Despite conventions, summer holidays and some nasty (fortunately well-healing) injuries at ProFantasy software, we are still hard at work updating all the CC3 material to CC3+. This month we have Symbol Set 2 – Fantasy Floorplans for you!
Some quick impressions from this year’s GenCon:
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Pelgrane and Profantasy’s booth space before setup
We are happy to announce the next compatibility update: Symbol Set 2 – Fantasy Floorplans is now available for CC3+. SS2 provides four new drawing styles for dungeon and floorplan maps, made up from over 2,500 new symbols, bitmap fills and drawing tools.
Click on the example map on the right created by Ralf Schemmann. It uses one of the new bitmap floorplan styles included in SS2 in conjunction with a few symbols from Dungeon Designer 3 to create a large-scale battle map of a river canyon. The style, created by graphic artist and designer Peter Gifford, uses highly-detailed almost photo-realistic bitmap artwork for high quality maps. Download a large-scale pdf version here.
Check out the two more pdf examples of maps drawn with the styles included in SS2:
Smuggler’s Shack (using Peter Gifford’s style exclusively)
Temple of the Fire Demon (using the second bitmap style from SS2, created by Michael Tumey).
If you already own SS2, you can simply download the setup for CC3+ from your registration page. If you do not own SS2 yet, you can get a copy here.
Normally it is a little quieter in our community during the summer months, with us being at GenCon and many people on vacation or enjoying the outdoors. But this year, many amazing and beautiful new maps were posted on the ProFantasy forum. Let’s take a look at this summer’s crop – almost 30 maps in total!
Grimur used the Dungeons of Schley symbol set to draw this beautiful tavern floorplan. There’s a little bit of Photoshop post-processing involved, but nothing that could not be done in CC3+ either.
And his city map of Martell matches this style beautifully.
Finally, he used the latest Annual style by Pär Lindström for this quick local map. The paper folds add just that extra touch of awesome.
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CC3 community member RA jacobs wrote a detailed article on Basic Select Techniques in CC3+ on his blog Funny Shaped Dice. Check it out, it is very informative and especially helpful for new users of CC3+.
Basic Select Techniques, Part 1
Basic Select Techniques, Part 2
We have a wonderful new overland style by Pär Lindström for our subscribers in the August issue. The style is supremely suited for local area maps and therefore works nicely to illustrate stories or small-scale rpg adventures.
The August issue is available both for CC3 and CC3+. You can download both setups from your registration page on the Subscriptions tab. If you haven’t subscribed to the Annual 2015 yet, you can do so here.
Suitcases are being packed, airline tickets checked, frantic emails are being sent back and forth … what does this burst of activity mean? Gen Con is almost upon us, of course! The “Best 4 Days in Gaming” start on Thursday, August 30th and of course ProFantasy will be there.
As usual we are sharing a booth (#609) with Pelgrane Press. You’ll find us snug in between the big and sprawling booths of Paizo and Fantasy Flight Games. Check this map for the location.
Stop by our booth for the latest products, a chat with Ralf or Simon, a quick demo and some great offers. We are looking forward to meeting you!
Please be patient with our support during these busy times, only a skeleton crew (hi Mark!) remains for handling the usual day to day issues.
We are still hard at work updating all the CC3 material to CC3+. This month we have Symbol Set 1 – Fantasy Overland ready for you!
- CC3+ Update: The compatibility update for Symbol Set 1 – Fantasy Overland is here!
- Two new Annual issues have become available since the last newsletter: June and July.
- CC3+ Update 2 is now available, fixing some bugs and preparing CC3+ for future add-ons. Log into your registration page to download it.
For my current 13th Age rpg campaign (a short break from our Ashen Stars game) I recently created several battle maps, because while the game does not use a grid movement, it profits from a good visualization of the combatant’s positions relative to each other. Looking back I realize that I used a variety of different ways to actually bring the maps to the table, as time and resources dictated. I thought it might be useful to look at the different methods.
For the first session, I had a generous time frame and needed to have some professional posters done anyway, so I went for the most luxurious way: I had the two battle maps for the game printed at a poster printing service (Posterjack.com). Click on the image on the right, to see a close up view. The paper quality is great, the colors brilliant and of course everything is in one piece. The scale can be a bit off, if you go for the cheapest poster size/format option, but this map was not meant to be printed at exact miniature scale anyway. The downside: it’s a bit more expensive of course (€10 per 80cm by 60cm poster) and takes time get printed and sent back.
For the second session I was much more pressed for time, and I also didn’t want to spend that kind of money again. So I went to my trusty home inkjet printer (a Canon Pixma iP4800) and printed the next battle map on nine pages of A4, trimmed and glued them together. You can see the result on the left.
The colors are more muted, and you can see where the pages have been glued together, but it still looks very nice. Of course it uses up a good bit of ink and still requires some time to assemble (I can do these in 10 minutes now though). Generally, this is my go to method, which I have used over the whole Deadlands Reloaded campaign that I finished last year.
Still, I had a couple more encounters planned for the evening and didn’t want to print even more stuff. So I came up with a new way to use the map at the table. I would display it on the TV screen for all the players to see and have a Noteboard on the table with a quick sketch of the same map. The TV display would provide the flavor and atmosphere for the map, while the Noteboard would allow for the tactical positioning. Click on the image on the right to see the set up.
I used Chromecast and my Android phone to quickly cast images to the screen. This turned out quite well, better than expected on my rather modestly-sized TV set, and I used it for the final two encounters of the adventure. I’m sure I’ll revisit this method in upcoming sessions. While it’s not quite as nice as having the minis on the color map, it definitely saves on money and time.
Note that the Noteboard area is a bit smaller than your A1 poster map, but with 13th Age you don’t mind really. There is no counting of squares or hexes nor any measuring of distance that would need an accurate and consistent scale.
Our Source Maps products are packed with predesigned flooplans, cities and temples. The maps are available in cc3 format with their own viewer, or as PDF or PNG files. I’ve printed them out and used most of them over the years for my old-school D&D game and for 13th Age. However, they are are bit long in the tooth, so we’ll be updating them, starting with Source Maps: Temples! this year, in a new style and adding new maps and floorplans. Here’s a look at a recent draft of the new style, and the old style for comparison.
The current Source Maps: Temples, Tombs and Catacombs map
A close-up of the proposed new style:
We intend to released Source Map: Temples mid-June next year.