyweaver‘s space opera setting High Space we are happy to add it to the range of matching styles and packs that have been published previously in the Annuals (see High Space Systems and HighSpace SciFi Tiles and SciFi Aliens).

The Galaxy style focuses on galaxy maps and star clusters, but also adds material than can be used in the High Space System style (on its own or in conjunction with the issue from the Annual Vol 7). The 5-page mapping guide takes you through the steps of drawing a star cluster map.

The issue is now available for CC3+ from the registration page for all subscribers. If you haven’t subscribed to the Annual 2017 yet, you can do so here.

P.S.: Joe Sweeney has produce a video tutorial on making a map with the High Space Galaxy style. Check it out here:

CA63_StAureliusAnnuals for CC3+

We are happy to announce that three more Cartographer’s Annuals are now compatible with CC3+: Thanks to the hard work of Jeff Salus, if you have previously purchased one of them, you can now freely download Volume 7, Volume 6 and Volume 5 from your registration page. Be sure you use the “Setup for CC3+” to install them properly with the current version of Campaign Cartographer.

If you don’t own them yet, purchasing them from the web store will give you both the CC3 and CC3+ versions. Highlights of the three Annuals include the complete set of John Robert’s drawing styles: Overland, Dungeon and City.

You will also be pleased to hear that we are well underway for the next two Annuals (working backwards) to become available for CC3+. Look for Volume 4 and Volume 3 in the next few weeks.

John Roberts OverlandCC3+ Update 10

To support the current and upcoming Annuals for CC3+ we have also released a new update for CC3+: Update 10 (version 3.76). Here is the change log from the Readme file for Update 10:

CC3+ Version 3.76
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– added Copy & Paste for sheet effects in Sheets & Effects dialog
– added preview in all fill style and line style selection boxes
– added status preview for layers and sheets in selection boxes
– added commands to control display of fill style types in style selection: FSCOMBOMASK (normal command) and FSCOMBOMASKM (macro version)
– added support for Annual Vol 6 and Vol 5
– added SHADEP command to draw shaded polygons will all possible options
– fixed CUTMENUON command
– fixed CD3 symbols to use @ bitmap link reference
– fixed CD3 house settings to include frills
– fixed importing symbols with @ links and _map references
– various fixes related to shaded polygons
– fixed editing macros from drawing tools
– fixed CC3B forest fill setting
– updated ImageMagick’s convert.exe to newest version
– updated CA Pro templates in CA3

As you can see it contains some other neat features. Especially the ability to copy and paste effects between different sheets can speed up work considerably when you are setting up your own effect settings. And the ability to see a sample of the fill styles when you are choosing one in any dialog box is also very handy.

Malvin's TowerDo you have an old CC2 map lying around that you really like, but that doesn’t look so good anymore? Does any of the CC2 maps in the ProFantasy user library catch your eye? Now’s your chance to convert it to a splendid CC3+ map with all bitmap artwork we’ve grown accustomed to.

The February Annual issue “Wizard’s Tower” contains a detailed tutorial on how to convert a CC2-style map to CC3+, as well as the showcase example of Malvin’s Tower, a wizard’s abode floorplan originally drawn in 1999!

The issue is now available for CC3+ from the registration page for all subscribers. If you haven’t subscribed to the Annual 2017 yet, you can do so here.

Sewers battle map

The December Annual 2016 brings you another overland style – also created by TJ Vandel. While working perfectly as a standalone style, it also can be used in conjunction with this year’s previous overland style Scorching Sun and Realms of Legend to vastly expand your symbol and texture options.

To facilitate combining these drawing styles this Annual issue also contains a tutorial on the topic. It discusses how to combine symbol catalogs, set up new catalog settings, merge bitmap fill styles as well using drawing tools from one style in another.

The issue is now available for CC3+ from the registration page for all subscribers. If you haven’t subscribed to the Annual 2016 yet, you can do so here.

 

You know the summer is over and fall is coming in the Northern hemisphere, when we head over to Essen for the International Spieletage, or SPIEL for short. 4-days packed with board and role-playing games on the world’s largest consumer fair for board games – what’s not to like?

Come on over and check out the latest add-ons and updates for CC3+, have a chat with me (Ralf) about mapping, and wander the halls for the latest and greatest in boardgaming. What are you waiting for? See us in hall 2 at booth C-117.

Hall 2 plan

To celebrate the 35th Anniversary of her gaming group forum user Shessar hosted a map-making competition on the forum. You can see all the entrants and the rules here on the forum thread.

Here are the winners.

Bill – The Journey Begins (3rd place)

This is a perfect vehicle for miniatures when printed out at a suitable scale.

2nd – LoopySue – Henge Portal

I love the lighting in this, which provides a sense of mystery and foreboding.

1st – Monsen – Breaking Through

This map cleverly combines the mundane modern with the archaic and occult.

Here are a couple of others which show techniques I particularly like – this shows a great use of outer glow and bevel effects on the walls, as well as glows from the symbols.

This demonstrates CC3’s lighting features, and a variety of pallets to contrast the different areas

 

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